If you're trying to hit a grounded opponent with that, be careful because someone can just cr.B trip guard that sucka...
Sorry to single you out Des, but lately this term has been thrown out WAY too much and used incorrectly including commentators at TheRunBacks as well which we help correct:
Trip Guard: A character's ability to Cancel the Recovery Frames of a jump by Blocking. The character loses this ability if they perform a move during their jump.
SourceSo people keep talking about the wrong character in the first place...all we used to say was "d.B as anti-air". I feel that people keep wanting to label stuff unnecessarily. Once again, this isn't directed at you specifically, I meant the FGC as a whole.
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you know how j.B can whiff on a standing opponent well the way i c it most folks who c someone throw out a normal tends to stand alot more and if you empty jump some folks can already see the grab coming or they see you goin low so j.B to me to me kinda gives off a illusion as if you stop pressuring
I see what you're getting at, I dunno if I would call that "pressure"....maybe mixup.