Thanks for the vid.
Its so quite in this thread.
Ryo has been extremely good to me, I run him as anchor on a regular basis. I think he works great in any position, since he works really well off little or a lot of meter. Still consider his pokes and poking game to be some of the most solid in the game.
The only drive cancel combo I've find good for him is somewhat close to the corner (hcb+BD pushes them far):
sC, hcb+BD, dp+C [DC] hcb+D, dp+C
Almost 50% damage for little meter.
Also use a relatively simple HD combo for him that does 966 damage, also works about half a screen away from the corner or less:
sD, f+A HD sD, f+A, hcb+BD, [dp+C [DC] hcb+D] x2, dp+C, qcf hcb+P, neomax
If you exclude the neomax then you end up with over 730dmg iirc. Even if you don't do the super and continue with specials you get great damage for HD+1 meter.
I'm finding myself using sC into f+A more than sC into fireball for pressure often times. I know its reversal punishable, which is what mixing it up is for, but it is an always on easy hit confirm into a super or HD. It also does more damage than an A fireball.