Btw, what is this new Kain info??? I'm interested as he's a charge character I like to play as... Plus I like regular combos (I don't why though)...
It's mainly the stuff that was discovered within the 2006 to now period. Being able to not let opponents have quick roll recover when doing his ball super as they are knocked down. That really changed his game because it gives Kain the advantage in continuing his pressure. The opponent has to either JD and not miss time it. If you just block it and he's in TOP mode then it's a free guard crush for Kain. That and the ability to charge between JDs.
Some questions for Nocturnal if he doesn't mind.
1. Garou is your main game right? How long have you been playing and are you considered the best Garou US player? If not, who is?
2. I'm sure the community is small for this game, but where is the biggest area of Garou players? At NECXI, there seemed to be a good 30 or so players from the east coast playing it. Also, besides yourself, who are the top US players and world players if you know?
3. If you could change anything about the game, what would it be?
4. Do you know if Garou is big in any latin countries?
Okay I'll answer in the order:
1. I didn't really get into SNK games until 2003. I knew about the games but never decided to learn any seriously until I bumped into MOTW. If it weren't for Mame + Kaillera I would have never played it probably the way I do now. So I would say yes it's my main game but I also play other games at competitive levels. I wouldn't say I'm th best in the US. If anything I probably play it more than anyone in the US besides Giby. Though most people say I'm the best since I've won most of the offline tournaments and all. Though it doesn't really matter much when there is barely a scene for it really. I just enjoy playing it plain and simple. I'm hoping to go to Japan and play the best there to see where I stand. Win or lose I know I'll have fun playing.
2. There really isn't a set spot for it. Most of the players that do play it are spread around the US. Besides me and Giby there aren't many who touch the game in California. The exception would probably be Magician but he's been pretty busy with his new career. Also THE ANSWER played the game at one point but now he just concentrates on KOFXIII mainly. There seem to be lots of people in the EC that play it but I don't know how serious they really play it. Besides Justin, SteveH and Buktooth I dont know any other top player that even tries to play it now. I know there's a few people in Texas that play it like Omerta and a few others. I think Florida has some people also. Pretty sure NY has as few people. Michigan has a few heads too that play it. It's really hard to pin point spots where people play when there are barely any players that play it. Outside of the US there seem to be more players in general that play in France, Brazil, Korea, Mexico and of course Japan.
3. This was brought up on SRK a while back. I'll just copy and paste what I wrote on that:
-TOP mode should be tweaked slightly or just remove it from the game. They should probably just give everyone the TOP attack as an extra special move instead. All they really need to do is fix the slowdown from TOP activation and have it so the damage is equal no matter the size of the TOP bar.
-Fix the throw escape bug. It doesn't just apply to Tizoc. It's just that it hurts him more because he needs throws for damage.
-Fix the slow downs that happen in game from specials. Specials like Jenet's dive kick special cause slow down or even Kevin's TOP attack. I blame the hardware since at the time SNK was using the max potential of the Neogeo hardware. PS2/360 versions did slightly fix the slowdown issues at least.
-Breaks should probably cost meter and same for guard cancels. Though I think they are fine as they are now. I know most people wanted it more like RB2. It would help remove Kevin's corner guard crush break loop stuff. The only problem with this is that now meter building will take longer for certain characters. Some characters need their break cancel to build meter.
-Have it so when you FC (feint cancel) it creates more push back during block strings or when you combo with it.
-Remove Kevin's special cancel and Gato's stomp cancel. They wont be able to build meter as fast.
-Remove the Jenet hit stun bug.
-Remove the Rock freeze bug that happens when Freeman hits him with his counter super. It's not really a huge deal since Rock can't be hit anyways when he's stuck. It's also a situational type of thing. Chances of it happening in a match is very small.
-Remove the 0 frame unblockable super bug.
I think those modifications would at least give certain characters better match ups in the long run.
4. Like I stated before Mexico and Brazil are the main latin countries playing it for the most part. I know Brazilians for sure play it offline too not just online.