Author Topic: Takuma Sakazaki (Console)  (Read 66217 times)

nilcam

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Takuma Sakazaki (Console)
« on: December 06, 2011, 06:06:57 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Command Normals
Ashitou Kyaku - ;fd + ;b

Special Movess
Ko Ou Ken - ;qcf + ;a / ;c *

Kyoukugen Ko Ou - ;qcf + ;b / ;d *

Zanretsuken - ;fd , ;bk , ;fd + ;a / ;c *

Hienshippukyaku - Charge ;db , ;fd + ;b / ;d *

Kyokugen Houken - ;hcb + ;b / ;d *

Desperation Moves
Haohshikoken - ;fd ;hcf + ;a / ;c *

;qcf ;hcb + ;a / ;c

Neomax
Built Upper - ;qcf x 2 + ;a ;c

Takuma's Wiki entry.

Console changes:
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can’t be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It’s still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku’s damage reduced from 70 to 50.

Producer Yamamoto says: He has less stun values than the arcade, but he’s still easier to dizzy the opponent than other characters. Also, it’s not written above but damages on his other specials have also been raised, and he’s a character that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.
« Last Edit: December 06, 2011, 07:32:40 PM by nilcam »

nilcam

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Re: Takuma Sakazaki (Console)
« Reply #1 on: December 06, 2011, 06:07:12 AM »
« Last Edit: August 22, 2013, 01:08:57 AM by Desmond Delaghetto »

nilcam

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Re: Takuma Sakazaki (Console)
« Reply #2 on: December 06, 2011, 06:07:24 AM »
Reserved
« Last Edit: December 06, 2011, 07:33:17 PM by nilcam »

Guillotine-Fist

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Re: Takuma Sakazaki (Console)
« Reply #3 on: December 07, 2011, 06:46:29 AM »
100% Combo
Using HD mode and starting with 0 Metre
KOF XIII - Takuma 100% 82 hit combo with only full hyper bar

Sharnt

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Re: Takuma Sakazaki (Console)
« Reply #4 on: December 07, 2011, 09:18:46 PM »
It's on arcade version, look at the insert coin in the upper part of the screen.

It's no longer working (no stun anymore).

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Guillotine-Fist

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Re: Takuma Sakazaki (Console)
« Reply #5 on: December 08, 2011, 05:59:22 AM »
Ah my bad.

I just saw the Dec 6 upload date and thought it was console.

FataCon

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Re: Takuma Sakazaki (Console)
« Reply #6 on: December 09, 2011, 11:18:02 AM »
I'm surprised it wasn't mentioned in the old thread, or even on the wiki, but qcf+BD does 50% guard gauge damage on block to everyone except Maxima (33%). Granted it uses meter, but that's quite a bit of guard meter damage, and Takuma's meterless/low meter combos are scary enough as is.

bzerk

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Re: Takuma Sakazaki (Console)
« Reply #7 on: December 09, 2011, 07:51:59 PM »
Does anyone know which of his stun combos still work?  And I think we should have a listing of which of his combos from arcade still work, with adjusted dmg/stun values of course

Diavle

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Re: Takuma Sakazaki (Console)
« Reply #8 on: December 09, 2011, 08:56:54 PM »
I'm surprised it wasn't mentioned in the old thread, or even on the wiki, but qcf+BD does 50% guard gauge damage on block to everyone except Maxima (33%). Granted it uses meter, but that's quite a bit of guard meter damage, and Takuma's meterless/low meter combos are scary enough as is.

Didn't know, will abuse. Thx.

Does anyone know which of his stun combos still work?  And I think we should have a listing of which of his combos from arcade still work, with adjusted dmg/stun values of course

The main one seems to be sC> f+B> db-f+D> db-f+B> f, b, f+P [DC] HCB+K, rinse and repeat.

You can also stick in db-f+BD in there if you want.
« Last Edit: December 09, 2011, 08:58:25 PM by Diavle »

lindseyboi

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Re: Takuma Sakazaki (Console)
« Reply #9 on: December 10, 2011, 09:37:53 PM »
Birth of XIIIAN: The King of Fighters XIII - Orochi Iori DLC Xian vs Skye KOF 13

Pretty cool combo from XIAN, @3.55
Is this his standard HD combo? seems like it can be done anywhere on screen and will corner the opponent.


KCs NOTORIOUS

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Re: Takuma Sakazaki (Console)
« Reply #10 on: December 11, 2011, 11:01:35 PM »
^^^ I was also curious about the same combo. Went to training mode and can't figure out if it's the light kyokugen ko-ou or he heavy one that you can combo into. I've tried both ways and am still finding it hard to combo into.
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lindseyboi

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Re: Takuma Sakazaki (Console)
« Reply #11 on: December 12, 2011, 07:05:47 AM »
its the fireball D into B flying kick. Ive managed to do it a few times but the timing for it is so weird. I don't think you press the D as the kick hits, its a little delayed after the flying kick.

Gimnbo

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Re: Takuma Sakazaki (Console)
« Reply #12 on: December 12, 2011, 10:00:24 AM »
Hitting the drive cancel from the flying kick occurs about when he lands, if trial mode has taught me anything.

Chowdizzle

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Re: Takuma Sakazaki (Console)
« Reply #13 on: December 13, 2011, 05:55:07 AM »
Hey guys, just picked the game up yesterday and Takuma was the character I was most interested since... as long as I've been watching XIII. I've noticed that  ;c  ;fd ;b ;db ;fd ;d has really tough timing but is easily his most effective hit confirm. Obviously anyone who wants to play him has to get this down but I was hoping for some tips on buffering the charge from the  ;fd ;b Any advice?

Edit: haha nvm, getting it relatively consistently now. Man this game has such satisfying combos to perform.
« Last Edit: December 13, 2011, 06:54:51 AM by Chowdizzle »

lindseyboi

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Re: Takuma Sakazaki (Console)
« Reply #14 on: December 14, 2011, 10:41:44 PM »
kof 13 takuma combo

Tried the combo , It nets you a decent 881 damage starting from a j B only using 1 bar and a full HD gauge. I believe it can be done anywhere on the screen and can combo opponents corner to corner.