Loving that frame data. Wish she had more plus normals to counter her dreadful neutral game.
In terms of 'proper okiezeme', she really only has it in the corner, but it's quite effective. Since her cr.B is cancelable now, you can do it into her Rekkas for another hardknock down. If they block low, you can do her overhead into a MAX MODE combo. She's still not great, but ver 1.03 did wonders for her. She's probably still my best character, as sad as that is to say, lol.
I think it's important to remember how good her st.B and st.D is. st.B is quick, even on block, and one of the closest things she has to a poke. It's not special cancelable, but if it hits, you get full MAX MODE combos. st.D is much slower, but has good range and also leads into full MAX MODE combos depending on spacing. Her neutral game is bad, but you can somewhat hold your own just by throwing those two pokes out.
I think anti airs are where she really suffers. st.A is the only one that I feel is reliable. Her others are just too slow to get the job done, and Tiger Crack works when it feels like it.
All in all, she's still my favorite character to use in this game and usually has a slot of my team. 2nd his her best spot. If you have a point who can build her meter, she does tons of damage. She doesn't build meter very well and is WAY too much of a meter hog to be played at 1st. 3rd is a possibility but she just has too many bad matchups to be relied on as your last hope.
Video tutorial: