You know you got me thinking, especially after some tourney experience I might just move him to the first position for 2 reasons: a) it forces me not to fall back on too much Ex meter spam b) 1st position is less susceptible a one-mistake-eat-full-HD-combo situation. I'll run him first for this Thursday's #TheRunBack and see how it goes.
Yeah I've done it myself recently and to great success. Looking forward to your performance, if nothing else I'm sure you will apprecaite the character in a new way.
Updated his wiki a little today: http://dreamcancel.com/wiki/index.php?title=Chin_Gentsai_(XIII)
Take a gander and how point out anything I missed out or any constructive suggestions in general.
Had a quick look, here's some little stuff (sorry if its in there and I missed/misread it) you may or may not want to add/edit/consider:
- The move description for the drinking at the top of the page still has the arcade info (mentions decrease in defense for every drink taken).
- The Non-Drive combo section has a DC combo under 1 bar.
- May want to stress ducking as a very viable anti-air and defense tool. Its not even funny how many things you can duck under and punish, from normals to jumpins and specials. Even if they start jumping in deep or whatever you are still at an advantage since you can just go straight into a counter, or escape via HCF+K.
- HCF+D should be pointed to as the anti-mid fireball one. The B version isn't consistent, haven't tried it against all characters but it doesn't go under Athena's fireballs for sure.
- Wouldn't say low fireballs are a big problem for him, thanks to B counter and kick stance hopping. With kick stance hopping you don't even have to give up position to avoid fireballs since you can just hop into the corner and still avoid the fireball.
- Df+B is anti-low mashers. I noticed this during a match by mistake and went into practice to test. Set Iori to mash cr.Bs and Df+B beat them clean every time.
- Mention the respectable amount of invincibility on EX QCB+P and it being Chin's best, and very safe, "get-off me" move. It also leaves the opponent in a free juggle state if done in the corner.
- B counter being free cancleable into anything after a fireball counter.
- The crazy amount of invincibility on QCB HCF+C super.
- In your analysis you mention Chin as having average damage output at best, I would have to disagree. His combos do too much damage for that to be true, especially for the amount of meter they use.
Thanks for the frame data, yeah I think I'm gonna start/stop abusing certain moves lol.