Author Topic: The King of Fighters XIII General Discussion Thread  (Read 547728 times)

Gramas

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1245 on: January 06, 2011, 05:38:08 PM »
so this mean no snk?

Diavle

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1246 on: January 06, 2011, 06:10:21 PM »
Not really, they may have their own booth.

sibarraz

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1247 on: January 06, 2011, 10:57:14 PM »
I really doubt that SNK will be there


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MUSOLINI

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1248 on: January 08, 2011, 05:53:43 AM »
I really doubt that SNK will be there

same here. but if theyre there, we might get to see the console version of 13.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

sibarraz

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1249 on: January 08, 2011, 06:42:11 AM »
honestly, I think that we should be waiting for the next famitsu to saw something

Or maybe the publisher in the states will surprise us


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Eripio69

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1250 on: January 08, 2011, 09:27:59 AM »
When is the next famitsu coming?

JTSNOW6

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1251 on: January 08, 2011, 09:29:13 AM »
I believe that since SNK isn't the richest company out there ($-wise, of course) and because they already had the hype train out for the arcade release of XIII (Which in turn has been the hype train for the console release) that we will be getting a release date that is soon after the announcement.  They just don't have the resources to captivate people for months and months and months like we are seeing with MvC3

solidshark

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1252 on: January 08, 2011, 09:40:23 AM »
I believe that since SNK isn't the richest company out there ($-wise, of course) and because they already had the hype train out for the arcade release of XIII (Which in turn has been the hype train for the console release) that we will be getting a release date that is soon after the announcement.  They just don't have the resources to captivate people for months and months and months like we are seeing with MvC3

Probably true.
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Shiranui_ninja

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1253 on: January 08, 2011, 02:42:24 PM »
KOFXIII gets 17th position in Best Income Awards in Japanese Arcades rank from Amusement Journal. KOF2002UM 6th and KOF'98UM 19th.

The winner has been Tekken 6 BR.

Image
« Last Edit: January 08, 2011, 06:10:49 PM by Shiranui_ninja »
PSN: Shiranui_ninja
KOF XIII main team: Mai/King/Mature

Ashspiralingblood

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1254 on: January 08, 2011, 04:15:33 PM »
Great job SNKP keep up the good work

P.S. anyone read the new post from the proffessor at mmcafe

PureYeti

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1255 on: January 08, 2011, 07:32:19 PM »
What new post?

Kane317

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1256 on: January 08, 2011, 09:11:40 PM »
From the Professor:
Quote

On a side note, I didn't notice until recently how dramatically different the game feels when the input timeframe option is changed in the game's settings. Some of the most simplest moves like K's Iron Trigger> Second Shell/Shoot feels as hard as 1-frame links in SF4. (ok maybe not that strict, but it's a close call)

Most arcades have the option on, but a few of the higher competition places have it off, apparently to disable Raiden's GCCD dropkick combo since it can't be done without the additional input frames. 


Quote
There's a combo where you can pull out Raiden's drop kicks right out of his guard cancel CD attack. It basically lets Raiden turtle until he's charged up for an instant kill. With the additional input frames turned off, it can't be done. 

JTSNOW6

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1257 on: January 08, 2011, 11:38:26 PM »
Wait, like the classic KoF hit-stun!?!?  You can turn it off so it's just like Marvel or Melty Blood??

That just isn't KoF!!!!!!  Ban Raiden before doing that shit!!  I will admit though that it sounds interesting.

FataCon

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1258 on: January 09, 2011, 12:11:36 AM »
Wait, like the classic KoF hit-stun!?!?  You can turn it off so it's just like Marvel or Melty Blood??

That just isn't KoF!!!!!!  Ban Raiden before doing that shit!!  I will admit though that it sounds interesting.

i think it's just more regarding inputs rather than hitstun. on that note, would it make shen's moves 1-frame (or was it 2-frames? i just remember having a hard time with it lol) like they were in XII? i couldn't play him in XII cause of that :(

Gramas

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1259 on: January 09, 2011, 12:55:22 AM »
I dont understand

option on ->input lag(maybe its not input lug but just less frame window for moves?) -> harder to combo and no raiden's GCCD dropkick combo

option off ->input lag off -> easy timing for combos and raiden can GCCD dropkick you to death?