has anybody ever figured out the frames for Iori's qcb+B (or D) on hit? I know that qcb+B is like -3 or -4 on block, but pushes you back out of range of a lot of things so it can't really be punished except by really really fast stuff, and that qcb+D is even less negative than that, but I am interested to know how much advantage it gives Iori on hit.
Is it actually better for me to end short strings with qcb+B (to keep them standing and at possible disadvantage) or should I just use qcb+C (for the extra damage/meter plus knockdown)?
For example, if I hit with qcb+B at the end of a small combo, and do a cl.C right after, am I going to get stuff by somebody mashing out a DP with Kyo or something? It wouldn't surprise me if 1f grabs could get me after it if I try to attack, but if I suspect they are going to do that, I could just hop instead of pressing a button...