Taken from CX, sugarboy strikes again!
In Arcadia's October issue they discussed strategic stuff only [in black & white pages].
so it's basically a must c for those who are playing the game and nothing much to c or nothing to c for those who aren't, they discussed stuff like good for counter attacking moves frames and counter attack-able moves frames, some how to beat or crush tactics against [K', Kula, Mature and Iori] and some extra offensive tactics for Kyo and K'.
Of course those who have the new Arcadia (Oct) and want a backup copy in case you left it at home and want to view it at work:
http://www.mediafire.com/?m54d2i7qtx5aw1j
Oh and of course the good stuff:
IMG 4's top right table shows what kind of action you should take to crush Mature's EX despair when she uses it after standing up from the ground, and the small one to it's left is the moves you should punish her with if you guarded it.
actually IMG 2 (page 102) shows the counterable/punishable moves to the right for each character, for example if it says [crouch+D (-4)] the player who guarded crouch+D can move 4 frames before the other, and the table to the left of course is the good for punishing fast moves with the frame count for it.
hope it can be any help for u and ready for any other questions, just let me know.
feel free to post it in your cool forum, and i think it's better to correct my English mistakes in it before u do so.
Your English is just fine sugarboy, I'm sure we'll find all this info very helpful.
Personally I never thought much of frame data until now; I'm a changed man. Now I can try to punish all those Liz, K' and Kyo's at AI