I think it'd be cool if there was some situation specific information for characters in these videos. Using King as an example, it'd be cool if you had on-field information about things such as how to get out of the corner with her despite having weak anti-air and lacking a meterless dp. Or tips on keeping/creating distance (like tk'ing projectiles).
Kof is very unique in feel, and I think information like this could help people feel more comfortable with the game. Course, I always feel like I'm still in the learning phase of this game (hardly have anyone to play against, except in monthly tournaments), but the thing that took me the longest to figure out was formulating a game plan with my mains. In Street Fighter, character roles seem fairly simple: characters with good projectiles like Ryu make easy to understand zoners, whereas characters without them make straight forward close-range pressure characters, and Grapplers are always slow and powerful. King of Fighters is different though, dp's are hardly absolute AA/reversals, the grapplers have strong anti zoning tools, and the zoners also do a fair bit of rushdown.
I know this is a wall of inane gibberish already, but in short, the thing I think people have the most problems with (besides the execution barrier present) is knowing precisely what you should be going for with a character in a given match. Tutorial vids would definitely be rather cool, and I think being able to show friends a good go-to resource for their character would certainly breathe new life in my, pretty barren
, local scene. I've never really had a problem finding combo vids for the characters I have tried, so I think if you do BnB's, it'd be cool if you include tactical details such as hit confirming, frame traps, and blockstrings.
As for my involvement in the project, unfortunately I don't have any recording material, but if there was any organizational things I could work on, or perhaps something I can sit down and research in game that we need, I'd be happy to help any way I can.