Author Topic: The King of Fighters XIII Bug/Glitches Thread | Version 1.1 is available  (Read 22345 times)

krazykone123

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Version 1.1 Update

Changes
- Hwa Jai bug is fixed
- Vice's Splash/Overkill glitches are fixed
- Ralf's NeoMax bug is fixed
- Mature's and Joe's infinites are gone
- Daimon's and Takuma's EX bugs are gone
- Raiden takes damage when his anti-air throw trades hits
- Roll HD is gone.

Unchanged
- No character balance changes
- Throw escape bug for Mai is apparently still present
- Infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present

-------------------------------------------------------------------------------------------------------------------

All reported glitches/bugs/etc will be posted here

watch here
http://mmcafe.com/nico.html

Hwa Jai
http://www.nicovideo.jp/watch/sm11514816

Vice
http://www.nicovideo.jp/watch/sm11403336

Mature
Infinite combo: QCB+P x 3 xx DP+P, P (at the apex of her hop), QCB+P x n with the fastest possible timing
http://www.nicovideo.jp/watch/sm11607759 at around 6:34

Takuma
Ex's without meter

Goro
Ex's without meter
http://www.nicovideo.jp/watch/sm11607759 at around 4:14

Ralf
Neomax bug
http://www.nicovideo.jp/watch/sm11609223

Iori
Maiden Masher bug
« Last Edit: October 08, 2010, 02:26:46 PM by krazykone123 »

Remxi

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #1 on: July 29, 2010, 08:37:59 AM »
Anyone know the specifics of what activates the Hwa Jai and Vice bugs? You can't even see the setup in the Vice vid...

krazykone123

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #2 on: July 30, 2010, 02:43:14 AM »
Anyone know the specifics of what activates the Hwa Jai and Vice bugs? You can't even see the setup in the Vice vid...

For Hwa the bug is supposed to activate when he does EX Dragon Kick>B Dragon Tail after that he just floats off screen, I'm not sure if it's corner only or not, it doesn't freeze the game either

I'm not so sure with Vice bug, someone over at Orochinagi (PenPen I think) said it involved her doing Splash while the opponent is still attacking, it's also been there since the HK loketest

KusoGaki

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #3 on: July 30, 2010, 03:16:47 PM »
Just saw this on the Tougeki page:
http://www.tougeki.com/topics?id=73

I can't read alot of itl but judging by what i can read it seems the glitches have been banned for Tougeki (I think), does not mention the Mature infinite, Goro or Takuma bug though ?

Anyone able to read it a bit more thoroughly ?

krazykone123

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #4 on: July 30, 2010, 06:57:41 PM »
Just saw this on the Tougeki page:
http://www.tougeki.com/topics?id=73

I can't read alot of itl but judging by what i can read it seems the glitches have been banned for Tougeki (I think), does not mention the Mature infinite, Goro or Takuma bug though ?

Anyone able to read it a bit more thoroughly ?

1. Hwa Jai Airborne glitch
EX Dragon Kick>B Dragon Tail, it's suggested to not drive cancel into it or do it in a HD combo, if you trigger the glitch you are disqualified

2. Vice Splash glitch
Splash can glitch the opponents sprite keeping them in falling/grounded animation, if you trigger it you are disqualified

3. Vice Overkill bug
Works the same way as Splash except it's character specific (Iori, Vice, Shen, Mature, Terry, Andy, Takuma, Ash, Mai, Maxima), if you trigger the bug you are disqualified

4. Ralf Neomax
Something involving Ralf's neomax only working on certain people while they're in the air

KusoGaki

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #5 on: July 30, 2010, 07:06:23 PM »
Thanks for that, sad to see they have to put in all these extra rules at sbo because of bugs but at least they know about them and hopefully fix them for the console version. :)

krazykone123

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #6 on: July 30, 2010, 07:15:34 PM »
Wonder if they'll add the Mature inf and the Takuma/Goro no EX thing as well, at least they're taking notice and hopefully they'll patch things somewhere down the line

krazykone123

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #7 on: July 31, 2010, 07:16:44 AM »
There has also been reports about Mai having some kind of glitch when she's thrown, I'll see if I can get some more info on this

Casker

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #8 on: August 02, 2010, 04:37:56 PM »
have you guys run into any of these bugs/glitches during casual play?
« Last Edit: August 02, 2010, 09:34:55 PM by Casker »

krazykone123

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #9 on: August 02, 2010, 08:59:09 PM »
http://www.nicovideo.jp/watch/sm11607759

Mature infinite at 6:34, Goro EX without meter at 4:14

Mazinkaiser

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #10 on: August 03, 2010, 10:06:00 AM »
Really impressive, is it hard to pull out the Mature infinite? the first loop must strike at highest point of the fallen character if i get it right and sound hard, but after that it's easy to go on? the guy achive a 99 and more hit plus stun o.o,

and goto / takuma EX without meter is kinda... SCARY, goro earthquake is "ok", but takuma ex kohken stright into the face? lulz.

SHwoKing

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #11 on: August 03, 2010, 10:37:04 AM »
With Mr Karate, only Hienshippukyaku can be done on EX version without meter.

Same for Goro, the glitch is limited to his Jiraishin.

Video of Ralf's Neomax bug : http://www.youtube.com/watch?v=m9L0xeim0F0

KusoGaki

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #12 on: August 03, 2010, 05:32:31 PM »
Is it only Mr.Karate version who has a free EX hienshippukyaku ? Or does Takuma have it too?

I'm starting to wonder whether the ex 'glitches' are intentional or not.

ShinKaigan

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #13 on: August 03, 2010, 07:52:02 PM »
Yesterday I was messing around with Goro when I got hit by an Iori combo that lead into the super. In the middle of the super I was absentmindedly mashing buttons when Goro rolled out while being hit. It left Goro safe while Iori did the full super animation on nothing. After my opponent and I were just staring at each other completely confused.

I didn't get a chance to try to recreate it or see if its an Iori/Goro specific thing but just something to look out for.

t3h mAsTarOth...!

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Re: The King of Fighters XIII Bug/Glitches Thread
« Reply #14 on: August 11, 2010, 02:47:10 PM »
hopefully snk is working on these issues... come on snk... you can't create such an awesome game and ruin it by poor programming such as these...
KOFXIII - Raiden, Billy, Mai, Karate, Kim, Ralf, Ryo, Robert

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