Notation
= Light Punch

= Light Kick

= Strong Punch

= Strong Kick
* = EX version possible
ThrowsSakkyaku Nage -

/

+

/
Command MovesNerichagi -

+

Yopuchagi -

+
Special MovesHangetsuzan -

+

/

*
Kuchugetsuzan -

+

/

(in air) *
Hishokyaku -

+

/

(in air) *
Hienzan - (charge)

+

/

∟

+

(for knockdown in D variant)
Desperation MovesHououkyaku -

+

/

(ground or air) * [only ground version has ex]
Hououhitenkyaku -

+

/
NeomaxRei Shiki Hououkyaku -

+

Kim's
Wiki entry.
Console changes:
*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.
Yamamoto:
Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!