You can do the following as a starter:
st.C, df+C =>
st.D, df+C
d.B, d.A, d.C =>
d.C, df+C (Need to be close) =>
d.B, d.A, df+C (Need to be really close) =>
All of the above starters link to the following follow-ups:
=> qcb+K (Crackshoot)
=> qcf+A/C (Power Wave)
=> qcb, hcf+A/C (Power Geyser)
=> qcfx2+B/D (Buster Wolf)
=> qcb+A (Burn Knuckle) [DC] qcb+K (Crackshoot), d~u +AC (EX Rising Tackle) OR d~u+A/C (Rising Tackle) (#1 BnB) (392-407 dmg)
d.B x3, st.B is a bit different. That can be followed up with Power Geyser, Buster Wolf, any version of crackshoot, or an EX Burn Knuckle only. Can't do anything else. It's good when you don't have meter. Not so good when you have the meter to do DC. You'll get stock a LOT faster than you'll get drive so doing a super works too.There are some people that do other versions or super cancels. You're free to use them as well, no harm in it. They just result in a soft knockdown anyway.
=> qcb+A (Burn Knuckle) [SC] qcfx2+K (Buster Wolf)(EX too)/ qcb, hcf + P (Power Geyser) (EX too)
Corner only => qcb+A (Burn Knuckle), [DC] qcb+D (Crackshoot), qcfx2 + BD (EX Buster Wolf) ...delay and optional... qcfx2 + BD (EX Buster Wolf)
=> qcf+A (Power Wave) [SC] qcfx2+K (Buster Wolf)(EX too)/ qcb, hcf + P (Power Geyser) (EX too)
You can get creative with Terry if you're willing to DC twice or you could just go for an HD combo.
For example: You can HD bypass his new target combo by doing d.B, d.A, d.BC which will come out as a d.C. Also even more whacky! You can do d.B x2 and HD bypass into d.C by doing d.BC! It's very useful and can set you up for just about ay HD combo you were intending to do.