Author Topic: The King of Fighters XIII General Discussion Thread  (Read 553257 times)

a11111357

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1980 on: May 06, 2011, 02:45:46 PM »
I just feel the need to say that I adore pixel art. It makes the world a better place.
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Some days ago I played KOF XII after been playing NeoGeo Station KOF'94. It was a long time not playing XII, and hey, when I looked those pixels I remember I thought "Man, this game looks gorgeous, how can people complain about its pixels? They are so sexy...!" I wish KOF XIII looks in the same way, I never supported remove zoom in/out or rescale characters. But when I see people still worried if XIII is pixelated the same as XII, I know it has been a wise decision from SNKP... :(
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I can't understand why many people say XII looks worse than Neo Geo games.

samirerre

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1981 on: May 06, 2011, 04:10:20 PM »
^^i agree about the pixles but the backrounds of xii are AMAZING
we need them back as unlocked contect or as hidden stuff
damn that night stadium!

nilcam

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1982 on: May 06, 2011, 04:22:02 PM »
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!

solidshark

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1983 on: May 06, 2011, 05:05:03 PM »
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!

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Custle

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1984 on: May 06, 2011, 07:07:22 PM »
What exactly is this clash system? Haven't played XII, you know.

Personally I don't like the idea of zooming camera in KOF. It works well in Samurai Shodown,  because those games have more atmosphere. It is kinda cool to watch two swordsman run towards each other and the camera zooms in and they attack. Kinda cliché when you think about it.
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nilcam

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1985 on: May 06, 2011, 07:55:24 PM »
I like dthe camera zoom because in-close fights felt more brutal.

The clash system was love...

From the wiki:
Quote
The Clash, or Deadlock, system was one of the new systems added to XII. Basically, attacks of equal strength which connect simultaneously will clash. The resulting clash results in reduced damage (30%) taken by each character. When a clash occurs, both characters will hop away from each other but this hop can be cancelled into other moves. Pushing f on the joystick results in a forward dash. The clash can also be cancelled into an attack or a forward hyper hop. All special moves are considered Strong in the Clash system.

Clashing with projectiles nullifies any damage from the projectile and allows the advancing player to move in on zoning characters more easily.

Kane317

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1986 on: May 06, 2011, 08:12:33 PM »
I dream about clashing with a dropkick!

HAHA, oh how quickly would ppl rethink twice.

THE ANSWER

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1987 on: May 06, 2011, 08:36:20 PM »
I personally think that the clash system was a great addition and would've loved to see it in XIII. 
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Custle

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1988 on: May 06, 2011, 09:00:36 PM »
Wow, sounds so cool. Now I want it too!
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Nikolai VolKOF

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1989 on: May 06, 2011, 11:47:13 PM »
I liked the Clash in 12. Secretly i also liked charging CD's

Kane317

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1990 on: May 07, 2011, 12:00:37 AM »
I liked the Clash in 12. Secretly i also liked charging CD's

This is becoming a I liked XII thread but it's general enough and there's no real point in opening a new thread.  I liked the unblockable charge CD too. 

Honestly, I still feel that the Judgement Indicator from XI was an excellent idea and it discouraged turtling and winning with time.

Nikolai VolKOF

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1991 on: May 07, 2011, 04:45:28 AM »
Haha forgot about that

nilcam

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1992 on: May 07, 2011, 04:51:05 AM »
I am constantly amazed at the number of ideas SNK/P has tried in their games.

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1993 on: May 07, 2011, 05:05:59 AM »
The judgement system in XI was cool, but Oswald would win it almost every time :/

sibarraz

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Re: The King of Fighters XIII General Discussion Thread
« Reply #1994 on: May 07, 2011, 05:20:01 AM »
The problem with pixels at least for me in XII is that those look very out of place in HD and in comparission with the stages

With XIII, you still can see the pixels, but the sprites feels more naturally on the game

In a CRT XII must be the must beautiful game ever btw


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