Author Topic: KOFXIV Announced for 2016  (Read 343726 times)

marchefelix

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Re: KOFXIV Announced for 2016
« Reply #1260 on: April 28, 2016, 04:29:23 AM »
My theory was that they will bring out 14 trailers or teaser trailers and so far they are 13.

They released two trailers on Monday: a character teaser and a general game trailer. We're technically at 14.

shinefist

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Re: KOFXIV Announced for 2016
« Reply #1261 on: April 28, 2016, 07:53:57 AM »
There's no more space for trailers on the new website. My guess is they will use the new coming soon slots to release new video and information.

Wonder what kof station channels will offer. After all they are web programmes?

marchefelix

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Re: KOFXIV Announced for 2016
« Reply #1262 on: April 28, 2016, 08:08:21 AM »
It's not like they can just add more slots when necessary, right?

shinefist

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Re: KOFXIV Announced for 2016
« Reply #1263 on: April 28, 2016, 08:31:50 AM »
It's a website, they can keep creating slots and teasers if they wanted.

When kof XIII was in development SNKP had lots of detailed videos to share. I'm hoping XIV follows suit. The design that went into XIII was more technical than what everyone thought.
I hope this new kof is technical in its own unique way. Although the game looks great as it it now.

Custle

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Re: KOFXIV Announced for 2016
« Reply #1264 on: April 28, 2016, 11:01:44 AM »
I was thinking that maybe SNK starts releasing "Team trailers". Good chunk of teams have one character that haven't been showcased, so formally introducing team's character's movesets and introducing the "missing" character at the same time might be a good idea? Considering monday's trailers were first official trailers, so time of teasers might be over.

Or maybe I'm wrong and they keep releasing character teasers.
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Shiranui_ninja

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Re: KOFXIV Announced for 2016
« Reply #1265 on: April 28, 2016, 11:39:13 AM »
Playstation channel published Nakoruru and Shun'ei trailer as 13th KOF XIV Teaser Trailer.
https://www.youtube.com/watch?v=IV_x8Z3ogwI

But it's odd to have some bios of characters that never have been announced like Joe, Goro and Mature. And in website says AOF Team is next to have bios. So, maybe we'll have  Team trailer from now on as @Custle says, or maybe will have a new Teaser trailer with Goro, Mature, Joe and Yuri.
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The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #1266 on: April 28, 2016, 01:06:19 PM »
My theory was that they will bring out 14 trailers or teaser trailers and so far they are 13.

They released two trailers on Monday: a character teaser and a general game trailer. We're technically at 14.
teaser trailers is what I mean.

Shiranui_ninja

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Re: KOFXIV Announced for 2016
« Reply #1267 on: April 28, 2016, 02:20:16 PM »
Did you saw the stream? They basically give a look to all command lists and show some Climax and stuff but I think they didn't played seriously (I'm not sure because I didn't see it all).
I saw Mai's Climax. Is nice, but I missed fire and final explosion. And looks like when Mai is defeated by a Climax she says again "Andyyy..!"   :(  Oh, well..

The stream is at youtube. At minute 40:00 they start to play more seriously.
There's a very nice MAX mode combo with Terry at 43:37
https://www.youtube.com/watch?v=s-9_F1BStGY
« Last Edit: April 28, 2016, 02:41:58 PM by Shiranui_ninja »
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shinefist

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Re: KOFXIV Announced for 2016
« Reply #1268 on: April 28, 2016, 02:36:11 PM »
Gatoray is a legend, he's already uploaded it.

https://www.youtube.com/watch?v=s-9_F1BStGY

The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #1269 on: April 28, 2016, 02:47:17 PM »
@The Fluke: Ryo new  ;c fireball lets him stand in place (instead of moving his hurt box forward like in xIII), AND it travels forward quarter of the screen. Ex is faster and further.

Kim's Ex hangetsuzan remains the same. Juggles after air ex like in XIII.

@Shiranui_Ninja: after they were done testing they fought for real I think .  Starts at around 3/4th of the stream.

Shiranui_ninja

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Re: KOFXIV Announced for 2016
« Reply #1270 on: April 28, 2016, 03:12:46 PM »
Looks like if you "move" your rival from where first hit of EX Kachousen hitted him/her, with an Hisatsu for instance like in the stream, second hit of the Kachousen doesn't hit because enemy is no longer where it was.. So i guess EX Kachousen only works for combos if it's a corner combo. Also, I guess if rival is not in the corner and dashes or rolls back after EX Kachousen first hit, he/she avoids second hit, since is not combo.
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Custle

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Re: KOFXIV Announced for 2016
« Reply #1271 on: April 28, 2016, 03:16:11 PM »
Gatoray is a legend, he's already uploaded it.

https://www.youtube.com/watch?v=s-9_F1BStGY
He sure is a legend. Guess I'll be busy this weekend watching archived streams. I'll get some snacks tommorrow.
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Shiranui_ninja

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Re: KOFXIV Announced for 2016
« Reply #1272 on: April 28, 2016, 03:24:46 PM »


At least is not one of those crazy endless HD combos of XIII. I don't know very well Terry's normals but I guess is something like that:
s.A>s.C>MAX activation>s.B>C+D (wall splat)>Crack Shot EX>DM>SDM
Short, nice and effective.
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The Good Loser

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Re: KOFXIV Announced for 2016
« Reply #1273 on: April 28, 2016, 03:45:01 PM »
After crack shot ex it's a normal fireball into super.@shiranui_Ninja: I can imagine forcing the opponent to block (doesnt have to be in the corner) and mixing an ex in will make the opponent block that too, allowing time for you to try and run up, go for low, go for grab, or for jump cross up with knees all while the ex is coming is coming back down after it was blocked. Great mixup tool in my opinion.

Shiranui_ninja

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Re: KOFXIV Announced for 2016
« Reply #1274 on: April 28, 2016, 03:48:27 PM »
After crack shot ex it's a normal fireball into super.
My bad, you right! thanks

@shiranui_Ninja: I can imagine forcing the opponent to block (doesnt have to be in the corner) and mixing an ex in will make the opponent block that too, allowing time for you to try and run up, go for low, go for grab, or for jump cross up with knees all while the ex is coming is coming back down after it was blocked. Great mixup tool in my opinion.
Yes. As pressure tool can work fine but now EX only can be done in MAX mode and one usually activates MAX mode when you see the chance to do an extend combo, just like Terry does. So i guess in that case you don't use EX Kachousen if you are not in the corner.
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