Welcome to the Dream Cancel King of Fighters XIII Quick Guide. This is an abridged version of information on the game created from the wiki.
Movelists:
Ash Crimson
Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
Elisabeth Branctorche | Shen Woo | Duo Lon
Terry Bogard | Andy Bogard | Joe Higashi
Kim Kaphwan | Raiden | Hwa Jai
King | Mai Shiranui | Yuri Sakazaki
Ryo Sakazaki | Robert Garcia | Takuma Sakazaki
Iori Yagami | Mature | Vice
Ralf Jones | Clark Still | Leona Heidern
Athena Asamiya | Sie Kensou | Chin Gentsai
K’ | Maxima | Kula Diamond
Console Exclusive Characters
Billy Kane | Saiki | Iori (Flames) | Kyo (NESTS) | Mr. Karate
Movelists
Single Entry
Ash Crimson
0 Stock, No Drive Gauge
d.Bx3, d charge u + B = 151 dmg
c.C, b.B, d charge u + B = 187 dmg
j.D, c.C, b charge u + B = 190 dmg
0 Stock, 1+ Drive Gauge
j.D, c.C, b charge f + B, [DC] d charge u + B = 258 dmg
Japan Team
Kyo Kusanagi
0 Stock, No Drive Gauge
cr.B, cr.A, df+D (1), qcf+D, hcb+K = 245 dmg
j.C, cl.C, df+D (1), qcf+D, hcb+K = 330 dmg
1 Stock, No Drive Gauge
j.C, cl.C, df+D (1), qcf+D, rdp+B, rdp+BD = 363 dmg
(corner only) cl.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+AC = 364 dmg
1 Stock, 1+ Drive Gauge
(corner only) j.C, cl.C, df+D (1), qcf+D, rdp+B, (SC) air qcb~hcf+P, qcf+A, hcb+K = 510 dmg
2 Stock, No Drive Gauge
cr.Bx2, s.B, qcf+B, qcb~hcf+AC = 412 dmg
Benimaru Nikaido
0 Stock, No Drive Gauge
d.B, d.B, qcf+K, d,u+K = 172 dmg
j.D, s.D, dp+D = 226 dmg
1 Stock, No Drive Gauge
j.D, s.D, hcb,f+AC, qcb+A, qcf+K, d,u+K = 386 dmg
2 Stock, 1 Drive Gauge
cr.Bx2, qcf+K~d~u+K (2)(DC), qcb+P, qcfx2+AC = 438 dmg
Goro Daimon
0 Stock, No Drive Gauge
s.A, s.B, dp+K = 194 dmg
J.D, s.B, hcb,f + P = 262 dmg
j.D, s.C, df+C, hcb,f+P = 345 dmg
0 Stock, 1 Drive Gauge
s.A, s.B, dp+K (DC), dp+A = 298 dmg
Elisabeth Team
Elisabeth Branctorche
0 Stock, No Drive Gauge
c.B, c.A xx dp+A, dp+A, j.C
Close s.C, f+B xx dp+C, dp+A, j.C
(corner only) Close s.C, f+B xx dp+C, qcf+C, dp+A, j.C
1 Stock, 0 Drive Gauge
Close s.C, f+B xx dp+C, dp+A, j.C, qcf~hcb+P
(corner only) Close s.C, f+B xx dp+C, qcf+C, dp+A, j.C, qcf~hcb+P
1 Stock, 1 Drive Gauge
Close s.C, f+B xx dp+C, dp+A, [DC], qcf+AC, qcf+K xx qcf+C, dp+A, j.C
(corner only)Close s.C, f+B xx dp+C, dp+A, [DC], qcf+AC, qcf+C, qcf+C, dp+A, j.C
Shen Woo
0 Stock, 0 Drive Gauge
d.B, d.A, hcb,f+P = 161 dmg
s.C, f+B, qcbA.qcfA = 227 dmg
s.C, f+B, hcb,f+P = 239 dmg
0 Stock, 1+ Drive Gauge
s.C, f+B, qcbA.qcfA [DC], qcf+D, far D = 343 dmg
1 Stock, 0 Drive Gauge
s.C, f+B, qcf+AC, qcf+D, qcf+D, far D = 390 dmg
2 Stock, 1+ Drive Gauge
s.C, f+B, qcbA.qcfA [DC], qcf+D, qcfx2+AC = 523 dmg
Duo Lon
0 Stock, No Drive Gauge
s.C, qcf+Ax3, qcf+B, D = 215 dmg
s.B, f+A, qcf+Ax3, qcf+B, D = 204 dmg
d.B, d.A, d.A, qcf+Ax3, qcf+B, D = 203 dmg
0 Stock, 1+ Drive Gauge
j.D, s.C, f.A, qcb~hcf+A = 342 dmg
1 Stock, No Drive Gauge
s.C, qcf+Ax2, f+A, qcf+Ax3, qcf+B, D = 278 dmg
s.C, f+A, qcf+Ax2, f+A, qcf+Ax3, qcf+B, D = 303 dmg
Fatal Fury Team
Terry Bogard
0 Stock, No Drive Gauge
cr.B, cr.B, st.B, qcb+B = 151 dmg
j.D, d.B, d.A, d.C, qcb+A = 239 dmg
j.D, cl.C, df+C, qcb+A = 255 dmg
0 Stock, 1+ Drive Gauge
j.C, st.C(2), df+C, qcb+A, [DC] d~u+C = 341 dmg
(corner only) j.C, d.B, d.A, d.C, qcb+A, [DC] qcb+B, d~u+C = 372 dmg
1 Stock, 1+ Drive Gauge
cr.B, cr.A, cr.C, qcb+A [DC] qcb+B, d~u+AC = 376 dmg
Andy Bogard
0 Stock, No Drive Gauge
d.B, s.B, s.D, db,f+C = 198 dmg
d.Bx2, f.A, hcf+K~BD, dp+C = 231 dmg
j.D, s.C, f.A, hcf+B/D [Brake], dp+C = 312 dmg
1 Stock, No Drive Gauge
d.B, s.B, s.D, qcf~hcb+P = 313 dmg
j.D, s.C, f+A, hcf+B/D [Brake], qcf,hcb+A/C = 386 dmg
(corner only) j.D, s.C, f+A, hcf+B/D [Brake], db,f+A, db,f+AC, dp+C = 449 dmg
Joe Higashi
0 Stock, No Drive Gauge
d.B, s.A, f.B, dp+B = 189 dmg
j.D, s.C, f.B, dp+B = 272 dmg
1 Stock, No Drive Gauge
j.D, s.C, f.B, qcf,hcb+P = 362 dmg
(corner only) j.D, s.C, f.B, qcfx2+A = 411 dmg
2 Stock, 1+ Drive Gauge
j.D, s.C, f.B, hcf+B, [DC]qcfx2+AC = 521 dmg
Kim Team
Kim Kaphwan
0 Stock, No Drive Gauge
d.Bx2/3, st.B, ff+A, (air) qcb+B = 183/202 dmg
(corner only) j.C, cl.C, qcb+B, d~u+D -> d+D = 300 dmg
1 Stock, No Drive Gauge
d.Bx3, st.B, qcb+BD, ff+A, (air) qcb+D = 301 dmg
2 Stock, 0 Drive Gauge
d.Bx3, s.B, ff+A, qcb~hcf+BD = 405/459 dmg
Hwa Jai
0 Stock, No Drive Gauge
cr.B, cr.B, st.B, df.B, dp+D = 227 dmg
(must be drunk) j.CD (counter), qcb+D, qcb+Bx3, qcf+A, dp+B = 522 dmg
(crossup) j.D, st.C, df.B, dp+D = 285 dmg
j.D, (air) qcb+B, st.C, df.B, dp+D = 334 dmg
qcb+D, st.C, df.B, dp+D = 312 dmg
(corner only) j.D, (air) dp+B, qcf+A, dp+B = 239 dmg
Women Fighters Team
King
0 Stock, No Drive Gauge
cr.B, cr.B, st.B, df+D, hcb+B, st.C = 221 dmg
j.D, cl.D, df+D, hcb+B, dp+K = 304 dmg
1 Stock, No Drive Gauge
cr.B, cr.B, st.B, df+D, qcf+BD, hcb+D = 308 dmg
1 Stock, 1 Drive Gauge
(corner only) cl.D, df+D, hcb+D, [DC] qcf+BD, qcf+B, hcb+D = 427 dmg
2 stocks, 1 Drive Gauge
(corner only) cl.D, df+D, qcf+BD, qcf+B, hcb+D {1 hit}, [DC] qcf+BD, qcf+B, hcb+D = 503 dmg
3 stocks, 1 Drive Gauge
(corner only) cl.D, df+D, hcb+D, [DC] qcf+BD, qcf+B, hcb+D, qcfx2+AC = 645 dmg
Mai Shiranui
0 Stock, No Drive Gauge
cr.B, cr.B, st.B, st.D = 153 dmg
d.B, d.A, qcb+C = 144 dmg
cr.B, cr.B, cr.A, hcf+B = 154 dmg
0 Stock, 1+ Drive Gauge
(corner only) s.C, hcf+K (2hits), [DC] air.qcb+C, qcb+C, air throw = 383 dmg
1 Stock, No Drive Gauge
s.C, Ex hcf K, Far D = 260 dmg
s.C, Ex qcb P, hcf+D = 267 dmg
1 Stock, 1+ Drive Gauge
(corner only) s.C, Ex qcb+P, qcb+C, hcf+D [2hits], [DC] qcb+C, qcb+C, qcb+C, air throw = 514 dmg
Yuri Sakazaki
0 Stock, No Drive Gauge
d.Bx2, s.B, dp+C = 168 dmg
d.B, s.B, qcb+A = 103 dmg
j.C, s.C, hcb+B = 238 dmg
1 Stock, 1+ Drive Gauge
hcb+B/D (5), (DC) qcf~hcb+K = 288 dmg
d.Bx2, s.B, dp+C (1), (DC) qcf~hcb+K = 327 dmg
1 Stock, 0 Drive Gauge
d.Bx2, s.B, dp+AC = 229 dmg
Art of Fighting Team
Ryo Sakazaki
0 Stock, No Drive Gauge
d.B, d.A, hcb+B = 131 dmg
j.D, s.D, hcb+D = 262 dmg
(corner only) j.D, s.D, f,b,f+C, qcf+A, f,b,f+A = 298 dmg
1 Stock, No Drive Gauge
j.D, s.D, f.A, qcf,hcb+P = 365 dmg
0 Stock, 1+ Drive Gauge
j.D, s.D, qcf+A, dp+C (DC), hcb+D, dp+C = 437 dmg
Yagami Team
Iori Yagami
0 Stock, No Drive Gauge
d.B, s.B, f.A, qcb+B = 136 dmg
s.C, f.A, qcb+P = 154/168 dmg
d.B, d.A, f.A, dp+C = 138/151 dmg
1 Stock, No Drive Gauge
j.C, s.C, f+A, qcb+C, qcf~hcb+P = 408 dmg
d.B, s.B, f+A, qcb+C, qcf~hcb+P = 328 dmg
0 Stock, 1+ Drive Gauge
(corner only) s.C, f+A, qcb+C, dp+A (DC), qcb+D, qcb+A, dp+A/d.D = 340/352 dmg
Vice
0 Stock, No Drive Gauge
d.B, st.B, qcb+A, qcf+P = 180 dmg
j.C, st.D, f+A, qcb+C, qcf+P = 318 dmg
1 Stock, No Drive Gauge
d.B, st.B, qcb+AC, qcb+A, qcf+P = 281 dmg
1 Stock, 1+ Drive Gauge
d.B, st.B, qcb+A, qcf+P [SC] db,tk,u,d+P = 340 dmg
j.C, st.D, f+A, qcb+C [DC] qcb+AC, qcb+A, qcf+P = 451 dmg
4 Stock, 2 Drive Gauge
j.C, st.D, f+A, hcf+BD, st.D, f+A, qcb,hcf+AC = 582 dmg
Ikari Warriors Team
Ralf Jones
0 Stock, No Drive Gauge
cr.B, df+A, qcf+C, b~f+C = 216 dmg
(corner only) j.C, s.C, df+A, qcf+C, cr.C, b~f+C = 336 dmg
1 Stock, No Drive Gauge
cr.B, df+A/s.C, f+A, qcf+AC, qcf+C, b~f+C = 298/308 dmg
s.C, f+A/j.C, s.C, qcf+C, cr.C, qcb~hcf+K = 413/422 dmg
1 Stock, 1 Drive Gauge
cr.B, cr.A, b~f+A (DC), qcf+C, cr.C, qcb~hcf+K = 400 dmg
j.C, s.C, f+A, qcf+C, cr.C, b~f+C (SC), qcb~hcf+K = 498 dmg
Leona Heidern
0 Stock, No Drive Gauge
s.C (2) / s.D (2), f+B, air qcb+A = 174 dmg
cr.Bx2, st.B, f+B, air qcb+A = 175 dmg
(corner only) s.C (2) / s.D (2), f+B, air qcb+C, d~u+C = 222 dmg
nj.D, (air) qcb+A = 127 dmg
1 Stock, 0 Drive Gauge
cr.B, st.B, f+B, (air) qcf hcb+P = 290 dmg
st.C, f+B, air qcf,hcb+P = 310 dmg
nj.D, (air) qcf hcb+P = 279 dmg
1 Stock, 1 Drive Gauge
s.C, f+B, air qcb+C, d~u+C, [DC] b~f+D, qcf,hcb+P = 428 dmg
Psycho Soldier Team
Athena Asamiya
0 Stock, No Drive Gauge
d.B, s.A, dp+C = 187 dmg
s.C, f+B, qcb+D = 225 dmg
(corner) hcf+P, qcb+A, qcb+C, dp+C = 275 dmg
1 Stock, No Drive Gauge
s.C, f+B, qcb+BD, run s.D = 303 dmg
s.C, f+B, qcb+BD, qcb+A, dp+C = 370 dmg
0 Stock, 1+ Drive Gauge
s.C, f+B, qcb+D, (DC) qcb+K, qcb+A, dp+C = 379 dmg
hcf+C, qcb+A, qcb+C, dp+C (DC), qcf+B, f+B, qcb+D, dp+C = 407 dmg
Sie Kensou
0 Stock, No Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P, qcf+K = 224 dmg
cr.B, cr.B, qcf+P, qcf+P, qcf+K = 166 dmg
st.C, qcf+P, qcf+P, qcf+K = 185 dmg
0 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P [DC] rdp+D = 267 dmg
1 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, qcf+P, qcf+P [DC] rdp+BD = 353 dmg
st.B>st.C, cr.B, rdp+D [DC] qcf+C, qcb,qcb+P = 384 dmg
2 Stock, 1+ Drive Gauge
st.B>st.C, cr.B, rdp+D [DC] qcf+C, qcb,qcb+AC = 462 dmg
3 Stock, 2 Drive Gauge
st.B>st.C, st.D, qcf,qcf+AC = 558 dmg
Chin Gentsai
0 Stock, No Drive Gauge
d.B, s.A, d.B, s.A, qcb+A = 149 dmg
s.B, Quickie Punches, s.C, df+B, s.C/qcb A (so you can drink) = 209 dmg
s.C, s.C, df+B, s.C/qcb+A = 205 dmg
0 Stock, 1+ Drive Gauge
s.C, s.C, df+B, qcb+A. [DC] hcf+B, df+B(whiff)~B = 306 dmg
(corner only) s.C, s.C, df+B, qcb+A. [DC] hcf+D, df.B~B, s.C = 379 dmg
K’ Team
K’
0 Stock, No Drive Gauge
j.D, d.B, d.B, qcf+C~f+B = 199 dmg
(crossup) j.B, d.B, qcf+A~f+D, qcb+D, qcb+D (whiff), dp+A = 266 dmg
(corner only) j.C, d.B x2, qcf+A~f+B, dp+C, f+D = 294 dmg
(corner only) j.C, st.C(1), qcf+A~f+D, qcb+D, qcb+D (whiff), dp+A = 301 dmg
1 Stock, No Drive Gauge
j.C, st.C(1), f+A, qcf+AC, qcb+D, qcb+D(whiff), dp+C, f+D = 381 dmg
(corner only) j.C, st.C(1), f+A, qcf+C~f+D, j.CD, qcb+AC, dp+A = 395 dmg
Maxima
0 Stock, No Drive Gauge
j.C, d.A, df+C, qcb+A =263 dmg
j.C, st.C (1), df+C, qcb+A = 282 dmg
j.D, st.D, hcb+B, (wall-slam) qcb+P = 268 dmg
1 Stock, No Drive Gauge
j.C, d.A, df+C, qcf x2 +P = 357 dmg
j.D, st.D, df+C, qcb+AC, df+C, dp+B = 487 dmg
2 Stock, 1+ Drive Gauge
j.C, st.D, df+C, qcb+A [SC] qcfx2+AC = 638 dmg
Kula Diamond
0 Stock, No Drive Gauge
st.C, f+A, qcb+B~f+D, dp+C = 255 dmg
cr.B×2, st.B, dp+C = 192 dmg
(corner only) st.C, f+A, qcf+A, qcb+B~f+B, dp+C = 299 dmg
1 Stock, No Drive Gauge
cr.B×2, st.B, qcb+BD, dp+C = 271 dmg
(corner only) cr.B×2, st.B, qcb+BD, qcb+B~f+B, dp+C = 308 dmg
1 Stock, 1 Drive Gauge
st.C, f+A, qcb+B~f+D, dp+A (SC) qcfx2+P = 367 dmg
Console Exclusive Characters
Billy Kane
0 Stock, No Drive Gauge
s.C (3 hits), f+A = 155 dmg
d.B, d.B, s.B, f+A = 155 dmg
j.C, s.C (3 hits), dp+B, qcb+A = 262 dmg
Saiki
0 Stock, No Drive Gauge
cr.B, cr.B, qcb+B = 112 dmg
st.C, qcb+D (hold C), dp+B = 190 dmg
(corner only) st.C, qcb+D (hold D), j.4B, dp+B = 231 dmg
0 Stock, 1+ Drive Gauge
(corner only) st.C, qcb+D (hold D), j.4B, dp+B [DC] qcf+C, qcb+D (hold D), j.4B, qcf+A, dp+B = 448 dmg
Iori (Flames)
0 Stock, No Drive Gauge
cr.B, s.B, f+A, (qcb+A/C)x3 = 207/222 dmg
j.C, s.C, f+A, (qcb+C)x3 = 302 dmg
0 Stock, 1+ Drive Gauge
j.C, s.C, f+A, (qcb+C)x2 (DC) hcb+D = 342 dmg
1 Stock, No Drive Gauge
j.C, s.C, f+A, qcf~hcb+P = 359 dmg
1 Stock, 1+ Drive Gauge
j.C, s.C, f+A, qcb+AC, qcb+P, dp+C (2), (DC) qcb+Ax2, dp+C = 453 dmg
Mr. Karate
0 Stock, No Drive Gauge
d.Bx2, s.B, qcf+A = 140 dmg
d.Bx2, s.B, f+A, qcf+A/C = 202 dmg
s.C, f+B, qcf+A = 222 dmg
1 Stock, No Drive Gauge
j.D, s.C, f+B, qcf~hcb+A = 436 dmg
d.B, s.B, dp+C~AB, qcf~hcb+A = 327 dmg
d.B, d.A, f+A, dp+C~AB, qcf~hcb+A = 377 dmg
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
P = Any Punch Button
K – Any Kick Button
CD = Blowback Attack
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.
DC – Drive Cancel
SC – Super Cancel
u – up
uf – up-forward
f – forward
df – down-forward
d/cr. – down or crouching
db – down-back
b – back
ub – up-back
j. – Jump/jumping – Press and hold up-back/up/up-forward.
s. or st. – standing
cl. – close
Hyperjump – Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.
Hop – Tap up-back/up/up-forward.
Hyperhop – Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
qcf – d/df/f – Quarter circle forward
qcb – d/db/b – Quarter circle backward
hcf – b/db/d/df/f – Half circle forward
hcb – f/df/d/db/d – Half circle backward
dp – f/d/df – Dragon Punch motion
rdp – b/d/db – Reverse Dragon Punch motion
charge – b~f or d~u – Hold in one direction then shift to the designated direction
tk – d/df/f/uf – Tiger Knee Motion
hcb f – f/df/d/db/b/f – Half circle back forward motion
b~f – Hold back then press forward
d~u – Hold down then press up
db/f – press down back then forward
d/u – press down then up
d,d – press down twice
f/b/f – press forward back forward
qcb hcf – Quarter circle back half circle forward








