alright... I've got a question regarding Raiden's Corner HD combo...
For the past couple weeks my HD BnB has been the following:
Cr Hp xx
Ex Tackle xx Hp Spit
Ex Tackle xx Hp Spit
[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]
It's recently been brought to my attention that the final Hp Spit can still be followed up by a [lp tackle xx drop kick xx Air throw] instead of just going directly into the air throw...
So I've been trying to practice this combo to make it my new BnB however there seems to be a problem reoccurring over and over and i'm not sure how to deal with it...
The final tackle leading to the final portion of the combo, [tackle xx drop kick ... air throw] seems to only connect when the final Hp spit leading up to it was proceeded by a lp tackle...
Hp tackle although it hits, comes out to slowly and causes the opponent to fall too close to the floor before cancelling into Hp spit, making it difficult/impossible to follow up with a lp tackle...
the lp tackle on the other hand being faster, makes the Hp spit strike much earlier giving a bigger juggle making the follow up much easier...
Anyway, so... what problem as I having here? Let me display the important section of the combo again and then specify where I'm having trouble:
[Lp Tackle xx Drop Kick][ xx Hp Tackle xx Drop Kick][ xx Hp Tackle xx Hp Spit xx Air Throw]
To make the BnB work the final tackle listed above needs to be changed to a lp because of the amount of juggle that it yields. However after practicing it much in training mode I find the the juggle caused by the drop kick before hand (the one listed in bold) causes to much juggle for the proceeding lp tackle to connect... it sometimes ends up whiffing underneath the opponent...
so my question is ... what can we do about it? Is there some portion of the combo before hand that we can change to help make the final part more consistent?
Because as it is right now the new BnB combo works on and off capriciously
~Thanks