This leads to my main gripe with KOF 13 though. the risk versus reward is skewed so much in the favor of the aggressor. I can play lame with Ash, but what if my anti-air gets stuffed and I eat a full HD combo for it? Many characters have weak anti-air options in this game, and I've even seen things like Ash's flash kick get stuffed by a j.2C from Kyo or a j.CD by a lot of the cast. I'll still probably play Ash, I just have to improve with him much.