NotesEx king is a version based on her character from Art of Fighting 2, sharing some resemblances with King from 94-95, even though still had some common points with Normal King, like her normals, and some specials.
Slide Kick can be comboed from heavy attacks, and comboed into her specials and supers, even though the the timing is really strict. You don't need to cancel this move a normal to combo it into another move
Venom Strike is king classic projectile,
version is slower than the
version
Ex King's tornado kick is different from the version of normal King, since this one travels horizontally, while the last one travels vertically. This move has a decent priority and travels from a good chunk from the screen, so could be used for pressing. Only could be comboed from heavy attacks, and from the Slide Kick
Trap Shot is a move that only needs the first hit to be connected to fully execute.
Moushuu Kyaku is an EXCELLENT MOVE, is a proximity unlockable that could be comboed from anything!. And that's not all, this move juggles your opponent, and after it, you can connect Venom Strike, Tornado Kick, Trap Shot (you had to walk a little to connect this though, unless you are on the corner) and even Double Strike. When you had the opportunity to connect this move, do it, is worthy. That being said, be careful with this move, since if you are far, and the move doesn't connect, the move has a large whiff animation where you could be punished, so try to learn under which normals and situation you can combo this move
Double Strike is a doble projectile DM (Unlike Normal King where is an special attack) if the first move is deflected by a projectile (special or DM) the second one will still connect. Same with the SDM version, unless if is deflected by another SDM projectile, in this case, both projectiles will be cancelled under it's totally
Surprise Rose: Another move that was an special attack of Normal King and that now is a DM. This move has 2 parts, one where Ex kings moves upward and then downward, If the second part hits King will perform an Autocombo, If the parts hits, there's still the risk than the second and most important one will not hit. The move has a very good priority and could be used as an anti air. even though if you use it at is, there will be the risk that the second part will not connect
Jumping CD is a very good move to keep presure, and has a good priority, if the move produces counter state, you can hit ANYTHING (except Moushuu Kyaku) even connect surprise rose, if well this DM does more damage than double strike, is more risky to connect after her Jumping CD, but normally if the first hit connect, the second one will always connect, so you should try to know where connect it