Notation = Light Punch
= Light Kick
= Strong Punch
= Strong Kick
* = EX version possible
ThrowsDeath Mountain Buster -
/
+
/
close
Death Lake Drive -
/
/
+
/
close in air
Command NormalsJet Uppercut -
+
Step -
+
Special AttacksSuper Argentine Backbreaker -
+
/
* close
∟ Flashing Elbow -
+
/
Vulcan Punch -
/
* (repeatedly)
Gatling Attack - Charge
,
+
/
*
∟ Death Lake Drive follow-up -
+
/
(after C version/EX)
Desperation MovesUltra Argentine Backbreaker -
x2+
/
* close
NEO MAXUltra Clark Buster -
x2+
Clark's
Wiki entry.
Console changes:* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gatling gets blocked, the after attack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB
Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.