Yeah I checked that stuff out, and yeah its dope!!!
I did some testing with Mai myself, and also have some answers to some of the info on the wiki...
Mai's
doesn't go into
or
simply because she doesn't have enough frame advantage for those move to connect.
and
naturally hit harder, and have allow to connect with
just on numbers alone (I'm looking for that frame data actually). I though the best usage for it would probably be for mixups leading to quick overheads, but as I'm testing it out, neither
or
count as overheads at all, even if done by themselves. Doing
+
/
after a string doesn't even count as an overhead if the opponent is crouching and blocking, so I see why she's not as strong in general. You can, however, use
or
(not
/
) to hit confirm for a link to
+
, and cancel out from there.
Mai also has a very bad backdash. Granted, not everyone's backdash is like a 98 EX mode backdash, but hers barely makes her go back, so in a sense you're forced to do all kinds of aerial movement to gain any type of gap.
Hats off to finding a meter saving method to get
to link with air
+
/
!!! I did notice that it works regardless of distance, but it gets a bit hard to cancel if you're right at that point in which
will hit.
Her standing
is somehow looking like Athena's standing
, as they're both good pokes.
One strange anomaly with her though is her
/
. I understand the whole speed difference, where using
shoots a faster fan, but I feel that both versions should've been able to link in a combo. I'm not sure where they were going with this, maybe have her
version slow enough to act as a delay and use it for mixups or whatever. I'm not sure.