Had some time today to play around with Terry a bit.
Good News:
-Crouching opponents do get hit by both B and D Crack Shot, guarding or not. Only EX Crack Shot counts as an overhead.
-You can do an EX Power Wave, then Run Big Jump for a nice combo.
Bad News:
Ash (and presumably Saiki), when crouching and not guarding, do not get hit by either B or D Crack Shot. EX does hit.
Both Level 1 and 2 Buster Wolf did the full 6 hits in the corner, but as a juggle, the Level 2 only hit 3 times. Level 2 Buster Wolf can be Max Canceled on any hit, but after the second hit the timing is tight.
Level 2 Power Geyser in the corner loses a hit.
The third hit of Trinity Geyser misses in the corner, sometimes the second hit misses also, when juggling the opponent. This makes a Trinity Geyser that hits once. I couldn't land any moves afterwards either. Kind of annoying.
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2 Drive, 4 Super:
Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, Super Cancel Level 2 Power Geyser, Max Cancel Trinity Geyser. 935 Damage Potential, 830 Damage Actual if you wind up in the corner, 746 Damage Actual if you start near the corner (both Power Geyser and Trinity Geyser lose a hit here).
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2 Drive, 3 Super:
Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, HD Cancel B Crack Shot, Level 1 Buster Wolf, Max Cancel Trinity Geyser. 800 Damage Potential, 710 Damage Actual if you wind up in the corner.
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By "kind of" I meant "really friggin"
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2 Drive, 4 Super:
Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, HD Cancel EX Burn Knuckle, (Turn Around), HD Cancel B Crack Shot, Level 1 Buster Wolf, Max Cancel Trinity Geyser. 874 Damage Potential if you're lucky enough to not touch the corner with your EX Burn Knuckle (which prevents Turn Around), and the stars align properly for your B Crack Shot to connect. 792 Damage Actual if you travel to Corner Land.
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2 Drive, 4 Super (same as above but sans B Crack Shot):
Hop D, stand D, towards+A, HD Activate, stand D, towards+A, A Burn Knuckle, HD Cancel EX Burn Knuckle, (Turn Around), Level 1 Buster Wolf, Max Cancel Trinity Geyser. 887 Damage Potential if you stay out of the corner, 790 Damage Actual if you go there.
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HD Edit:
I do have a neat combo for you though if you do happen to find yourself Burn Knuckling into the corner. This can be done from as little as one character width away from your own corner, and it will travel the entire length of the stage.
2 Drive, 3 Super:
Hop D, standing D, towards+A, HD Activate, standing D, towards+A, A Burn Knuckle, HD Cancel EX Burn Knuckle (into corner, Don't Turn Around), HD Cancel B Crack Shot, (Pause a few frames here or else the EX Burn Knuckle will miss), C Rising Tackle, HD Cancel EX Burn Knuckle (this is not as bad as Trial 5), A Burn Knuckle, HD Cancel EX Burn Knuckle, HD Cancel D Crack Shot, C Rising Tackle. 812 damage.
The timing on this one is tricky. After the C Rising Tackle HD Cancel EX Burn Knuckle, you'll know you did it right if the opponent "lands on" the tail end of the EX Burn Knuckle. The C Rising Tackle should hit them very low to the ground. Do this too soon, and the EX Burn Knuckle will end before the opponent lands on it.
The final D Crack Shot can be replaced with a B Crack Shot, trading a slight damage boost for increased reliability, as it's possible for the D Crack Shot to whiff if the opponent is too low to the ground.
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2 Drive, 4 Super:
Exactly the same as above, but finish with an EX Rising Tackle. 860 damage.
Here's a video I made for you.--------------------
2 Drive, 5 Super:
Hop D, standing D, towards+A, HD Activate, standing D, A Burn Knuckle, HD Cancel EX Burn Knuckle (into corner, Don't Turn Around), HD Cancel B Crack Shot, C Rising Tackle, HD Cancel C Burn Knuckle (this is not as bad as Trial 5), HD Cancel EX Burn Knuckle, HD Cancel B Crack Shot, Level 1 Buster Wolf, Max Cancel Trinity Geyser. 830 Damage Actual, unfortunately there's no way to set up a Damage Potential scenario with this combo.
You simply omit the second towards+A so that you have enough time to cancel into the Trinity Geyser. Trinity Geyser, btw, hits ONE TIME with this combo.