Notation = Light Punch
= Light Kick
= Strong Punch
= Strong Kick
(*) = EX OK
(!) = MAX OK
ThrowsBarrett Puncher - (close)
/
+
Clinch Puncher - (close)
/
+
Command NormalsOne-Two Puncher -
+
Sliding Puncher -
+
Special MovesMachine Gun Puncher -
+
/
(repeatedly) (*)
Dash Puncher - charge briefly
then
+
/
(*)
Parrying Puncher -
+
/
Puncher Vision (Forward) -
+
/
∟Puncher Upper -
+
∟Puncher Straight -
+
∟Puncher Weaving -
+
/
Puncher Vision (Backward) -
+
/
(*)
∟Puncher Upper -
+
∟Puncher Straight -
+
∟Puncher Weaving -
+
/
Puncher Weaving -
+
/
∟Puncher Weaving (keep) - HOLD
/
∟Dash Puncher -
+
/
∟Parrying Puncher -
+
/
∟Puncher Vision (Forward) -
+
/
∟Puncher Vision (Backward) -
+
/
Super Special Moves Crazy Puncher -
+
/
(!)
Champion Puncher - (close)
+
/
(!)
Climax Super Special MoveInfinity Puncher -
+