NormalsClose* cl.
/
/
are cancel-able. cl.
/
aren't fast enough to combo with a canceled move however.
* cl.
/
can chain into itself.
can go up to 3 times, whereas
can only be used twice, since the move itself hits for 2 hits.
* cl.
is the only move that changes if Mizuchi is actually close or not. This move hits twice and is the start to
* cl.
is a relatively slow move.
Standing* st.
/
/
are cancel-able. cl.
/
aren't fast enough to combo with a canceled move however.
* st.
is a relatively slow move.
Crouching* cr.
/
are cancel-able. cr.
is the best way to cancel a crouching move into a special.
* cr.
/
can chain into itself.
* cr.
can only be canceled with AC Tactical Step.
Jumping* The only real good air move he has so far is jumping
.
Guard Cancel Tag Attack* Pressing the
button while blocking will allow Mizuchi to do counter with A GLOWING CHEST ATTACK!!! Then he will then tag out.
ThrowNocturnal Paradise -
/
+
/
*Can be broken. Regular knockdown. In the corner, Mizuchi can combo with a Ontai (in the air
+
/
), which has to be buffered using the Tiger Knee method.
Command MovesNONE
Special Moves Seiyaku:
+
* Upon an attack with
, Mizuchi does a flashing kick similar to Rugal's
+ B/D. Mizuchi's kick doesn't go airborne though.
Kaijo:
+
/
* Mizuchi throws out a ninja star-like projectile. If the opponent gets hit by this, it expands into a big star and does multiple hits. This move allows Mizuchi to dash in and extend a combo. The only downside to this is that it can be ducked, and completely walked under by a few characters.
Rei:
+
/
* Mizuchi does a pulse attack from his chest. This move knocks down the opponent. If used in a juggle, the move makes the opponent fly farther across the screen.
Ken Imi:
+
/
* Mizuchi grabs the opponent and launches them in the air with some energy. This is his best way to juggle the opponent.
Katakenawa:
+
/
/
/
* This is the annoying move most people who've fought Mizuchi know about. It's a beam that shoots upward from the ground, and the beam can be shot from 4 different areas on the screen.
Ontai:
+
/
(in the air)
* This is similar to Mizuchi's Rei attack, but its airborne. This move can combo from Mizuchi's throw in the corner, as well as some other moves.
Desperation MovesOokami: (close)
+
/
* This super has good priority. Its the same super he does in 97/98UM. It just looks better.
Kon:
+
/
(when meter stock is at level 2)
* Mizuchi's second super is the exact same one as in 97/98UM except its not as awesome looking. This move still hits the opponent pretty much from anywhere and at any time, so its good to keep it handy. Off of
+
/
, this move can be done to combo as well.
A/D Assault* Mizuchi has no A/D Assault.
Strats and combos, once written up, can be found here:
http://dreamcancel.com/wiki/index.php?title=Mizuchi_(NGBC)