The rest would be for debate.... and become Regionalized..
As far as characters lower than S tier being reigionalized, I feel that though there might be stronger characters per region, there's just some things everyone eventually has to agree on. Like there's no way anyone is gonna tell me that system-wise, Ken is better than V.Ken... There's just no way on earth anyone can convince me that. Teleport option alone allows for better oki, you can bait a bunch of moves and punish quickly. Not only that, he can combo with both supers, and has the option to just simply shoryuken off of his ranbu super. You can combo his exceed as well. He might take more damage than Ken (I'm not too certain of this), but he makes up for it alot if that's the case!!! However, if these's something that the community overall finds that does make Ken indeed stronger than V.Ken, I'll do testing as well, and come to an agreement
based on facts and actual data, so to a community of theory fighters, meh. But again, if the community is dedicated and actually willing to break characters down, then so be it...
Maybe doing a point system might work best for tier placing imo... Something based on max hp, how long it takes to dizzy, offense (combos, mixups, dmg output), defense (anti-airs, reversals, etc) and perhaps a few other areas. Add up the total and rank accordingly. I know this has worked for several scenes, but it took time and community effort...
As far as traditional SvC Chaos tournaments, it was a free for all...meaning everyone was legal..but that also led to the games premature doom early...
So with the SvC Revival, trying to add some structure back to things to encourage more diversity...
I feel like the system itself really killed the scene overall... I mean who would wanna get hit with Terry's Maximum combo which was an infinite I believe... Had this system been polished up, and had more options, I think it would've been way better. For instance, had Maximum Mode should've been more like KoF Max Mode, where you had to use a meter to activate it, instead of building meter past lvl 2, and not ever having a legitmate lvl 3 bar--which could've lead to level 3 supers. Dashing required a meter. This should never have been... I mean its the same for NGBC, and though I love that game, this type of dashing costing a meter is outlandish imo. It kept characters from truly being strong I felt, as some would've been great with better defensive options rather than wasting a meter to avoid getting caught with something. I guess maybe that was to help the shotos with their barrage of hadokens that were bound to get thrown out. It wouldn't have made the game less offensive, which is what I feel they were going for. It would've been more options.
Graphically speaking, it was pretty good for its time. It was more darker and grittier than CvS2, which was bright, vivid, and more "feastival-like". I did like SvC's lighting on many of their stages, as the lighting affected the characters as well...
I'm surprised there was no linking for the SF characters at all... The only thing that was "Capcom" was the fact that they threw out projectiles. Many of those Capcom characters got SNK buffs...