Author Topic: KOF98UMFE - Brian Battler  (Read 2133 times)

desmond_kof

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KOF98UMFE - Brian Battler
« on: January 24, 2015, 08:15:02 AM »



Throws:
Atomic Drop:  ;bk/ ;fd;c (close)
Rock Buster:  ;bk/ ;fd;d (close)

Command Moves:
Buster Tomahawk: (in the air)  ;dn;c

Special Moves:
Brian Tornado:  ;bk ;db ;dn ;df ;fd;a/ ;c
Hyper Tackle:  ;bk ;db ;dn ;df ;fd;b/ ;d
Screw Body Press:(in the air)  ;dn ;df ;fd;a/ ;c
Rocket Tackle:  ;fd ;dn ;df;b/ ;d
Brian Hummer:  ;dn ;db ;bk;a/ ;c, Double Hummer:  ;dn ;db ;bk;a/ ;c, DDT:  ;dn ;db ;bk;a/ ;c
 Tiger Driver: (during Brian Hummer)  ;bk ;db ;dn ;df ;fd;a/ ;c, Samurai Bomb:  ;dn;dn;a/ ;c
  Shoulder Back Breaker: (during Tiger Driver)  ;dn;dn;dn;b/ ;d, Buster & Bomb:  ;dn;up;a/ ;c


Desperation Moves:

Big Bang Tackle:  ;dn ;df ;fd;dn ;df ;fd;b/ ;d
American Super NOVA:  ;dn ;df ;fd;dn ;df ;fd;a/ ;c
Galaxy Cyclone:  ;dn ;db ;bk;bk ;db ;dn ;df ;fd;a/ ;c


Special Moves
Brian Tornado: hcf + A/C
Brian spins horizontally towards the opponent hitting them 3 times for A version, and 5 times for the C version. Both versions only combo after heavy attacks, and they have poor recovery on block. On hit, both versions causes a soft knockdown.

Hyper Tackle: hcf + B/D
A shoulder tackle that has a brief amount of start-up, which knocks the enemy upwards in a juggle state. The A version is safe on block, while the C version has slow recovery. Both versions seem to deal the same amount of health.

Screw Body Press:(in the air) qcf + A/C
Brian spins in the air as if hes skydiving. The direction he spins towards depends on where you perform the move while you jump. If neutral, he will spin neutral, jump backward he would spin away from the enemy, etc. vice versa. The C version hits for a longer duration than the A version. It is also possible to cross the opponent up while they standing.

Rocket Tackle: dp + B/D
A tight angled diagonal shoulder tackle dragon punch style. The B version doesn't have any invincibility at the start up but the C version seems to have an autoguard frame at the start up. The A version only hits standing opponents, whiffs on crouchers, while the C version whiffs on both. Point blank if someone is walking towards you the C version will hit. Both versions are comboable from light and heavy attacks.
Brian Hummer: qcb + A/C, Double Hummer: qcb + A/C, DDT: qcb + A/C


Tiger Driver: (during Brian Hummer) hcf + A/C, Samurai Bomb: down, down + A/C

Shoulder Back Breaker: (during Tiger Driver) down, down, down + B/D, Buster & Bomb: down, up + A/C


Desperation Moves
Big Bang Tackle: qcf, qcf + B/D
Brian does a super version of his Hyper Tackle with him skating to one side of the screen to the other. If blocked he will just go through them, but the opponent will need to block toward every opposing direction. If hit up close, the opponent will be juggled by the 3 rushes.

American Super NOVA: qcf, qcf + A/C
An anti air throw. Brian reaches for the sky (A version not very far, C version, he touches the life bars) then grabs the opponent performing a super version of his Shoulder Back Breaker sequence.

Galaxy Cyclone: qcb, hcf + A/C
Kind of a psycho crusher move that has really bad recovery if blocked (he doesn't end up on the other side of the opponent). If it hits, Brian will end up on the other side and the opponent will be hardknocked down, for a possible okizeme attempt.
"Do not place so much importance on winning. The fight itself has value."