Sweet, can't wait to see that frame data.
Sorry being procrastinating HARD...urm I mean busy at work
I think the startup for the counter is about as or more lenient than Rock Howard's. If the ones in the arcade were way more lenient then oh man, I would have done them all day.
They were too good. I was waaaaay too over reliant on them because they were that good. Since console I've learned Chin a lot more thoroughly now. Ex counter was stupid good although I always say they should a) either give back the amount of active frames for his Ex counter that they had in the arcade (which was the same duration as the current B counter) or b) keep the damage they had in the arcade for his Ex counter (260 vs 199 over four scaled hits).
I find myself using his Ex qcb P more now even though it's only 120 damage but it's hits only once and hence less scaling b) gives less meter to the opponent (I need to double check but I'm pretty sure) and c) safer in recovery (-1) and from empty hops (expecting a counter). The catch is you pretty much need to use a drive to make the move worthwhile.
The counters are great though, the B counter is my fave. Works great generally and is also an excellent answer to cross-ups. Why is crouching A considered a low hit though? I'm fairly cetain I saw it stuff my B counter. D counter hasn't been too useful so far.
Well if Chin was taller, I guarantee all d.A would be low counters but as he stands right now (see what I did there), standard d.As all hit his gut level lol.
Do you have any problems following up after an ex counter? My HCF+B often misses and the opponent just crumples to the ground. Maybe doing it too late I guess.
You're just doing it too late. Cancel on the fourth hit (the animation is his s.CD) and you're good. If anything, I tend to miss his qcb D the most, then his qcb B, then Ex qcb K I miss the least. Especially since I like to do Ex hcf K afterwards you have to time it correctly.
I really like that combo you posted, I went straight into EX df+BD after the QPs instead and did the DC at the end. Yours is more front loaded on heavy hits though which leads to better damage. Gonna steal it, thanks.
Yeah do it and there's not turning back. The damage difference is significant and most Chin players I've seen from MastaCJ to Fox, do not use that variation if I recall and they're missing out on big damage.
What do you like to do after a blocked df+D btw?
Most of the SoCal players won't let me continue from that point. They'll either throw me, normal roll after it, or do a fast reversal. I would say my success rate of a blockstring after the overhead is less than 50% now.
To answer you question I'd do one set of QP, then I'd cancel into s.C and watch opponent to see what they do. What I really should be doing however is canceling
that s.C into d x2+BD to cancel my recovery.
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Do me a favor and goto
this thread and tell them you confirmed my combo for me:
1 stock, 1 driveMidscreen: j.C, s.C, Far C, hcf BD, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B~B, s.C -
603In order to get the s.C into Far C to connect: s.C, d x2+
BD, press C again.