King of Fighters XIII Quick Guide

Welcome to the Dream Cancel King of Fighters XIII Quick Guide. This is an abridged version of information on the game created from the wiki.

View Notation

Movelists:
Ash Crimson
Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
Elisabeth Branctorche | Shen Woo | Duo Lon
Terry Bogard | Andy Bogard | Joe Higashi
Kim Kaphwan | Raiden | Hwa Jai
King | Mai Shiranui | Yuri Sakazaki
Ryo Sakazaki | Robert Garcia | Takuma Sakazaki
Iori Yagami | Mature | Vice
Ralf Jones | Clark Still | Leona Heidern
Athena Asamiya | Sie Kensou | Chin Gentsai
K’ | Maxima | Kula Diamond

Console Exclusive Characters
Billy Kane | Saiki | Iori (Flames) | Kyo (NESTS) | Mr. Karate

 

Movelists


Single Entry


Ash Crimson

0 Stock, No Drive Gauge
d.Bx3, d charge u + B = 151 dmg
c.C, b.B, d charge u + B = 187 dmg
j.D, c.C, b charge u + B = 190 dmg

0 Stock, 1+ Drive Gauge
j.D, c.C, b charge f + B, [DC] d charge u + B = 258 dmg


Japan Team


Kyo Kusanagi

0 Stock, No Drive Gauge
cr.B, cr.A, df+D (1), qcf+D, hcb+K = 245 dmg
j.C, cl.C, df+D (1), qcf+D, hcb+K = 330 dmg

1 Stock, No Drive Gauge
j.C, cl.C, df+D (1), qcf+D, rdp+B, rdp+BD = 363 dmg
(corner only) cl.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+AC = 364 dmg

1 Stock, 1+ Drive Gauge
(corner only) j.C, cl.C, df+D (1), qcf+D, rdp+B, (SC) air qcb~hcf+P, qcf+A, hcb+K = 510 dmg

2 Stock, No Drive Gauge
cr.Bx2, s.B, qcf+B, qcb~hcf+AC = 412 dmg


Benimaru Nikaido

0 Stock, No Drive Gauge
d.B, d.B, qcf+K, d,u+K = 172 dmg
j.D, s.D, dp+D = 226 dmg

1 Stock, No Drive Gauge
j.D, s.D, hcb,f+AC, qcb+A, qcf+K, d,u+K = 386 dmg

2 Stock, 1 Drive Gauge
cr.Bx2, qcf+K~d~u+K (2)(DC), qcb+P, qcfx2+AC = 438 dmg


Goro Daimon

0 Stock, No Drive Gauge
s.A, s.B, dp+K = 194 dmg
J.D, s.B, hcb,f + P = 262 dmg
j.D, s.C, df+C, hcb,f+P = 345 dmg

0 Stock, 1 Drive Gauge
s.A, s.B, dp+K (DC), dp+A = 298 dmg


Elisabeth Team


Elisabeth Branctorche

0 Stock, No Drive Gauge
c.B, c.A xx dp+A, dp+A, j.C
Close s.C, f+B xx dp+C, dp+A, j.C
(corner only) Close s.C, f+B xx dp+C, qcf+C, dp+A, j.C

1 Stock, 0 Drive Gauge
Close s.C, f+B xx dp+C, dp+A, j.C, qcf~hcb+P
(corner only) Close s.C, f+B xx dp+C, qcf+C, dp+A, j.C, qcf~hcb+P

1 Stock, 1 Drive Gauge
Close s.C, f+B xx dp+C, dp+A, [DC], qcf+AC, qcf+K xx qcf+C, dp+A, j.C
(corner only)Close s.C, f+B xx dp+C, dp+A, [DC], qcf+AC, qcf+C, qcf+C, dp+A, j.C


Shen Woo

0 Stock, 0 Drive Gauge
d.B, d.A, hcb,f+P = 161 dmg
s.C, f+B, qcbA.qcfA = 227 dmg
s.C, f+B, hcb,f+P = 239 dmg

0 Stock, 1+ Drive Gauge
s.C, f+B, qcbA.qcfA [DC], qcf+D, far D = 343 dmg

1 Stock, 0 Drive Gauge
s.C, f+B, qcf+AC, qcf+D, qcf+D, far D = 390 dmg

2 Stock, 1+ Drive Gauge
s.C, f+B, qcbA.qcfA [DC], qcf+D, qcfx2+AC = 523 dmg


Duo Lon

0 Stock, No Drive Gauge
s.C, qcf+Ax3, qcf+B, D = 215 dmg
s.B, f+A, qcf+Ax3, qcf+B, D = 204 dmg
d.B, d.A, d.A, qcf+Ax3, qcf+B, D = 203 dmg

0 Stock, 1+ Drive Gauge
j.D, s.C, f.A, qcb~hcf+A = 342 dmg

1 Stock, No Drive Gauge
s.C, qcf+Ax2, f+A, qcf+Ax3, qcf+B, D = 278 dmg
s.C, f+A, qcf+Ax2, f+A, qcf+Ax3, qcf+B, D = 303 dmg


Fatal Fury Team


Terry Bogard

0 Stock, No Drive Gauge
cr.B, cr.B, st.B, qcb+B = 151 dmg
j.D, d.B, d.A, d.C, qcb+A = 239 dmg
j.D, cl.C, df+C, qcb+A = 255 dmg

0 Stock, 1+ Drive Gauge
j.C, st.C(2), df+C, qcb+A, [DC] d~u+C = 341 dmg
(corner only) j.C, d.B, d.A, d.C, qcb+A, [DC] qcb+B, d~u+C = 372 dmg

1 Stock, 1+ Drive Gauge
cr.B, cr.A, cr.C, qcb+A [DC] qcb+B, d~u+AC = 376 dmg


Andy Bogard

0 Stock, No Drive Gauge
d.B, s.B, s.D, db,f+C = 198 dmg
d.Bx2, f.A, hcf+K~BD, dp+C = 231 dmg
j.D, s.C, f.A, hcf+B/D [Brake], dp+C = 312 dmg

1 Stock, No Drive Gauge
d.B, s.B, s.D, qcf~hcb+P = 313 dmg
j.D, s.C, f+A, hcf+B/D [Brake], qcf,hcb+A/C = 386 dmg
(corner only) j.D, s.C, f+A, hcf+B/D [Brake], db,f+A, db,f+AC, dp+C = 449 dmg


Joe Higashi

0 Stock, No Drive Gauge
d.B, s.A, f.B, dp+B = 189 dmg
j.D, s.C, f.B, dp+B = 272 dmg

1 Stock, No Drive Gauge
j.D, s.C, f.B, qcf,hcb+P = 362 dmg
(corner only) j.D, s.C, f.B, qcfx2+A = 411 dmg

2 Stock, 1+ Drive Gauge
j.D, s.C, f.B, hcf+B, [DC]qcfx2+AC = 521 dmg


Kim Team


Kim Kaphwan

0 Stock, No Drive Gauge
d.Bx2/3, st.B, ff+A, (air) qcb+B = 183/202 dmg
(corner only) j.C, cl.C, qcb+B, d~u+D -> d+D = 300 dmg

1 Stock, No Drive Gauge
d.Bx3, st.B, qcb+BD, ff+A, (air) qcb+D = 301 dmg

2 Stock, 0 Drive Gauge
d.Bx3, s.B, ff+A, qcb~hcf+BD = 405/459 dmg


Raiden


Hwa Jai

0 Stock, No Drive Gauge
cr.B, cr.B, st.B, df.B, dp+D = 227 dmg
(must be drunk) j.CD (counter), qcb+D, qcb+Bx3, qcf+A, dp+B = 522 dmg
(crossup) j.D, st.C, df.B, dp+D = 285 dmg
j.D, (air) qcb+B, st.C, df.B, dp+D = 334 dmg
qcb+D, st.C, df.B, dp+D = 312 dmg
(corner only) j.D, (air) dp+B, qcf+A, dp+B = 239 dmg


Women Fighters Team


King

0 Stock, No Drive Gauge
cr.B, cr.B, st.B, df+D, hcb+B, st.C = 221 dmg
j.D, cl.D, df+D, hcb+B, dp+K = 304 dmg

1 Stock, No Drive Gauge
cr.B, cr.B, st.B, df+D, qcf+BD, hcb+D = 308 dmg

1 Stock, 1 Drive Gauge
(corner only) cl.D, df+D, hcb+D, [DC] qcf+BD, qcf+B, hcb+D = 427 dmg

2 stocks, 1 Drive Gauge
(corner only) cl.D, df+D, qcf+BD, qcf+B, hcb+D {1 hit}, [DC] qcf+BD, qcf+B, hcb+D = 503 dmg

3 stocks, 1 Drive Gauge
(corner only) cl.D, df+D, hcb+D, [DC] qcf+BD, qcf+B, hcb+D, qcfx2+AC = 645 dmg


Mai Shiranui

0 Stock, No Drive Gauge
cr.B, cr.B, st.B, st.D = 153 dmg
d.B, d.A, qcb+C = 144 dmg
cr.B, cr.B, cr.A, hcf+B = 154 dmg

0 Stock, 1+ Drive Gauge
(corner only) s.C, hcf+K (2hits), [DC] air.qcb+C, qcb+C, air throw = 383 dmg

1 Stock, No Drive Gauge
s.C, Ex hcf K, Far D = 260 dmg
s.C, Ex qcb P, hcf+D = 267 dmg

1 Stock, 1+ Drive Gauge
(corner only) s.C, Ex qcb+P, qcb+C, hcf+D [2hits], [DC] qcb+C, qcb+C, qcb+C, air throw = 514 dmg


Yuri Sakazaki

0 Stock, No Drive Gauge
d.Bx2, s.B, dp+C = 168 dmg
d.B, s.B, qcb+A = 103 dmg
j.C, s.C, hcb+B = 238 dmg

1 Stock, 1+ Drive Gauge
hcb+B/D (5), (DC) qcf~hcb+K = 288 dmg
d.Bx2, s.B, dp+C (1), (DC) qcf~hcb+K = 327 dmg

1 Stock, 0 Drive Gauge
d.Bx2, s.B, dp+AC = 229 dmg


Art of Fighting Team


Ryo Sakazaki

0 Stock, No Drive Gauge
d.B, d.A, hcb+B = 131 dmg
j.D, s.D, hcb+D = 262 dmg
(corner only) j.D, s.D, f,b,f+C, qcf+A, f,b,f+A = 298 dmg

1 Stock, No Drive Gauge
j.D, s.D, f.A, qcf,hcb+P = 365 dmg

0 Stock, 1+ Drive Gauge
j.D, s.D, qcf+A, dp+C (DC), hcb+D, dp+C = 437 dmg


Robert Garcia


Takuma Sakazaki


Yagami Team


Iori Yagami

0 Stock, No Drive Gauge
d.B, s.B, f.A, qcb+B = 136 dmg
s.C, f.A, qcb+P = 154/168 dmg
d.B, d.A, f.A, dp+C = 138/151 dmg

1 Stock, No Drive Gauge
j.C, s.C, f+A, qcb+C, qcf~hcb+P = 408 dmg
d.B, s.B, f+A, qcb+C, qcf~hcb+P = 328 dmg

0 Stock, 1+ Drive Gauge
(corner only) s.C, f+A, qcb+C, dp+A (DC), qcb+D, qcb+A, dp+A/d.D = 340/352 dmg


Mature


Vice

0 Stock, No Drive Gauge
d.B, st.B, qcb+A, qcf+P = 180 dmg
j.C, st.D, f+A, qcb+C, qcf+P = 318 dmg

1 Stock, No Drive Gauge
d.B, st.B, qcb+AC, qcb+A, qcf+P = 281 dmg

1 Stock, 1+ Drive Gauge
d.B, st.B, qcb+A, qcf+P [SC] db,tk,u,d+P = 340 dmg
j.C, st.D, f+A, qcb+C [DC] qcb+AC, qcb+A, qcf+P = 451 dmg

4 Stock, 2 Drive Gauge
j.C, st.D, f+A, hcf+BD, st.D, f+A, qcb,hcf+AC = 582 dmg


Ikari Warriors Team


Ralf Jones

0 Stock, No Drive Gauge
cr.B, df+A, qcf+C, b~f+C = 216 dmg
(corner only) j.C, s.C, df+A, qcf+C, cr.C, b~f+C = 336 dmg

1 Stock, No Drive Gauge
cr.B, df+A/s.C, f+A, qcf+AC, qcf+C, b~f+C = 298/308 dmg
s.C, f+A/j.C, s.C, qcf+C, cr.C, qcb~hcf+K = 413/422 dmg

1 Stock, 1 Drive Gauge
cr.B, cr.A, b~f+A (DC), qcf+C, cr.C, qcb~hcf+K = 400 dmg
j.C, s.C, f+A, qcf+C, cr.C, b~f+C (SC), qcb~hcf+K = 498 dmg


Clark Still


Leona Heidern

0 Stock, No Drive Gauge
s.C (2) / s.D (2), f+B, air qcb+A = 174 dmg
cr.Bx2, st.B, f+B, air qcb+A = 175 dmg
(corner only) s.C (2) / s.D (2), f+B, air qcb+C, d~u+C = 222 dmg
nj.D, (air) qcb+A = 127 dmg

1 Stock, 0 Drive Gauge
cr.B, st.B, f+B, (air) qcf hcb+P = 290 dmg
st.C, f+B, air qcf,hcb+P = 310 dmg
nj.D, (air) qcf hcb+P = 279 dmg

1 Stock, 1 Drive Gauge
s.C, f+B, air qcb+C, d~u+C, [DC] b~f+D, qcf,hcb+P = 428 dmg


Psycho Soldier Team


Athena Asamiya

0 Stock, No Drive Gauge
d.B, s.A, dp+C = 187 dmg
s.C, f+B, qcb+D = 225 dmg
(corner) hcf+P, qcb+A, qcb+C, dp+C = 275 dmg

1 Stock, No Drive Gauge
s.C, f+B, qcb+BD, run s.D = 303 dmg
s.C, f+B, qcb+BD, qcb+A, dp+C = 370 dmg

0 Stock, 1+ Drive Gauge
s.C, f+B, qcb+D, (DC) qcb+K, qcb+A, dp+C = 379 dmg
hcf+C, qcb+A, qcb+C, dp+C (DC), qcf+B, f+B, qcb+D, dp+C = 407 dmg


Sie Kensou

0 Stock, No Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P, qcf+K = 224 dmg
cr.B, cr.B, qcf+P, qcf+P, qcf+K = 166 dmg
st.C, qcf+P, qcf+P, qcf+K = 185 dmg

0 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P [DC] rdp+D = 267 dmg

1 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P [DC] rdp+BD = 353 dmg
st.B>st.C, cr.B, rdp+D [DC] qcf+C, qcb,qcb+P = 384 dmg

2 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, rdp+D [DC] qcf+C, qcb,qcb+AC = 462 dmg

3 Stock, 2 Drive Gauge
st.B>st.C, st.D, qcf,qcf+AC = 558 dmg


Chin Gentsai

0 Stock, No Drive Gauge
d.B, s.A, d.B, s.A, qcb+A = 149 dmg
s.B, Quickie Punches, s.C, df+B, s.C/qcb A (so you can drink) = 209 dmg
s.C, s.C, df+B, s.C/qcb+A = 205 dmg

0 Stock, 1+ Drive Gauge
s.C, s.C, df+B, qcb+A. [DC] hcf+B, df+B(whiff)~B = 306 dmg
(corner only) s.C, s.C, df+B, qcb+A. [DC] hcf+D, df.B~B, s.C = 379 dmg


K’ Team


K’

0 Stock, No Drive Gauge
j.D, d.B, d.B, qcf+C~f+B = 199 dmg
(crossup) j.B, d.B, qcf+A~f+D, qcb+D, qcb+D (whiff), dp+A = 266 dmg
(corner only) j.C, d.B x2, qcf+A~f+B, dp+C, f+D = 294 dmg
(corner only) j.C, st.C(1), qcf+A~f+D, qcb+D, qcb+D (whiff), dp+A = 301 dmg

1 Stock, No Drive Gauge
j.C, st.C(1), f+A, qcf+AC, qcb+D, qcb+D(whiff), dp+C, f+D = 381 dmg
(corner only) j.C, st.C(1), f+A, qcf+C~f+D, j.CD, qcb+AC, dp+A = 395 dmg


Maxima

0 Stock, No Drive Gauge
j.C, d.A, df+C, qcb+A =263 dmg
j.C, st.C (1), df+C, qcb+A = 282 dmg
j.D, st.D, hcb+B, (wall-slam) qcb+P = 268 dmg

1 Stock, No Drive Gauge
j.C, d.A, df+C, qcf x2 +P = 357 dmg
j.D, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg

2 Stock, 1+ Drive Gauge
j.C, st.D, df+C, qcb+A [SC] qcfx2+AC = 638 dmg


Kula Diamond

0 Stock, No Drive Gauge
st.C, f+A, qcb+B~f+D, dp+C = 255 dmg
cr.B×2, st.B, dp+C = 192 dmg
(corner only) st.C, f+A, qcf+A, qcb+B~f+B, dp+C = 299 dmg

1 Stock, No Drive Gauge
cr.B×2, st.B, qcb+BD, dp+C = 271 dmg
(corner only) cr.B×2, st.B, qcb+BD, qcb+B~f+B, dp+C = 308 dmg

1 Stock, 1 Drive Gauge
st.C, f+A, qcb+B~f+D, dp+A (SC) qcfx2+P = 367 dmg


Console Exclusive Characters


Billy Kane

0 Stock, No Drive Gauge
s.C (3 hits), f+A = 155 dmg
d.B, d.B, s.B, f+A = 155 dmg
j.C, s.C (3 hits), dp+B, qcb+A = 262 dmg


Saiki

0 Stock, No Drive Gauge
cr.B, cr.B, qcb+B = 112 dmg
st.C, qcb+D (hold C), dp+B = 190 dmg
(corner only) st.C, qcb+D (hold D), j.4B, dp+B = 231 dmg

0 Stock, 1+ Drive Gauge
(corner only) st.C, qcb+D (hold D), j.4B, dp+B [DC] qcf+C, qcb+D (hold D), j.4B, qcf+A, dp+B = 448 dmg


Iori (Flames)

0 Stock, No Drive Gauge
cr.B, s.B, f+A, (qcb+A/C)x3 = 207/222 dmg
j.C, s.C, f+A, (qcb+C)x3 = 302 dmg

0 Stock, 1+ Drive Gauge
j.C, s.C, f+A, (qcb+C)x2 (DC) hcb+D = 342 dmg

1 Stock, No Drive Gauge
j.C, s.C, f+A, qcf~hcb+P = 359 dmg

1 Stock, 1+ Drive Gauge
j.C, s.C, f+A, qcb+AC, qcb+P, dp+C (2), (DC) qcb+Ax2, dp+C = 453 dmg


Kyo (NESTS)


Mr. Karate

0 Stock, No Drive Gauge
d.Bx2, s.B, qcf+A = 140 dmg
d.Bx2, s.B, f+A, qcf+A/C = 202 dmg
s.C, f+B, qcf+A = 222 dmg

1 Stock, No Drive Gauge
j.D, s.C, f+B, qcf~hcb+A = 436 dmg
d.B, s.B, dp+C~AB, qcf~hcb+A = 327 dmg
d.B, d.A, f+A, dp+C~AB, qcf~hcb+A = 377 dmg


Notation

A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
P = Any Punch Button
K – Any Kick Button
CD = Blowback Attack
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.
DC – Drive Cancel
SC – Super Cancel

u – up
uf – up-forward
f – forward
df – down-forward
d/cr. – down or crouching
db – down-back
b – back
ub – up-back
j. – Jump/jumping – Press and hold up-back/up/up-forward.
s. or st. – standing
cl. – close
Hyperjump – Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.
Hop – Tap up-back/up/up-forward.
Hyperhop – Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

qcf – d/df/f – Quarter circle forward
qcb – d/db/b – Quarter circle backward
hcf – b/db/d/df/f – Half circle forward
hcb – f/df/d/db/d – Half circle backward
dp – f/d/df – Dragon Punch motion
rdp – b/d/db – Reverse Dragon Punch motion
charge – b~f or d~u – Hold in one direction then shift to the designated direction
tk – d/df/f/uf – Tiger Knee Motion
hcb f – f/df/d/db/b/f – Half circle back forward motion
b~f – Hold back then press forward
d~u – Hold down then press up
db/f – press down back then forward
d/u – press down then up
d,d – press down twice
f/b/f – press forward back forward
qcb hcf – Quarter circle back half circle forward

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