Author Topic: The King of Fighters XIII General Discussion Thread  (Read 513144 times)

MUSOLINI

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Re: The King of Fighters XIII General Discussion Thread
« Reply #540 on: October 05, 2010, 09:12:16 AM »
thats one way of handling it. but honestly. if the damage is lowered a lot and it still keeps the level 4 intact itll actually have a good use and be comboable. the dropkick doesnt make raiden unfair, its the amount of damage it really does what makes it unfair imo. giving raiden a high speed escape/punish move that can lead into damaging combos is good. but not when it kills an opponent with as lil as 2 or 3 bars. besides the stupid damage i dont see anything wrong with this move, you give up you command throw/s and / or cd's and ab's. even if he could still gccd it wouldnt be such a poroblem if the damage is lowered to something like 150 or 175 instead of 250.

what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

solidshark

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Re: The King of Fighters XIII General Discussion Thread
« Reply #541 on: October 05, 2010, 06:53:41 PM »
what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?

Better for an arcade patch, unless they dedicate themselves to balancing everything along with adding new characters if they've got any.
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MUSOLINI

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Re: The King of Fighters XIII General Discussion Thread
« Reply #542 on: October 05, 2010, 08:06:02 PM »
now that would be baller.
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Phoenixazure

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Re: The King of Fighters XIII General Discussion Thread
« Reply #543 on: October 06, 2010, 07:08:45 AM »
I wonder if that old KOF12 Black rumor will rear its head again so they can make money off selling an expansion fo XIII and then using that to bring over to consoles. Thats the only reason I could think of them not announcing any port of KOFXIII other than not caring about the arcade market anymore.

MUSOLINI

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Re: The King of Fighters XIII General Discussion Thread
« Reply #544 on: October 06, 2010, 09:16:13 AM »
what do u mean black rumor?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

TornAparT

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Re: The King of Fighters XIII General Discussion Thread
« Reply #545 on: October 06, 2010, 09:42:41 AM »
what do u mean black rumor?

There was a rumor going around that an update to XII called KoFXII Black was coming out.  New characters/fixed glitches blah blah it never happened.

fiol

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Re: The King of Fighters XIII General Discussion Thread
« Reply #546 on: October 06, 2010, 05:52:14 PM »
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game


KOF XIII: billy, ralf, clark
KOF XII: ralf,kyo,ryo

krazykone123

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Re: The King of Fighters XIII General Discussion Thread
« Reply #547 on: October 06, 2010, 06:05:37 PM »
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too
« Last Edit: October 06, 2010, 06:23:19 PM by krazykone123 »

Diavle

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Re: The King of Fighters XIII General Discussion Thread
« Reply #548 on: October 06, 2010, 06:14:47 PM »
Great news.

XIII is an amazing effort so I'm really glad they are giving it more life. It was smart of them to wait since stuff keeps getting found, like the recent Joe infinite.

Additional characters would be :O but just fixing the balance is all I'm hoping for (without introducing additional problems, ala XII) and can then definitely see this becoming my no.1 fighter of all time.

solidshark

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Re: The King of Fighters XIII General Discussion Thread
« Reply #549 on: October 06, 2010, 07:01:01 PM »
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too

If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.
"You had guts kid; now clean them up off the pavement"
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Shiranui_ninja

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Re: The King of Fighters XIII General Discussion Thread
« Reply #550 on: October 06, 2010, 07:07:59 PM »
Is this information official? From where did Versus city take it?

krazykone123

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Re: The King of Fighters XIII General Discussion Thread
« Reply #551 on: October 06, 2010, 07:39:11 PM »
Is this information official? From where did Versus city take it?

Versus City's info is pretty legit, they get most of their information from people who have close ties to video game companies in Japan (like arcade operators), btw these are the same people that announced that KOF XIII was in production month or two before the SNKP's official announcement

Diavle

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Re: The King of Fighters XIII General Discussion Thread
« Reply #552 on: October 06, 2010, 07:47:01 PM »
If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.

True but chances are better since, it being free, its prolly just a bug fix. XII Black was supposed to be more of a XII.V iirc.
« Last Edit: October 06, 2010, 07:50:11 PM by Diavle »

MUSOLINI

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Re: The King of Fighters XIII General Discussion Thread
« Reply #553 on: October 06, 2010, 08:22:54 PM »
wow man this is some great news. i was wondering when we would get this. i hope they took notes and know wtf is all wrong with this shit. fix it and give us the greatest game ever.

besides the bugs, glitches and infinites, whats need to be done?

tone down k, make his jump D not soo fucked up. more lag on qcf+P if a follow up isnt used, also make it so that you have to chose the follow up very soon.

fix that dropkick of raiden, hopefully by decreasing the damage instead of doing unnecessary shit.

tweaking kulas qcb+K move (less safe).

less damage on lizzys dp and less safe, and less damage on her dm that jumps and does that fb thingy in the air.

these are prett much the most important things that ive seen in 13 imo. anybody else got something to add?
In the end, there can only be XIII.

http://www.youtube.com/watch?v=1p0XsEizwHA

Still mo sweet Chariots, keep on swingin'!

Shiranui_ninja

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Re: The King of Fighters XIII General Discussion Thread
« Reply #554 on: October 06, 2010, 08:58:09 PM »
Make Mai stronger!

Ok, I was joking :P

I hope to see this patch, not only for a healthy KOFXIII in arcades, I think this patch could help to SNKP image as well. Some people has totally lost their faith on that company, and they assure SNKP doesn't give a shit for KOF. I hope they were wrong.