Notes
- You can connect crouching C / standing C after a crouching B. That being said the timing is very strict, much more than 2002um
- Hyouchuu Wari is an overhead move, when is cancelled into a normal lost this property. You can't cancel this move into anything unless you do a quick max, then you can connect Tenchi Haoh Ken
- Only A version of Ko oh ken can be comboed from heavy attacks. Used well is a good tool to keep distance from you opponent
- Kohou is a decent anti air, but don't abuse of him, you can get too predictable and if you miss this move, your opponent could punish you hard. The move still had very good priority, and A version has better recovery.
- Moh Koh Raijin Satsu is an overhead, this move could travel through some fireballs, so you need to learn when to use it, D version travels a longer distance and jumps higher, but took more time to connect.
- A version of Moh Koh Raijin Gou only could be chained from heavy attack chainable from hard attacks only. This version does 2 hits and can be canceled into Kohou. C version can't be comboed but you can cancel this move into Hien Shippuu Kyaku, only does 1 hit an is slower. If you press AC, the move would gain the advantages of both version, the move could be comboed, will do hits and could be cancelled into both moves. If you had your opponent in the corner, you can quick max the hien shippu kyaku and connect Tenchi Haoh Ken, making very good damage and if you the SDM produce stun state. This move has autoguard
- B version of Hien Shippu Kyaku could be comboed from light attacks and do 2 hits, D version from Heavy attacks, do 3 hits and travels further
- Kyokugenryu Renbu Ken is an unlockable attack that puts your opponent in juggle state, you can't connect dm's from this move
- Only A version of Haoh Shou Ko Ken could be comboed, even though travels slower
- Ryuuko Ranbu has invencibility frames during the start up flash. This moves produces decent chip damage
- Tenchi Haoh Ken now does more damage in normal state, but less in counter mode. SDM does way less damage but produces stun mode
Combos
Jumping C/D ; Cr C ; AC Moh Koh Raijin Gou , Hien Shipuu Kyaku
Cr B, Cr A, Tenchi Haoh Ken
f´+ A, Max Cancel, Tencho Haoh Ken
Cr C, Ryuuko Ranbu