Combos
Meterless
- cr. Bx2, st. B, dp+C (168Dmg)
- cl. C, hcb+B (176Dmg)
- cr. B, cr. C, dp+C (Range is tight between cr.B and cr.C - 183 Dmg)
Gauge Consumption
- cr. Bx2, st. B, qcfhcb.B (272Dmg)
- cr. Bx2, st. B, dp+C (1),(DC) dp D~C, dp.A (250Dmg)
- cr. Bx2, st. B, dp+C (1),(DC) dp D~C,cr.C,dp.BD~AC (353Dmg)
- cr. Bx2, st. B, qcfhcb.BD (369Dmg)
- (Corner) cr. Bx2, st. B, dp+C (1), (DC) qcb+C, qcf+A,dp.A (286Dmg)
- (Corner) cr. Bx2, st. B, dp+C (1), (DC) qcb+C, qcf+A, cr.C, dp. BD~AC (377Dmg)
- (Corner) cr. Bx2, st. B, dp+C (1), (DC) qcb+C, qcb+A, qcf hcb+BD (479Dmg) (I think there is a better combo, i just didn't have found it yet)
- cr. B, cr. C, qcb. AC, dp. D~C, dp. A (Range is tight for the cr.B, cr. C - 312dmg)
- (Corner) cr. B, s. C, qcb. AC, qcb. C, qcf. C, dp.C (Range is tight for the cr.B, s. C - 378Dmg)
- (Corner) cr. B, cr. C, qcb. AC, qcf. C, qcf. A, cr.C, dp.BD~AC (Range is tight for the cr.B, cr. C - 494Dmg)
Some tests
I was wondering, her EX ranbu DM seems to be an ultimate juggle move... So, couldn't I do d.B, d.B, s.B, dp+C~D~C, d.C, qcf~hcb+BD???
Jeeez it's really hard to do because very oftenly i do qcf+D instead of dp+D (I try it only in corner) in a first time but when i understood how to do it :
5623 C 3D 3C 2141236+BD (if you dont hold 3 after the dp motion the drive cancel wont comes out). If you are doing a cr. C after the dp C follow up the super wont comes out.
But the only interest of this combo is in the spacing, because contrary to qcb+C version it works everywhere, but in corner does less damages.
Finally it's really easy, it's just the first few times, when you don't know how to do it which are hard.
I think
- cr. Bx2, st. B, dp+C (1),
(DC) dp D~C,cr.C,dp.
BD~AC (353Dmg)
Is the best option mid screen for one drive and one ex (The Throw (A+C) on ex dive kick is free juggle what's why it's working). So it's always better to do a full combo which ends in a cr.C, dp.BD~AC than a qcb hcf.B, it makes more gauge, more stun, more damage, better position after the combo because the throw let you at a perfect range for a mix up; but it's also always more difficult to do.
I still have some trouble to do cr.C, dp.BD~AC. Anyone has a tips?
And qcb.AC,qcb.C,qcb.A,qcb.A,dp.A is possible in corner, but i'm unable to do it consistently enough to see combos damage for now.