Author Topic: Takuma Sakazaki (Arcade Version)  (Read 27934 times)

MUSOLINI

  • Legendary Wolf
  • *****
  • Posts: 1352
  • PSN id: Musolini187 Netherlands
    • View Profile
Re: Takuma Sakazaki
« Reply #15 on: December 23, 2010, 06:40:25 PM »
wow and even his far  ;c is cancelable.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Aenthin

  • Scion of Flame
  • ****
  • Posts: 423
    • View Profile
    • Fuck Yeah! Ash Crimson
Re: Takuma Sakazaki
« Reply #16 on: January 19, 2011, 06:36:49 PM »
I suddenly remembered when I was messing around with the Team Random Feature. I once made a mistake and whiffed Takuma's NeoMAX but I caught my opponent when Takuma was going down. It looked like Akuma's Misogi too but I don't know if it homes like Misogi or if Takuma just moves significantly forward.

a11111357

  • Scion of Flame
  • ****
  • Posts: 402
    • View Profile
Re: Takuma Sakazaki
« Reply #17 on: May 09, 2011, 01:36:21 PM »

Rex Dart

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 749
    • View Profile
Re: Takuma Sakazaki
« Reply #18 on: May 16, 2011, 03:32:16 PM »
Takuma's EX grab got me out of Kim's EX Hangetsuzan (qcb + K). Kim was IN THE AIR.

What. The. Fuck.

That's a good move.

FataCon

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 559
    • View Profile
Re: Takuma Sakazaki
« Reply #19 on: May 16, 2011, 06:48:45 PM »
I remember having a talk about this with the guys. When Kim does his qcb+k, even though he looks like he's in the air, the game still counts him as grounded. In that small window before the attack hits, Kim can be command grabbed, so it's not just Takuma. Kinda rare to see though.

MUSOLINI

  • Legendary Wolf
  • *****
  • Posts: 1352
  • PSN id: Musolini187 Netherlands
    • View Profile
Re: Takuma Sakazaki
« Reply #20 on: May 16, 2011, 07:00:40 PM »
ofcourse unless iots his air  ;dn ;db ;bk ;b or ;d.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Rex Dart

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 749
    • View Profile
Re: Takuma Sakazaki
« Reply #21 on: May 16, 2011, 07:10:56 PM »
No, it was his ground one. I was just really surprised.

Kane317

  • Administrator
  • Legendary Wolf
  • *****
  • Posts: 2990
    • View Profile
Re: Takuma Sakazaki
« Reply #22 on: May 31, 2011, 06:14:53 AM »
Takuma's stun combo, dunno why it hasn't been linked earlier as it was uploaded 9months ago!  Note, it only requires 2 drives, 0.3 1.3 stock and you end up with more stock than you began by the time you finish--ridiculous if you ask me.
« Last Edit: May 31, 2011, 12:31:02 PM by Kane317 »

Rex Dart

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 749
    • View Profile
Re: Takuma Sakazaki
« Reply #23 on: May 31, 2011, 11:29:20 AM »
Damn. I can't decide if I think that's amazing or just plain wrong.

In the video, the combo performer makes use of Takuma's version 1.0 EX bug (@0:17). So, if it makes anyone feel any better you need 1.3 stocks to do this combo properly.

Kane317

  • Administrator
  • Legendary Wolf
  • *****
  • Posts: 2990
    • View Profile
Re: Takuma Sakazaki
« Reply #24 on: May 31, 2011, 12:30:31 PM »
Damn. I can't decide if I think that's amazing or just plain wrong.

In the video, the combo performer makes use of Takuma's version 1.0 EX bug (@0:17). So, if it makes anyone feel any better you need 1.3 stocks to do this combo properly.

Good eye, I'll correct the above post.

Diavle

  • Legendary Wolf
  • *****
  • Posts: 1128
    • View Profile
Re: Takuma Sakazaki
« Reply #25 on: May 31, 2011, 05:24:11 PM »
Do you guys think his corner trap should be removed? Its obviously broken but at the same time I find it badass for some reason. He doesn't rank in the high tiers either even with it.

Rex Dart

  • Mod Team
  • Legendary Wolf
  • *****
  • Posts: 749
    • View Profile
Re: Takuma Sakazaki
« Reply #26 on: May 31, 2011, 06:38:32 PM »
I sort of agree. It's a bit dumb, but also awesome. There's a lot more dumbness higher on the tier list that I'm not too bothered by Takuma.

IF they were to do anything, I'd just suggest lowering the amount of meter gained from db,f+B. So he'd at least need more meter before he could start the combo.

The Fluke

  • Legendary Wolf
  • *****
  • Posts: 521
    • View Profile
Re: Takuma Sakazaki
« Reply #27 on: June 01, 2011, 02:29:11 PM »
IF they were to do anything, I'd just suggest lowering the amount of meter gained from db,f+B. So he'd at least need more meter before he could start the combo.

Sounds like a very good idea, but i think i might actually want this to work. Reason; Takuma Sakazaki looks a bit like Sonny Chiba, japanese action movie legend. Dumb really, but i don't think this would hurt me fixed or unfixed since i'd play the character either way.

MUSOLINI

  • Legendary Wolf
  • *****
  • Posts: 1352
  • PSN id: Musolini187 Netherlands
    • View Profile
Re: Takuma Sakazaki
« Reply #28 on: June 01, 2011, 04:20:57 PM »
takuma doesnt have k or kulas offense, nor joes style when it comes to safe moves, nor duo long or athenas mobility and no really good get off me moves. basically what he does have is some zoning tools and high damaging corner combos. and a command throws set up for those combos. the only thing takuma had since the older kofs is lethal combos and corner combos. no need to take that away from him imo.

he isnt like k, kula, lizzy or raiden, who are all overpowered imo.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Mr. Soulstar

  • New Challenger
  • *
  • Posts: 18
    • View Profile
Re: Takuma Sakazaki
« Reply #29 on: June 06, 2011, 06:32:11 PM »
SO i finally got some real hands on time with takuma yesterday and i have a few questions

1 - How hard is it to do his Hsien loops in the corner?

2 - Is there a easier way to do f,b,f A/C......I kept getting it buffered in to the fireball super
Stand back, and watch me get loose