I'm testing right now with Kaede and Kyo...
My bad, Kaede's crouching A chains into itself, not crouching B...
You can do crouching B, crouching A, qcb+P (one hit) xx qcf x2 + A/C...
I don't know if its a glitch or not, but hcb,f+P can also be done as hcb x2 + A/C... I didn't even really do that, I started from
and not
so its more like
/
.
I forgot about his roll,
/
. You could poke with say
,
and go right into the roll using
which would make you close enough for
/
...
Air fireballs might have some use, kinda in a Gouki sort of turltling manner... They come out faster than his regular ground projectiles, and using C gives a small pause... Still would not recommend using fireballs as spam tactics...
Best block string I can come up with is
,
, standing
. Standing
comes out faster than standing
, but standing
I think locks the opponent down unless GCFS is available...
Safe jump option is with j. B., which can also be used as a crossup... It's rather difficult to land it sometimes because of the angle/hitbox...
Tripping the opponent, and canceling to the A fireball might work as a strat... I had the opponent tech roll, and immediately do a crouching guard, and it still hit... Can someone else confirm this works??? Ok, nevermind... It does NOT work... It does push back a bit though, but nothing more....
Now Kyo........... Well, there's this:
in the corner, standing
,
,
,
x3... Does tons of damage...
Off of crouching hard attacks, and standing hard attacks, you can bust this combo out:
,
,
,
,
If this takes them to the corner, and you're close after the explosion, you can add either a
or
.
/
has priority also...
Can't think of anything else... I'm pretty sure you know at least the majority of this...