Author Topic: Yuri Sakazaki (Console)  (Read 56417 times)

nilcam

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Yuri Sakazaki (Console)
« on: December 06, 2011, 06:02:37 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Oni Harite - ;bk/ ;fd+ ;c/ ;d close

Tsubame Otoshi - ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Normals
Yuri Raijin Kyaku - ;df+ ;b in air

Tsubame Tsubasa - ;fd+ ;a

Special Moves
Saiha - ;dn ;db ;bk+ ;a/ ;c *

Yuri Chou Upper - ;fd ;dn ;df+ ;a/ ;c *

Raiouken - ;dn ;df ;fd+ ;c/ ;d (also in air) *

Ko Ou Ken - ;dn ;df ;fd+ ;a/ ;c *

Hyakuretsu Binta - ;fd ;df ;dn ;db ;bk+ ;b/ ;d *

Houyoku - ;fd ;dn ;df+ ;b/ ;d *
 ∟ Nage ;a/ ;c, Yuri Raijin Kyaku  ;b/ ;d, Dageki  ;a ;c

Desperation Moves
Haoh Shou Kou Ken - ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c

Hien Hou'ou Kyaku -  ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d

Neomax
Haoh Raiouken - ;dn ;db ;bk ;dn ;db ;bk+ ;a ;c also in air

Yuri's Wiki entry.

Console changes:
Yuri
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Producer Yamamoto says: Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!
« Last Edit: December 06, 2011, 07:33:56 PM by nilcam »

nilcam

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Re: Yuri Sakazaki (Console)
« Reply #1 on: December 06, 2011, 06:02:50 AM »
Reserved
« Last Edit: December 06, 2011, 07:35:05 PM by nilcam »

nilcam

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Re: Yuri Sakazaki (Console)
« Reply #2 on: December 06, 2011, 06:02:56 AM »
Reserved
« Last Edit: December 06, 2011, 07:35:14 PM by nilcam »

HalfEmpty

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Re: Yuri Sakazaki (Console)
« Reply #3 on: December 20, 2011, 06:27:33 PM »
YURI; THE AKUMA YOU PLAY IF YOU DON'T LIKE AKUMA.
 ;)

----------
keep playing and keep thinking

Saitsuofleaves

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Re: Yuri Sakazaki (Console)
« Reply #4 on: December 28, 2011, 09:50:40 PM »
KoF XIII Yuri 100% Combos

Yuri 100% combo in the corner.  The weirdest thing about this combo?  NOT ONE HD CANCEL (outside of the NeoMax itself) in the entire combo.  Just massive loopage until nuke.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Ufgt

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Re: Yuri Sakazaki (Console)
« Reply #5 on: December 28, 2011, 10:41:36 PM »
Look at how much bar it builds for your opponent =(.

Still good to know if you hit their anchor with it though.

Saitsuofleaves

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Re: Yuri Sakazaki (Console)
« Reply #6 on: December 28, 2011, 10:44:35 PM »
Look at how much bar it builds for your opponent =(.

Still good to know if you hit their anchor with it though.

Well, usually I see Yuri's as anchors anyway.  At that point, not even worrying about it.  I'm not a Yuri main...or dabbler though so meh, my opinion might be moot, I just wanted to get this video here since...it seems like I'm doing this sort of thing for half the forums.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Ufgt

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Re: Yuri Sakazaki (Console)
« Reply #7 on: December 28, 2011, 10:49:50 PM »
I'm a Yuri main and I play her second. This will definitely go into my bag of tricks since I usually fight the opposing teams anchor with my second haha.

I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.

Saitsuofleaves

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Re: Yuri Sakazaki (Console)
« Reply #8 on: December 28, 2011, 10:51:15 PM »
I'm a Yuri main and I play her second. This will definitely go into my bag of tricks since I usually fight the opposing teams anchor with my second haha.

I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.

Uh, well I'm no wizard with Yuri, but I can try to see if I can land this crap and get back to you on that.

And how the hell do I have 921 Posts already?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Tone

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Re: Yuri Sakazaki (Console)
« Reply #9 on: December 28, 2011, 10:59:33 PM »
I wonder how much damage this does off a c.B or a dive kick... I rarely land a j.C/D in the corner lol.

divekick is 100% dmg, not sure about c.B

if you dont want to burn meter, you can end with a command throw or something for 800 or so dmg

Ufgt

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Re: Yuri Sakazaki (Console)
« Reply #10 on: December 28, 2011, 11:26:54 PM »
A couple reps of that butt loop are going into my super secret yuri combo of flash. lol.

milesw

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Re: Yuri Sakazaki (Console)
« Reply #11 on: December 29, 2011, 12:06:44 AM »
I will prepare my anus.




sorry had to say it...
満月の夜にまた会おうか!

My youtube
http://www.youtube.com/user/mairusu1

konkrete

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Re: Yuri Sakazaki (Console)
« Reply #12 on: December 29, 2011, 07:13:48 PM »
Man, butt loop is harder than it looks.

Ufgt

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Re: Yuri Sakazaki (Console)
« Reply #13 on: December 29, 2011, 07:15:24 PM »
Gonna give it a shot tonight. Doesn't look too hard...

Saitsuofleaves

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Re: Yuri Sakazaki (Console)
« Reply #14 on: December 29, 2011, 07:25:57 PM »
Actually, it's not TOO hard, the hardest part is the repetition.  You have to do it NINE TIMES in a row before canceling into NeoMax.  Doing something that many times in a row will get tedious and you will get sloppy.

But the actual loop itself isn't that bad and I don't even play Yuri.  Just have to cancel f.A as late as possible in order to stay close to keep the loop going and it's not as hard as it sounds.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.