Author Topic: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)  (Read 13907 times)

krazykone123

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Also known as "Samurai Spirits: Tenkaichi Kenkakuden".
Note: This is based on the Samurai Showdown Tenka in the Samurai Shodown Anthology/Samurai Spirits Rokuban Shoubu

In liaison with it's predecessors this game brings forth new 2D/3D backgrounds, new characters  (including the orginal 28 characters from previous title's such as Samurai Shodown 5 Special, boss characters, other not so well known characters from Samurai Shodown I/II, and 4 all new characters never before seen in the series. It also features an all new "Spirit" system mimicking the gauge system from Capcom vs SNK 2 allowing players access to fighting/gauge systems from previous SS titles adding a whole new level of depth never before seen in the Samurai Showdown Universe.

This will be a long term project of mine as I always wanted to see this game get broken down, if you have something to add PM do not post.

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Story

Much like KOF 98/2002 this is a Dream Match game, all characters dead or alive return to the roster.
« Last Edit: December 20, 2010, 06:10:13 PM by krazykone123 »

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #1 on: December 20, 2010, 07:35:36 AM »


Basic Controls
;ub ;up ;uf
;bk  N  ;fd 
;db ;dn ;df

Basic Systematics
Hop Forward - ;fd ;fd
Hop Backward - ;bk ;bk
Jump - ;ub/ ;up/ ;uf
Crouch - ;db/ ;dn/ ;df
Down Attack - ;df+ ;s
Parry - ;dn ;df ;fd+ ;sp
Empty Parry - ;dn ;df ;fd+ ;sp
Taunt - ;st
Taunt (Lower Guard) - ;fd+ ;st

« Last Edit: December 28, 2010, 08:02:59 PM by krazykone123 »

krazykone123

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« Last Edit: December 26, 2010, 07:06:25 AM by krazykone123 »

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #3 on: December 20, 2010, 07:36:09 AM »
reserved

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #4 on: December 20, 2010, 07:37:38 AM »
reserved

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #5 on: December 20, 2010, 07:37:52 AM »
reserved

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #6 on: December 20, 2010, 06:08:21 PM »
reserved

krazykone123

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #7 on: December 20, 2010, 06:12:10 PM »
reserved

sibarraz

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #8 on: February 11, 2011, 10:12:06 PM »
Just came to say that the game now is emulated


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DeadlyRave-Neo

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #9 on: February 12, 2011, 07:29:41 AM »
how
friends dont let friends use bosses

sibarraz

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KBlackNoah

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #11 on: February 14, 2011, 08:07:18 PM »
....you need a pretty good computer to get Demul to work on a decent speed and a lot of configuration and playing with the plugins for each game.Thoe i have a dual core laptop with 4gb ram i barelly get games working on a decent frame rate

Dark Geese

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #12 on: April 12, 2011, 10:19:44 PM »
Also in regards to the Tier List in this game: I still play this game, so tier list I'd say at least for S Class is (including the console characters):

S++:
Kuroko

S+ Class:
Mina, Amakusa, SSV Yoshitora, SSV Yunfei,

S-:
Mizuki, SSV Mina, Rera, Shizumaru, Yunfei, Kazuki

Basically everyone else in the game falls in A Class (Zankuro, Gaoh, Haohmaru, Galford, Hanzo, Yumeji, Ukyo, Charlotte, Sieger etc). You have a few discussions changing from A Class downwards, but for the most part it is a pretty well balanced game. All the A Class can certainly compete against the S Class in this game

D Class:
Purple Nako (she is slightly faster), Tam Tam

Bottom Tier:
Genjuro, Nakoruru, Wan Fu
« Last Edit: April 24, 2011, 06:29:30 PM by Dark Geese »

jinxhand

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #13 on: April 12, 2011, 10:36:19 PM »
So mad about how garbage Genjyuro is this time around... He does a bunch of shaking before he does a specific move from what I remember so his move speed is garbage... You have to really plan your moves out with him way in advance... I can't remember what else made him weak, but that's the first thing that comes to mind...

I could've sworn Sankuro Yorozu was upper tier though... His assist moves pretty much keep you at bay from what I can remember... Didn't he have an unblockable???
« Last Edit: April 12, 2011, 10:41:00 PM by jinxhand »

Dark Geese

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Re: Samurai Shodown VI (サムライスピリッツ 天下一剣客伝)
« Reply #14 on: April 24, 2011, 06:28:16 PM »
So mad about how garbage Genjyuro is this time around... He does a bunch of shaking before he does a specific move from what I remember so his move speed is garbage... You have to really plan your moves out with him way in advance... I can't remember what else made him weak, but that's the first thing that comes to mind...

I could've sworn Sankuro Yorozu was upper tier though... His assist moves pretty much keep you at bay from what I can remember... Didn't he have an unblockable???

Sankuro is A Class. I have to pop the game in the verify his unblockable as it has been a little time since I have played with him. Genjuro also does very little damage, and in all the other Samurai Shodown games, damage was one of his main assets.