Author Topic: KOF98UM - WolfganG Krauser  (Read 3702 times)

sibarraz

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KOF98UM - WolfganG Krauser
« on: January 20, 2011, 09:52:02 PM »



Throws:
Cliff-Hanger Drop:   ;bk/ ;fd;c (close)
Kaiser Driver '91:  ;bk/ ;fd;d (close)

Special Moves:
Lift Up Blow:   ;fd ;df ;dn ;db ;bk;fd;b/ ;d (close)
Kaiser Suplex: ;fd ;df ;dn ;db ;bk;fd;a/ ;c (close)
Phoenix Throw:  ;dn ;df ;fd;a/ ;c
Blitz Ball-Upper:  ;dn ;db ;bk;a/ ;c
Blitz Ball-Lower:  ;dn ;db ;bk;b/ ;d
Leg Tomahawk:  ;dn ;df ;fd;b/ ;d
Kaiser Kick:  ;fd ;dn ;df;b/ ;d
Kaiser Duel Sobat:  ;bk ;dn ;db;b/ ;d

Desperation Moves:
Kaiser Wave:  ;fd;bk ;db ;dn ;df ;fd;a/ ;c (press to hold)
Gigantic Cyclone:   ;fd ;df ;dn ;db ;bk x 3 +  ;a/ ;c (close)
Unlimited Desire:  ;dn ;df ;fd;fd ;df ;dn ;db ;bk;a/ ;c

Discuss!

Any tips to beat this bastard, or help guys who want to learn how to use it
« Last Edit: January 25, 2015, 01:47:48 AM by desmond_kof »


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desmond_kof

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Re: KOF 98 UM - WolfganG Krauser, aka as THAT GERMAN SUNUMAVITCH
« Reply #1 on: May 07, 2011, 01:37:32 AM »
I saw in a video that Kyo can shut Krauser down up close...
"Do not place so much importance on winning. The fight itself has value."

EXWildWolf

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Re:
« Reply #2 on: March 21, 2016, 08:58:36 PM »
Command Grab setups:

 J.CD, land, Empty Hop, Command Grab

 Hop J.A / J.B / J.C, land, run-up, command grab

Cross up J.C, Cr. A, Command Grab

There are many more people can probably figure out, but these are the basic ones I found for Krauser.

Also, is Leg Tomahawk + on block from a distance?

This is all done in FE btw.


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ottomatic

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Re: KOF98UM - WolfganG Krauser
« Reply #3 on: March 25, 2016, 05:56:32 AM »
Cr.C is an excellent poke, most Krausers will Cr.C, rdp+D alot because it's a good frametrap, combo's if the Cr.C hits, and it's really safe despite being some frames negative on block due to good pushback.

If you are going to hit confirm, Cr.B, Cr.B, Cr.A, dp+D does some decent damage. There's also Cr.B, Cr.A, ABC, Cr.C, f hcf+C in any mode with EXTRA gauge.

Kaiser wave is a great tool for keep away, since you can't really jump over it. His hcb f+p has start up invul like goro's dp+k. Qcf hcb+p makes for an alright aa, and if the DM version ends in the corner you can juggle the opponent with a Cl.D to reset them.

I'd say mostly remember his Cr.C rdp+D, that string gets abused to no end.