Author Topic: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread  (Read 139079 times)

krazykone123

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Wiki(s)
http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002

Main website(s)
http://game.snkplaymore.co.jp/official/kof2002um/
http://game.snkplaymore.co.jp/official/kof2002um/tougeki/index.html

Video thread
http://dreamcancel.com/forum/index.php?topic=9.0

Any specific gameplay related tips, questions, riff raff, etc will go here

as for the title yes it will cover all four games instead of one of them
« Last Edit: August 08, 2010, 03:50:28 AM by krazykone123 »

XI

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What is the strategy to beat KoF2002 Um Boss Character?
« Reply #1 on: July 30, 2010, 04:57:50 PM »
I am playing Team Vs mode and I have hard time to beat those Kof 2002 Um Bosses..In fact, most of the time, I just beat them by outlive them with the timer (survival mode). I just can't beat them down under 60 seconds.

and what is the general strategy to beat those bosses, especially Rugal? It seems that I have very little opportunity to attack them since their attack have insane priority over my characters. Exchange move basically instant death for me. By the way, Jumping in boss battle is no-no, I presume?

P/S: I still can't beat Rugal with melee character.

EDIT: What is the different between Kof 2002 UM and Kof 2002 UM TOUGEKI?
« Last Edit: August 01, 2010, 12:11:31 PM by XI »

Emil_kof

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #2 on: August 04, 2010, 12:35:42 AM »
I suggest linking some of the general pages from the wiki that discuss gameplay mechanics. I've complete the Kof2002 mechanics section:

http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002

krazykone123

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #3 on: August 04, 2010, 02:48:50 AM »
I suggest linking some of the general pages from the wiki that discuss gameplay mechanics. I've complete the Kof2002 mechanics section:

http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_2002

Oh cool, I'll add it to the first post then

Parapets

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #4 on: August 05, 2010, 04:41:19 AM »
Does anyone know when this game is coming out on XBLA? I really want to play it.

krazykone123

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #5 on: August 05, 2010, 05:10:59 AM »
Does anyone know when this game is coming out on XBLA? I really want to play it.

It's scheduled to be out Fall 2010, so anywhere between now and the end of October

XI

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #6 on: August 05, 2010, 06:07:42 PM »
Is K generally easier to use compare to Kyo?

Dr.Faust

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #7 on: August 07, 2010, 11:34:24 PM »
how is k9999
KOF Teams
Beni,Leona,???

Emil_kof

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #8 on: August 09, 2010, 11:55:35 PM »
how is k9999

Hard to use, you must master the moon DM to be much of a threat though he does have some other abusable moves like qcb+B.

Anyway, made some additions to the OG 2002 general section, mainly this:


== Hopping/Jumping Heights ==

Not all characters have the same hopping/jumping heights. It is particularly important to know which characters have low hops and which don't, because it affects how easy it is for a character to hop over a projectile such as Athena's psychoball, as well as whether or not they are able to hyperhop over standing opponents. The below lists are based on whether the character is able to hyper hop over a standing Daimon.


Low: Maxima, Ryo, Takuma, Chin, Daimon, Yashiro, Iori, Yamazaki, Mary, Billy, Ralf, Clark, Chang, Kula, K9999

Medium: K', Whip, Robert, Terry, Kensou, Kyo, Yuri, Shermie, Chris, Mature, Vice, Kim, Vanessa, Seth, Ramon, Angel

High: Athena, Andy, Benimaru, Mai, May Lee, Leona, Choi



== Meter building ==

Not all character's strong attacks or weak attacks build the same amount of meter. For instance, Kula's weak attacks builds more meter per hit than Iori's. This section will be further updated for other details for now, here is the list of the amount of weak attacks it takes for each character to gain one full stock. Note that the same amount of stock gets built whether the attack hits or is blocked, though whiffing a normal does not build meter.


11 - Chang

14 - Maxima, Daimon, Clark, Vanessa, Kula

17 - Ryo, Andy, Benimaru, Iori, Mary, Ralf

22 - K', Robert, Terry, Joe, Athena, Kensou, Chin, Kyo, Kusanagi, Yuri, May Lee, Yashiro, Shermie, Chris, Vice, Yamazaki, Leona, Kim, Choi, Seth, Ramon, Angel

33 - Whip, Takuma, Mai, Mature, Billy, K9999


This is actually pretty interesting...Kula's pokes  are some of the most useful pokes in the game, and she happens to build a ton of meter doing it, moreso than the majority of the cast.

fiol

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #9 on: August 16, 2010, 08:56:14 PM »
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Emil_kof

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #10 on: August 16, 2010, 09:07:11 PM »
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?

You aren't going to land stand D in a combo.

fiol

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #11 on: August 16, 2010, 10:41:01 PM »
i change my team in 2k2um (2k2og as well) and now i play chang,clark,ralf.
need some advices for the big guy.. i want to connect the s.D,qcfx2+B/D (supercancel) with sth. Once in training i connected j.D,s.D,qcfx2+D (or B , i dont remember) ... just luck? i tried a lot of times but i couldnt pull it out anymore.. i tried j.A,j.B,j,C,j.D but i couldnt connect s.D afterwards.... any tips?

You aren't going to land stand D in a combo.

r u sure?no cause i did it during a practice session..i did it just once though..luck?


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Karate chop

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #12 on: August 17, 2010, 12:30:55 AM »
j.D, s.D does combo you just have to do j.D late. But qcfx2+K seems to wiff after s.D, it is also possible to do j.D, s.D, dd+K but it will not super cancel to qcfx2+K

fiol

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #13 on: August 17, 2010, 09:19:31 AM »
ok understood ^^


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

Emil_kof

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Re: The King of Fighters 2002/Neowave/UM/Tougeki General Discussion Thread
« Reply #14 on: August 17, 2010, 12:01:55 PM »
ok understood ^^
j.D, s.D does combo you just have to do j.D late. But qcfx2+K seems to wiff after s.D, it is also possible to do j.D, s.D, dd+K but it will not super cancel to qcfx2+K

You have to do the jump D very very late, and even then, the stand D will miss against almost all crouching opponents. There's no point in trying this. Just go for close B or crouch A after landing.