@Kane: You had a really cool Shen reset during the NorCal tournament. It was a bit different from the one in that video.
I think it went qcf+BD, (walk forward) st.C -> qcf+A (whiff, opponent lands), st.C -> hcb,f+AC?
I stole it from the setup video lol. I'm not mistaken , it needs to be s.A if to trigger the weird overhead glitch on back turned opponents. That's what they did in the video so I just did what they did. The s.A is a bitch to time in the situation.
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First page has been updated with the
console changes:
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable
Producer Yamamoto says: We’ve did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken’s feint has quicker recovery so it can be used to lengthen attack strings.