NormalsClose* All of Ai's attacks are the same whether close or standing. All of the properties listed for those moves are the same as well.
Standing*
/
/
are cancel-able and whiff cancel-able.
* st.
is a high attack in which Ai shoves her badge in the air. There is a small burst of energy surrounding it. It can chain up to 2 hits and can be canceled with
+
, a special or super. It can cancel into
+
, but no combo is guaranteed.
* st.
is a low kick. It can be canceled with
+
, a special or super. It can cancel into
+
, but no combo is guaranteed.
* st.
is Ai's regular spinning lariat. It can be canceled into
+
,
+
, a special or super. This move will hit twice, but in order to combo, the move must be canceled after the first hit.
* st.
is a hop spin kick that has good range but should be used at a distance. This causes knockdown, but a tech roll is possible.
Crouching*
is a low jab. This can chain to itself for 2 hits.
*
is a low kick that can link to
+
. This move has range and hits low.
*
is a weird move in which Ai falls on her butt while a huge explosion flashes in front of her. Nothing is guaranteed from this move.
*
is her Hyper Tackle (
see command moves)
Jumping*
/
/
is a silly jumping punch that looks a striking pose.
*
/
/
is a "butt attack" that's similar in looks to
minus the explosion. The hitbox is small.
*
/
/
is a move similar to Kyo's
/
/
+
move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
*
/
/
is a strange animated kick. The hitbox is rather large and is around the big foot.
Guard Cancel Tag AttackPressing the
button while blocking will allow Ai to do counter with Hyper Tackle (
+
), and she will then tag out.
ThrowTop Hunting Throw:
/
+
*Can be broken. Normal knockdown.
Command MovesRobo Arm:
+
* Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (
,
+
,
+
,
+
).
Whirlwind Fist:
/
+
* Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.
Hyper Tackle:
/
/
+
* Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D. Pressing
or
while attempting to combo the move will result in the tackle to hit, but not the move it was canceled into. For best results, use the
+
for doing combos on 1p side, or
+
for combos on 2p side.
Special MovesJoy Joy Block:
+
/
/
(Hold d to increase the speed)
* Ai calls for a Tetris piece to fall from the sky. Using
calls for square shaped pieces at a close range.
will call for "z", "s", and "L" shaped Tetris pieces at midscreen. Using both
and
together will call for "L", "I", and "t" shaped Tetris pieces at long range. While holding the button, press down to increase the speed. This move causes knockdown.
Baseball Stars:
+
* Ai swings with a baseball bat. This does one hit, and can be canceled into a super. This causes knockdown.
Baseball Stars Professional:
+
* Ai does her baseball bat swing, but instead it hits for 2 hits instead of one. All of the properties for this move are the same as in
+
. Both moves can deflect projectiles.
Baseball Stars 2:
+
* Ai calls for a square shaped Tetris piece, then swings her bat to hit it towards her opponent. The block will go across the whole screen towards the opponent.
Joy Joy Balloon:
+
+
(possible in the air)
* Ai jumps in the air into a balloon that materializes as she jumps. Her movement is minimized, but she gains a few different moves also.
Joy Joy Treasure:
+
+
~
* While Ai is in the balloon, she will throw out projectiles. The button strength determines the type of projectiles.
shoots out small ones, and
shoots out big projectiles.
Joy Joy Kick:
+
+
~
* While Ai is in the balloon, she will do a kick. There's nothing really special about this move.
Joy Joy Block:
+
+
~
+
/
* While Ai is in the balloon, she will call out a square shaped Tetris piece that stays in the air for a few seconds. This is one of her only real defensive move while in Joy Joy Balloon mode.
Lightning Ball:
+
+
~
+
+
* While Ai is in the balloon, her character will turn black while energy emits from behind the balloon, causing a huge ball of energy to do damage.
Cancel Balloon:
+
+
~
* While Ai is in the balloon, she will jump out, and the balloon will disappear. She can do 2 moves after this jump.
Fire Spinning Top:
+
+
~
~
/
* While Ai jumps out of the balloon, she attacks with a jump attack that does fire damage. This move knocks down.
Moon-Sault:
+
+
~
~
/
* Ai does the same move as Fire Spinning Top, except it doesn't do fire damage, and does not knock down.
Alter Ego:
+
/
* Ai does a pose while a doppelganger image dashes in front of her. Using
keeps Ai in place, while the image moves. She can still attack while the image moves. Using
teleports Ai forward, and/or to the other side of the opponent.
2020 Super Catch:
+
/
* Ai uses a robotic glove to catch projectiles. This move does not counter anything, it just absorbs the projectile into her meter. Using
catches high projectiles, and using
catches low projectiles.
Desperation MovesJoy Joy Party:
+
/
* Ai shoots out lightning from her handheld while a massive amount of Tetris blocks fall from the sky. The lightning does no damage whatsoever. All of the damage comes from the blocks.
Last Resort:
+
/
* Ai summons a robotic sphere (think of the Phantasm) that shoots out pea-like projectiles. This move is considered an ultimate juggle, and can be used to setup very strong combos.
Charge Power! Shoot the Unit!: During Last Resort,
+
/
* Ai shoots that robotic sphere in a massive projectile. This move can be done with the tiger knee method to shoot from a low area without being on the ground.
A/D AssaultASO2 Last Guardian:
+
(When partner is Yuki and within 10 counts after Lightning Ball)
* Ai summons a massive gun and shoots the opponent into the air towards a ship that appears in the sky. While Ai hides behind a shield, a target scope appears shooting tons of lighting towards the opponent.
All strats and combos can be found here:
http://dreamcancel.com/wiki/index.php?title=Ai_(NGBC)