Currently the best drive cancel combos for K' involve his EX qcf+P, f+B or EX qcb+K. When you combo into those, it sets them at the perfect height for dp+A (1hit), qcf+C, f+D. Midscreen I rarely go for d.B or s.C (1hit) into qcf+A, f+D because it required you to be dead close to the opponent for the launcher to hit. I just combo with his standard d.B x2, qcf+P, f+B meterless. Once I have meter, d.B x2, EX qcf+P, f+B, dp+A and if I have a drive cancel on the first hit qcf+C, f+D and you can do the following after.
Midscreen
- no meter: nothing
- 1 meter: qcfx2+P
Corner
- no meter: f+A > j.CD, air qcb+K
- no meter: f+A > dp+C (much easier)
- 1 meter: f+A > j.CD > air qcb+BD > dp+A
- 1 meter: f+A > qcf, hcb+P
- 2 meter: f+A > j.CD > EX super (d.C instead of j.CD for ease)
- 3 meter: f+A > j.CD > air qcb+BD > d.C > EX super
Assuming that you started the combo with d.B x2 > EX qcf+P or s.C > f+A > EX qcb+K you'll have to add 1 more super onto the combo.
For his non-drive cancel high damaging BnBs with 1-3 meters:
Midscreen (You can replace the starter with s.C 1 hit > f+A > EX qcb+K)
- 1 meter: d.B x2 > EX qcf+P > f+B > qcb+D > dp+A
- 2 meter: d.B x2 > EX qcf+P > f+B > qcb+D > EX dp+P
- 3 meter: d.B x2 > EX qcf+P > f+B > qcb+D > d.A > EX super
Corner
- 1 meter: d.B x2 > qcf+A > f+D > j.CD > air EX qcb+K > dp+C
- 2 meter: d.B x2 > qcf+A > f+D > j.CD > EX super
- 3 meter: d.B x2 > qcf+A > f+D > j.CD > air EX qcb+K > d.C > EX super
Also note I forget if it was said in this thread. But I think someone said that you can only minute spike after a heat drive hits in the air. This is false. It works on ground hits too. Anywho....
Also note although I believe I said it in one of the descriptions for the videos as well, something to go with in the back of your mind now when playing is that.. Where you could end your combo with a L P dp before hand, now a random hit to air minute spike actually does more damage. And where you could end with a HP dp, remember that jump CD to minute spike is more damaging. Also I tried to show in this video as well a easy example of a more damaging mid screen sorta varation rather than the normal dp minute spike thing, you can do DP then on the second hit to flame trigger lk follow up then minute spike is more damaging shrug.. Duno why people dont use that.. I dont think its a console only change? But again as ive said before I never played the first game and have only fooled around with this one randomly. Thanks
Sorry that was me who said you had to do qcfx2+P against an airborne opponent. You're right, you can do it against a grounded opponent.
As for the dp+A 2nd hit into qcf+P, f+B - it's always better to do dp+A (1hit), qcf+C, f+D as it does a little more damage and it's easier to do once you get the shortcut down. The 2hit into fireball doesn't work in the corner either, so it's better to use the 1 hit into launcher since it's universal and does a little more damage.