Combos
Meterless
cr.LK, cr.LP, cr.LP, st.LK xx H.Tornado Kick (174)
cl.HP, f.LP xx H.Rekkas (222, 232 is starting with cl.HK)
- It’s easier to get a cl.HP then a cl.HK due to cl.HP activating much farther out. So it tends to be more practical to hit
st.HK, cr.LP, st.LK xx H.Tornado (204)
1-Meter Super
cl.HP, f.LP xx H.Rekkas xx Beam Super (355 / 345 in corner)
1-Meter Max Cancel
These are Corner combos, but not really. Because of the corner carry from the normals and the reach of the first hit of the EX.Rekkas, you can be quite far away from the corner when you start this combo. Farthest distance seems to be 5 training mode squares from the corner of the stage (8 squares total from center to corners) if starting from cl.HP. If starting from lights you do need to be a closer to the corner around 3.5 squares from the corner.
cr.LP, cr.LP xx MAX, cl.HP, cl.LP xx EX.Command Throw, EX.Rekkas, H.Tornado Kick (362)
cl.HP, f.LP xx MAX, cl.HP, cl.LP xx EX.Command Throw, EX.Rekkas, H.Tornado Kick (416)
Mid screen combos when you can’t hit the other MAX Mode combo. EX Up Punch actually does less damage here then Heavy.
cr.LP, cr.LP xx MAX, cl.HP, f.LP xx EX.Rekkas, H.Up Punch (298)
cl.HP, f.LP xx MAX, cl.HP, f.LP xx EX.Rekkas, H.Up Punch (352)
Basically the rest of the combos are just varients of the previous combos that just use more meter, but either by using the MAX version of the super, or adding a super into the MAX mode combo.
2-Meters
cl.HP, f.LP xx H.Rekkas xx MAX.Beam Super (464)
cl.HP, f.LP xx MAX, cl.HP, f.LP xx EX.Command Throw, MAX.Beam Super (494)
3-Meters
cl.HP, f.LP xx H.Rekkas xx Climax (529)
cl.HP, f.LP xx MAX, cl.HP, f.LP xx EX.Command Throw, Climax (547, corner only)
4-Meters
cl.HP, f.LP xx H.Rekkas xx Beam Super xx Climax (607)
5-Meters
cl.HP, f.LP xx H.Rekkas xx MAX.Beam Super xx Climax (703)
cl.HP, f.LP xx MAX, cl.HP, f.LP xx EX.Command Throw, MAX.Beam Super, Climax (719, corner only)