After air throw in the corner you can safe jump by doing:
Full Jump > J[1]D
Notes: Some characters are special cases who i'll list now.
Ash: He has to be Full Super Jumped > J[1]D, as soon as Mai lands this is too by pass his wretched 28B, which is insanely fast.
King & Yuri: Rise pretty slow so a well timed Full Super Jump is needed to catch these two.
Kensou: Requires a Full Super Jump