Author Topic: KOF 98UM - Ex Yuri  (Read 2562 times)

sibarraz

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KOF 98UM - Ex Yuri
« on: December 21, 2010, 08:01:15 PM »
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

Throws
Oni Harite: ;bk/ ;fd+ ;c close
Silent Nage: ;bk/ ;fd+ ;d close
Tsubame Otoshi: ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves

En Yoku:  ;fd+ ;b

Special Attacks
Saiha: ;dn ;db ;bk+ ;a/ ;c
Raiouken: ;dn ;df ;fd+ ;b/ ;d on air
Ko Ou Ken: ;dn ;df ;fd+ ;a/ ;c
Hyakuretsu Binta: ;fd ;df ;dn ;db ;bk+ ;b/ ;d


Desperation Moves
Haoh Shou Kou Ken: ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c
Hien Hou'ou Kyaku: ;dn ;df ;fd ;df ;dn ;db ;bk+ ;b/ ;d
Shin! Chou Upper: ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c

* En Yoku works as an overhead. Can't be cancelled after a normal
* Saiha reflects projectiles and also could be used as an anti air. It could be used also in combos, the A version after light or heavy attacks and the C version  only after heavy attacks
* Raiouken now only works on air, and could hit OTG
* Ko Ou Ken speed varies according to the button used, A version is slower while c version is faster. IBoth version only could be comboed after heavy attacks
* Hyakuretsu Binta is a running command grab
* A version of Hao Sho Ko Ken is slower than C version, but can be comboed, even though the timing is a little tricky, it will be a better option to use the other 2 DM
* After the SDM version of the Hien Hou'ou Kyaku, you can add a Raiouken
* If your opponent is a little too far while you execute the Shin! Chou Upper while a combo, there is the risk that only the first or second hit connect, doing little damage.

All yuri normals except crouching B and crouching D could be cancelled into a super or a DM. Even though after crouching B you can connect crouching A, Standing A, Standing B and Crocuhing C, this last one requires a very good timing



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sibarraz

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Re: KOF 98UM - Ex Yuri
« Reply #1 on: December 21, 2010, 08:08:56 PM »
Combos

cr. b, cr. a, qcb+ A ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching A could be replaced with standing a or standing B

cr. b, cr. c, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD

cr. C, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching C could be replaced with standing C or Standing D


cr. b, MAX CANCEL cr. c, qcb+ A/C : qcf+ A/C ; qcf x2 + A/C/AC ; qcf hcb + B/D/BD. Crouching C could be replaced with standing D


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desmond_kof

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Re: KOF 98UM - Ex Yuri
« Reply #2 on: December 21, 2010, 08:59:53 PM »
Hey Sibarraz, I'm a little confused by your notation, is the " ; " between your commands moves are like saying " or " or using a slash?

Like  ;dn;b;dn;a;dn ;db ;bk;a;dn ;df ;fd ;dn ;df ;fd;a/ ;c/ ;a+ ;c

Kinda like that?

Thanks for your submission, I'm glad I know of another EX Yuri player!
"Do not place so much importance on winning. The fight itself has value."

sibarraz

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Re: KOF 98UM - Ex Yuri
« Reply #3 on: December 21, 2010, 09:02:17 PM »
yeah, the points were separation, if some mod could fix it to something more easy to understand I will had no problems

And yeah, ex yuri rules, she is a fucking beast


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desmond_kof

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Re: KOF 98UM - Ex Yuri
« Reply #4 on: December 21, 2010, 09:32:56 PM »
Cool, I started a EX Yuri template using some of your information, let me know if you like it and if there is anything else you'd like add, please share it here:

http://dreamcancel.com/wiki/index.php?title=EX_Yuri_%2898UM%29
"Do not place so much importance on winning. The fight itself has value."

sibarraz

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Re: KOF 98UM - Ex Yuri
« Reply #5 on: December 21, 2010, 11:35:58 PM »
Cool, maybe add more normal properties, and game tips


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