Thanks for the video links
. I'll check them out when I get a chance.
And yeah, I'm not in any huge rush for help. Just had a lot of questions since I decided pretty much yesterday night that I wanted to start using Jhun, and there wasn't much information on the wiki or in the master class video that I didn't already know.
Answering some of my own questions with some training mode today, in case anyone else wants the answers (everything tested against Nameless):
Am I asking to get put in a world of hurt if I use qcb+(B) to get close and enter (B) stance? Seems to be at frame disadvantage on block but pushes back far enough that an immediate (B)D could beat any punishes until the other player is trying to punish the dodge instead of the qcb+K, unless it's something that stays active longer than the dodge.
qcb+B is punishable on block, though it probably won't be with a full combo (Nameless's far s.C can just reach as long as he blocks more than one hit).
Does going into stance off of specials cancel any of the recovery time? In other words, if I do qcb+(B) and release B as soon as I enter stance, does it recover faster than just doing qcb+B (and likewise for qcb+(A) or (d)~u+(A))?
As far as I can tell, holding the button to go into stance and immediately releasing has the same recovery as just doing the special.
Speaking of the dodge, how punishable is (B)D? Doesn't seem like you can do much to it aside from throws or something delayed with a lot of active frames (maybe Nameless f+A?).
There is a short recovery on the (B)D dodge. Meaty stuff can definitely punish it.
Anything I can do off of (A)D guardbreak outside of BC mode other than just tacking on a (A)u+C? With BC mode?
Non-BC options:
(A)D is the easiest, does about 14% damage, and knocks down at about 3/4 full screen
(B)C, (B)u+C is the somewhat harder, does about 18% damage, and knocks down at about 1/4 screen
(B)u+C is middle difficulty, does about 10% damage, and leaves you right next to the other character
(A)u+C is also middle difficulty, does about 10% damage, and leaves both characters standing about sweep distance apart with a slight frame advantage to Jhun.
s.C, f+A_B does around 25% damage and leaves you standing about sweep distance apart, very tight timing on connecting s.C
s.C, qcfx2+B_D/BD for 35%/55% for 1/3 meters
s.C, f+A, qcfx2+B_D/BD is possible, even at midscreen (need a pointblank guardbreak)...only got it once or twice and didn't note the damage precisely, but it was around 40%/60%
(corner only) cr.A, (d)~u+C, (SC) air qcfx2+B_D for about 45% for 2 meters
Anything I can connect off of qcb+P outside of BC mode aside from just (A)u+C? With BC mode?
Non-BC options:
qcb+(A), (A)C does about 13%
qcb+(A), (A)u+C does about 15%
qcb+A, cr.D does about 18%
(corner only) qcb+(A), (A)C, (A)u+C does about 25%
(corner only) qcb+C, s.C, f+A does about 28% (adding a DM on only connects the first few hits, below option is better if you have meter to burn)
(corner only) qcb+C, s.C, qcfx2+B_D/BD does about 40%/58%