Random Note:
I'd like to point out that Hwa can combo into Either qcb+B or dp+B on hit of an aerial normal (All except hop/jump B, I believe). I think this is extra-important on console, because aerial hitstun has been reduced, making jump-ins harder to profit off of.
Well, he can use qcb+ B midscreen to combo afer reaching the ground. It has a "sweet spot" where it works best. It seems to work best for me, at the height of a hop, allowing you to convert quick jumps into combos without having to start the "decend" portion of the hop, which is pretty snazzy.
The dp+B off a hop/jump C or D works midscreen as well, but it hard to combo off of. It truly shines in the corner, however! You can get 2 free qcf+A's off it, leading into more combo, 1 qcf+a into Dragon Dance, of go directly into his dp+A (DC) qcb+D juggle loops. It gives you TONS of options.
It's also possible to drive cancel out of any of these air hits, into Normal / EX aerial moves, but it's not the best damaging way. However, it can help you score knockdowns / get the opponent to where you want them easily.
He's VERY versatile with all this! I think this is all worth even more thanks to jump stun changes. Makes it easier for him to combo off jump and hop hits than anyone else in the game