Author Topic: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)  (Read 14522 times)

LouisCipher

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #15 on: April 29, 2012, 01:15:40 AM »
Quickie: did they fix being able to tech throws after doing unsafe moves? Like Kyo's HCB grab on block.
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Saitsuofleaves

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #16 on: April 29, 2012, 01:17:20 AM »
That's not a glitch like in Marvel.  Pretty sure that's an actual mechanic.
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Bloom of the Wolf

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #17 on: April 29, 2012, 02:27:11 AM »
Was wondering if someone could translate this.

http://tieba.baidu.com/p/1508676641

If not the whole thing then could someone translate the ex iori section. I would like to know if ex iori's empty cancels have been removed from the game.

Rex Dart

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #18 on: April 29, 2012, 07:10:54 PM »
The subject of that section is Arcade Version -> Climax version. So most of the changes are probably already known.

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #19 on: April 29, 2012, 07:49:37 PM »
Found this vid. Btw, its Feb.'s dated!!! (And seems to be in china?)
But we can see Saiki's throw no longer raises the opponent's meter:
@1:52 & @1:58 :)

KOF XIII Climax 台北萬年場測

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Bloom of the Wolf

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #20 on: May 01, 2012, 09:02:54 PM »
The subject of that section is Arcade Version -> Climax version. So most of the changes are probably already known.

well seeing as the ex characters, billy and saiki weren't actually in arcade version, could you pretty please tell me what it says in their respective sections? is it just a general overview of the characters? again, if there's anything regarding EX iori's empty cancels i would like to know before i waste any more time hoping its still there.

Rogerdodger

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #21 on: May 03, 2012, 09:06:27 AM »
OK So southtown arcade just got climax and play a good amount of games.

TBH there are very minimal changes it seems like. There are a couple things that I came across.

Shen - Far Standing C sucks =P
        - qcb + P = A LOT OF METER BUILDING!

Yuri - Seems like ex Command Grab would trade more often.

Kyo - I felt like his EX Command Grab did more dmg

You can still tech grabs on recovery also = /

If you guys would like me to try and check things out holla in this thread or hit me up on twitter @Rogerdodger

DarKaoZ

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #22 on: May 03, 2012, 09:22:45 AM »
OK So southtown arcade just got climax and play a good amount of games.

TBH there are very minimal changes it seems like. There are a couple things that I came across.

Shen - Far Standing C sucks =P
        - qcb + P = A LOT OF METER BUILDING!

Yuri - Seems like ex Command Grab would trade more often.

Kyo - I felt like his EX Command Grab did more dmg

You can still tech grabs on recovery also = /

If you guys would like me to try and check things out holla in this thread or hit me up on twitter @Rogerdodger

Try the King air walking glitch! lol

Ky0

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #23 on: May 03, 2012, 10:53:38 AM »
@Rogerdodger, First of all, thks for your share! ;)

OK So southtown arcade just got climax and play a good amount of games.
AWESOME!

Shen - Far Standing C sucks =P   -----> LOOOOL        - qcb + P = A LOT OF METER BUILDING!    ------>  LOT? Nice! XD

if you have the opportunity, can you check if range of Kohoken's Mr.Karate still the same... and at least his command grab or EX command grag still uncomboable?

TY
« Last Edit: May 04, 2012, 05:49:28 AM by Ky0 »

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desmond_kof

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #24 on: May 03, 2012, 04:48:59 PM »

Shen - Far Standing C sucks =P


What about it sucks specifically?
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Bloom of the Wolf

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #25 on: May 03, 2012, 11:40:41 PM »
Please god the empty canceling! Quickly please check... before... I die...ex iori... Nrhhhrhrhdhhhhhh...

No but seriously if you could please do me a favor and check if ex iori can still cancel the recovery of his rekkakens by using empty super cancels I would greatly appreciate it. Also Shen far st.c should be a free hd combo if you auto guard most  standing normals or certain specials. Did they change something? How does it suck?

Thanks in advance.
« Last Edit: May 03, 2012, 11:43:37 PM by Bloom of the Wolf »

Rogerdodger

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #26 on: May 04, 2012, 05:26:34 AM »
I thought they already said they nerfed the empty cancel in the few change list notes that we got.

Shen's far standing C sucks because it has very very very few frames of auto guard. So most of the time it will loose or trade.

desmond_kof

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Re: The King Of Fighter's XIII : CLIMAX (ARCADE Edition)
« Reply #27 on: May 04, 2012, 06:03:51 AM »
I thought they already said they nerfed the empty cancel in the few change list notes that we got.

Shen's far standing C sucks because it has very very very few frames of auto guard. So most of the time it will loose or trade.

So his far C auto guard frames got reduced?
"Do not place so much importance on winning. The fight itself has value."