Author Topic: Kim Kaphwan (Console)  (Read 61018 times)

nilcam

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Kim Kaphwan (Console)
« on: December 06, 2011, 05:16:42 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sakkyaku Nage - ;bk / ;fd+ ;c / ;d

Command Normals
Nerichagi - ;fd + ;b

Yopuchagi - ;fd ;fd + ;a

Special Moves
Hangetsuzan - ;qcb + ;b / ;d *

Kuchugetsuzan - ;qcb + ;b / ;d (in air) *

Hishokyaku - ;qcf + ;b / ;d (in air) *

Hienzan - (charge)  ;dn ;up + ;b / ;d
  ∟ ;dn + ;d (for knockdown in D variant)

Desperation Moves
Hououkyaku - ;qcb ;hcf + ;b / ;d (ground or air) *

Hououhitenkyaku - ;qcf ;qcf + ;b / ;d

Neomax
Rei Shiki Hououkyaku - ;qcb ;hcf + ;a ;c

Kim's Wiki entry.

Console changes:

*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Producer Yamamoto says: Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!
« Last Edit: March 28, 2012, 12:39:26 AM by Desmond Delaghetto »

nilcam

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Re: Kim Kaphwan (Console)
« Reply #1 on: December 06, 2011, 05:16:57 AM »
Reserved
« Last Edit: December 06, 2011, 07:23:38 PM by nilcam »

nilcam

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Re: Kim Kaphwan (Console)
« Reply #2 on: December 06, 2011, 05:17:04 AM »
Reserved
« Last Edit: December 06, 2011, 07:23:47 PM by nilcam »

Sharnt

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Re: Kim Kaphwan (Console)
« Reply #3 on: December 07, 2011, 09:02:27 PM »
This character is just lacking a good cross up. But HE'S SO AWESOME <3
/fanboy

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Running Wild

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Re: Kim Kaphwan (Console)
« Reply #4 on: December 07, 2011, 09:05:59 PM »
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.

desmond_kof

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Re: Kim Kaphwan (Console)
« Reply #5 on: December 07, 2011, 10:36:25 PM »
This character is just lacking a good cross up

I'm pretty sure j.A can cross up.

Yeah, I was about to say the same thing...it isn't as great as past games, but it's still there...
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Sharnt

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Re: Kim Kaphwan (Console)
« Reply #6 on: December 07, 2011, 11:05:07 PM »
Oh yeah j.A can cross up easily.

But on a medium sized opponent if he's standing and you do your crossup you can't link a d.B after that.

 :(
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Sharnt

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Re: Kim Kaphwan (Console)
« Reply #7 on: December 12, 2011, 02:24:25 PM »
A well timed air qcb.D is 0 or + on block (by example after a backdash if you time it well you'll get a free safe overhead). A bit slow though.
The B version is -3 at best.

Though they reduce the range for the s.D FUCK YEAH. More far D \o/
« Last Edit: December 12, 2011, 10:20:46 PM by Sharnt »
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Kapwan

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Re: Kim Kaphwan (Console)
« Reply #8 on: December 13, 2011, 08:23:45 AM »
I like the changes they made to Kim for console.  I think more people will pick him up as more tournament videos come out.
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seekritdude

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Re: Kim Kaphwan (Console)
« Reply #9 on: December 18, 2011, 08:52:35 PM »
I made a video that has some console only kim combos.. shrug...

KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video

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Re: Kim Kaphwan (Console)
« Reply #10 on: December 20, 2011, 06:26:10 PM »
I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.

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Diavle

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Re: Kim Kaphwan (Console)
« Reply #11 on: December 25, 2011, 07:21:44 PM »
Been giving him some serious time online and Kim is damn solid in this game.

I run him first and the guy is a killer both with and without meter. He can pretty much convert anything into a combo and does good damage with whatever meter he has (i.e. he can deliver with not only meter+drive but with just meter and just drive as well).

Really feel like he is a very strong footsie character, great at controlling the space around him with his long limbs.

His air control is one of the best in the game imo.

QCF QCF+B seems to have a lot of invincibility, in practice mode I had Athena's fireball go straight through it.
« Last Edit: December 25, 2011, 07:32:34 PM by Diavle »

BioBooster

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Re: Kim Kaphwan (Console)
« Reply #12 on: December 26, 2011, 01:01:11 AM »
I liked watching Kim play in the early console days. I think I mighta seen TheAnswer or Bala or HorseHead or somebody running him at EVO 2011, the players were a blur @ the time cuz I didn't know who was who yet. except for HorseHead. of course.

I've considered taking him up here and there but he just doesn't fit in with my teams at all aesthetically.

Question, which members are you running in your current team? Have a feeling I know what you mean about not fitting in.

Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)

Diavle

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Re: Kim Kaphwan (Console)
« Reply #13 on: December 26, 2011, 03:49:25 AM »
Would you have any problem with a dojo team? eg Ryo, Kim, Goro - haha (actually may try that...)

Heh, I used that team.

I turned them into Ryu, Ken and Blanka though.

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Re: Kim Kaphwan (Console)
« Reply #14 on: December 26, 2011, 04:48:03 AM »
^ LOL!