Author Topic: Andy Bogard (Arcade Version)  (Read 28681 times)

ZeWickedOreo

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Re: Andy Bogard
« Reply #60 on: August 06, 2011, 02:00:27 PM »
ohhh! I get it now. I'll keep that in mind. :D
BUCK UP, BRUH! :>

iamGab

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Re: Andy Bogard
« Reply #61 on: November 01, 2011, 10:04:36 AM »
First page has been updated with the console changes.

---

* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan’s (qcb~hcf+K) damage has been increased from 162 to 198.
- EX Kuhadan’s invincibility (Ex hcf K) has been taken out.
* Chou Shin Soku Zan’eiken (qcb~hcf+AC) NeoMax comes out faster.

Producer Yamamoto says:
We’ve focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.

Mienaikage

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Re: Andy Bogard
« Reply #62 on: November 29, 2011, 01:32:11 AM »
Let's see what happens when you combine some of those changes:

The King of Fighters XIII: Andy's New String Does Everything

Raynex

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Re: Andy Bogard
« Reply #63 on: November 29, 2011, 05:49:44 AM »
Is that cr.B, st.B, st.D xx Fireball? I thought his target combo wasn't cancellable...

My lawd
« Last Edit: November 29, 2011, 10:03:41 AM by Raynex »
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BioBooster

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Re: Andy Bogard
« Reply #64 on: November 29, 2011, 08:39:40 AM »
Awesome example bud.

Diavle

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Re: Andy Bogard
« Reply #65 on: November 29, 2011, 03:43:00 PM »
Let's see what happens when you combine some of those changes:

The King of Fighters XIII: Andy's New String Does Everything

You can link a neomax after that fireball? Holy hell.

*cough* for some reason I want to run Andy in my team today, not sure why but I just have this urge.

Jp_cash

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Re: Andy Bogard
« Reply #66 on: December 03, 2011, 11:47:47 AM »
Hey guys I'm having trouble canceling db/f; b   Into hcf;a.    I keep getting a super cancel.   It's strange cuz I dont have that problem in the arcade just the console version. Anyone else have that problem?

Demoninja

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Re: Andy Bogard
« Reply #67 on: December 03, 2011, 11:28:31 PM »
Hey guys I'm having trouble canceling db/f; b   Into hcf;a.    I keep getting a super cancel.   It's strange cuz I dont have that problem in the arcade just the console version. Anyone else have that problem?

I think it's weirder that you didn't have that problem in arcade seeing how Andy doesn't have a hcf+A move.

Jp_cash

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Re: Andy Bogard
« Reply #68 on: December 03, 2011, 11:39:55 PM »
Crap sorry mixed up the notation.   I meant hcf;b.

Demoninja

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Re: Andy Bogard
« Reply #69 on: December 04, 2011, 02:43:20 AM »
Oh okay yeah. It's all about going as fast as you can and making sure it's clean. The hcf+B for me comes out before I even see the d/b~f+A hit.

Raynex

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Re: Andy Bogard
« Reply #70 on: December 04, 2011, 03:36:43 AM »
Hey guys I'm having trouble canceling db/f; b   Into hcf;a.    I keep getting a super cancel.   It's strange cuz I dont have that problem in the arcade just the console version. Anyone else have that problem?

I think it's weirder that you didn't have that problem in arcade seeing how Andy doesn't have a hcf+A move.

Dude, what are you talking about? You can perform Andy's shoulder check by inputting HCF+P OR charging it. I believe it's a new addition to console KOF. I was just doing his HD corner loop using HCF B~BD, HCF+Ax2, etc.
« Last Edit: December 04, 2011, 03:40:11 AM by Raynex »
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Demoninja

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Re: Andy Bogard
« Reply #71 on: December 04, 2011, 06:51:15 AM »
Dude, what are you talking about? You can perform Andy's shoulder check by inputting HCF+P OR charging it. I believe it's a new addition to console KOF. I was just doing his HD corner loop using HCF B~BD, HCF+Ax2, etc.

What are you talking about? Just because you get the move by inputting hcf+P instead of the actual input does not mean Andy has a hcf+P move. d/b~f+P is not a charge move either.

Raynex

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Re: Andy Bogard
« Reply #72 on: December 04, 2011, 07:55:45 AM »
LOL I got exposed. I had no idea; I thought it was a charge move with a HCF alternative (not visible in the command list). You live you learn I guess  :) My bad!
« Last Edit: December 04, 2011, 07:58:19 AM by Raynex »
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hiltzy85

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Re: Andy Bogard
« Reply #73 on: December 05, 2011, 11:48:51 PM »
Is that cr.B, st.B, st.D xx Fireball? I thought his target combo wasn't cancellable...

My lawd

From my own testing, it seems like technically, the target combo (close B, close D) isn't cancellable by itself.  It's only possible to cancel it if you do a cr.B first.  Can anybody smart confirm this?
Former Semi-Serious MK9 player, Mediocre T6 player, maybe one day I'll be a Mediocre KOF XIII player, too

nilcam

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Re: Andy Bogard (Arcade Version)
« Reply #74 on: December 06, 2011, 07:40:04 PM »
Time to start on new, clean and console-specific character threads!

Andy's thread: http://dreamcancel.com/forum/index.php?topic=1652.0