Author Topic: Yuri Sakazaki (Console)  (Read 59186 times)

JuiceboxAbel

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Re: Yuri Sakazaki (Console)
« Reply #75 on: July 29, 2012, 11:43:58 PM »
To avoid that I just don't use shortcuts and do dp P > dp K.

Try this:

6 2 3 P K

Literally, do the motion once and stop at df. Both specials will come out if you did the motion quickly and press the 2nd button fast enough. One of the many reasons I like a square gate with KOF.
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Tikok

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Re: Yuri Sakazaki (Console)
« Reply #76 on: July 30, 2012, 12:18:43 AM »
Quote
Just spent some time in practice mode trying this instead of the usual shortcut that I do for DPs. It's more of a pain, but I think it ensures better execution. Thanks!
You're welcome~!

You could also try what Juicebox told you, it works fine. But to be honest, I think it's more of a pain doing that , than doing it normally since I'm used to do the dp motion 6 2 3 6, and it seems it's the same for you, as you sometimes get Raioken.
« Last Edit: July 30, 2012, 12:24:07 AM by Tikok »

sibarraz

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Re: Yuri Sakazaki (Console)
« Reply #77 on: July 30, 2012, 03:10:06 AM »
Is saiha A a hard knocdown?


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Fadedsun

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Re: Yuri Sakazaki (Console)
« Reply #78 on: July 30, 2012, 04:06:12 AM »
Is saiha A a hard knocdown?

Yes. Good block string to go for a hard knockdown would be something like c.b c.a A.saiha.

Tikok

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Re: Yuri Sakazaki (Console)
« Reply #79 on: July 30, 2012, 09:06:25 AM »
Saiha A is only a hard knockdown on normal hit. On counterhit for some reason they can recovery roll...

But if you confirm from c.B you should go for Binta B instead. It does more damage and gives you a better hard knockdown.

Sharnt

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Re: Yuri Sakazaki (Console)
« Reply #80 on: August 02, 2012, 08:32:20 PM »
d.B,d.B,s.B, puts you a the right distance for doing s.C,dp.BC, if your opponent moves he eats far C plus an activating hd dragon to full combo (easier than activating in the void and then confirming).
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Re: Yuri Sakazaki (Console)
« Reply #81 on: August 03, 2012, 12:01:34 AM »
Why would u randomly activate? Just confirm off of cr.B, s.B... Then late activate and dp+C or qcb+C after the auto s.C...
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Sharnt

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Re: Yuri Sakazaki (Console)
« Reply #82 on: August 03, 2012, 01:31:27 PM »
You didn't understand the goal of the maneuver, it's a spacing frametrap (I wasn't very clear).

If your opponent block your d.B string, you can do this, if he does something the s.C will hit and confirm into hd, if not it will whiff and nothing happens.

It's mean to fight against rushdown opponent or happy s.D kyo/saiki etc.
« Last Edit: August 03, 2012, 01:34:01 PM by Sharnt »
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Re: Yuri Sakazaki (Console)
« Reply #83 on: August 03, 2012, 04:05:17 PM »
Oh ok... I get it... Still too risky imo... HD is too expensive to gamble with... Rather just hit confirm... If you do wanna gamble then empty jump > activate before landing > hcb+B > HD combo is a better choice imo...
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Sharnt

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Re: Yuri Sakazaki (Console)
« Reply #84 on: August 03, 2012, 06:24:08 PM »
Hu ? There is no gamble (At least with the HD).

If your opponent does nothing the s.C whiff and the HD isn't activated, still true if it trade or you are hit.

The HD is activating only if it lands, plus with this timing you opponent if he tries to jump forward is hit before leaving the ground ... (other jumps s.C whiff)

You're just wide open to sweeps, slide moves, invincible moves, high reach fast moves, or very lenient moves (You can delay for them though). Still it's a little bet on your opponent habits.
« Last Edit: August 03, 2012, 06:28:20 PM by Sharnt »
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Tikok

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Re: Yuri Sakazaki (Console)
« Reply #85 on: August 03, 2012, 09:35:39 PM »
If they jump they are hit after leaving the ground and the OS leaves you wipe open (+wasted HD).

You really shouldn't do that kind of OS in KoF, unless you're Vice and are os'ing EX Deicide off her s.B or something.
« Last Edit: August 03, 2012, 09:37:55 PM by Tikok »

Killey

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Re: Yuri Sakazaki (Console)
« Reply #86 on: October 25, 2012, 04:48:03 PM »
Does anyone know how many active frames Yuri's j.A has? Last week at TRB, BALA was abusing early j.A xx dive kick a lot. The j.A appeared to have a lot of active frames as he was timing it early and it still managed to hit crouching characters.

NCV

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Re: Yuri Sakazaki (Console)
« Reply #87 on: October 28, 2012, 08:00:59 PM »
A lot?  I've started it on the way up on a normal jump and it was still active for a grounded opponent.

Great_Dark_Hero

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Re: Yuri Sakazaki (Console)
« Reply #88 on: April 23, 2013, 07:51:53 PM »
Just a heads up, I have a Yuri thread on SRK as well.
http://forums.shoryuken.com/discussion/166812/kofxiii-yuri-sakazaki#latest

NCV

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Re: Yuri Sakazaki (Console)
« Reply #89 on: August 04, 2013, 07:17:20 PM »
When doing a xup j.cd, you will want to to the demon flip from the same side you came from, as the knocked-down body will fly over you, putting you back on the same side.

I've been trying to work tk air ex fireball into my game. I feel like against certain characters it might be a useful whiff punish/fireball punish.