I find it easy(er?) to EX SAB out of a standing A, which is easy to land out of a crouch B. I normally use crouch B -> Crouch A, personally, though.
Has anyone figured out how SNKP did the Gattling Attack HD combo yet? Vulcan is so instant, I haven't personally been able to use it to cancel.
I want to get used to using EX Vulcan punches more; Stylish combo option is fun:)
Oh, and people, it must be stressed, QUICKER HOP IS AWESOME! (I still wanna call it Clark STOMP, heh) Makes it very easy to him to punish backhops and recovery rolls with A hop -> B or D SAB / DM, and it allows him to cancel out of normals very well. Also, it hops his over low sweeps, with short enough recovery to land his grapple before they can counterattack. Backhop to avoid on-wakeup DPs, and hop right back in to punish with your own SAB.
Also, not that it's REALLY useful, but it should be noted that you can cancel Gattling attack into b SAB, and it'll still combo! You can also use the Hop as a Drive cancel move, but I can't find use for this yet (other than MAYBE cancelling SAB's for hop-under resets?) I WANT to cancel a Gattling into hop, and then land an Air throw, but that hasn't worked out yet.