Welcome to the Dream Cancel King of Fighters XIII Quick Guide. This is an abridged version of information on the game created from the wiki.
Movelists:
Ash Crimson
Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
Elisabeth Branctorche | Shen Woo | Duo Lon
Terry Bogard | Andy Bogard | Joe Higashi
Kim Kaphwan | Raiden | Hwa Jai
King | Mai Shiranui | Yuri Sakazaki
Ryo Sakazaki | Robert Garcia | Takuma Sakazaki
Iori Yagami | Mature | Vice
Ralf Jones | Clark Still | Leona Heidern
Athena Asamiya | Sie Kensou | Chin Gentsai
K’ | Maxima | Kula Diamond
Console Exclusive Characters
Billy Kane | Saiki | Iori (Flames)
Movelists
Ash Crimson
Command Normals
Floreal = b + B
Floreal Retreating = b + D
Special Moves
Ventose = b~f + P
Nivose = d~u + K
Genie = qcb + A/B/C/D
Germinal Caprice = b~f + K
DM
Thermidor = qcfx2 + P
Pluviose = qcfx2 + K
Sans-Culotte = A B C D
> (while in Sans-Culotte) Germinal = qcb hcf + AC
Neomax
Fructidor = (near) hcbx2 + BD
Team Japan
Kyo Kusanagi
Command Normals
Goufu = f + B
88 Shiki = df + D
Special Moves
100-Shiki Oniyaki = dp + P
108-Shiki Yamibarai = qcf + P
101-Shiki Oborugami = rpd + K
212-Shiiki Kototsuki You = hcb + K
75-Shiki Kai = qcf + K
DM
Ura 108-Shiki Orochinagi = qcb hcf + P (ground or air)
Neomax
Ura 121-Shiki Ama-no-Murakumo = qcfx2 + AC
Benimaru Nikaido
Aerial Throw
Spinning Knee Drop = (in air) b/d/f + C
Command Normals
Jackknife Kick = f + B
Flying Drill = (in air) d+D
Special Moves
Iai-Geri = qcf + K
> Handou Sandan-Geri = d,u + K
Super Inazuma Kick = dp + K
Benimaru Lancer = qcb + P
Raijinken = qcf + P
Air Raijinken = (in air) hcb, f + P
DM
Raikouken = qcfx2 + P
Benimaru Rolling Thunder = qcbx2 + P
Neomax
Rai-Kou Ken = qcfx2 + K
Goro Daimon
Command Normals
Zujo Barai = df+C
Special Moves
Tenchi-Gaeshi = (near) hcb, f + P
Kumo-Tsukami Nage = hcf + A
Kirikabu-Gaeshi = hcf + C
Jiraishin = dp + A
Jiraishin (Feint) = dp + C
Chou Ukemi = qcb + K
Chou Oosoto-Gari = (near) dp + K
DM
Jigoku Gokuraku Otoshi = (near) hcbx2 + P
Neomax
Kyoutendouchi = qcfx2 + BD
Team Elisabeth
Elisabeth Branctorche
Command Normals
Cou de Pied Ann = f+B
Special Moves
Etincelles = qcf + P
Coup De Veine = dp + P
Reverie-Sutei = qcf + K
Reverie-prier = qcb + K
Reverie-jere = qcb + P
Mistral = (close) hcb f + P
DM
Noble Blanc = qcfx2 + P
Grand Rafale = qcf hcb + P
Neomax
Etoile Filanto = qcb hcf + BD
Shen Woo
Command Normals
Fusenkyaku = f + B
Special Moves
Geki-Ken = qcf + A/C
Gekiken (Charged) = qcf + C (hold for 2 seconds)
Gekiken Feint = During Gekiken (Charged) press K
Fuku Tora Geki = qcb + A
> Kanyuu Ryugeki = qcf + A
Tenrenken = qcf + K
Tamaken = hcb f + P
Tamaken Deflect = qcb + C
DM
Tatsu!! Gekiken! = qcfx2 + P
Bakuten = C,A,B,C
Neomax
Tensho Bakushingeki = qcf hcb + AC
Duo Lon
Command Normals
Genmu Ken = f + A
Genmu Ken Air = (in air) f + A
Genmu Kyaku = f + B
Genmu Kyaku Air = (in air) f + B
Special Moves
Hike Kyaku Zen = qcf + K
Hike Kyaku Ushiro = qcb + K
Juon Shikon = qcb + P
Suteki Juryu = qcf + P (up to 3 times)
DM
Genmu Bakko Shikon = qcb hcf + P
Neomax
Juon Ko Ha = hcbx2 + AC
Fatal Fury Team
Terry Bogard
Special Moves
Power Wave qcf + P
Burn Knuckle qcb + P
Crack Shoot qcf + K
Rising Tackle d~u + P
DM
Power Geyser qcb, hcf + P
Buster Wolf qcfx2 + K
Neomax
Tinity Geyser qcfx2 + BD
Andy Bogard
Command Normals
Hirateuchi = f + A
Special Moves
Shoryudan = dp + P
Hishoken = qcb + P
Kuuhaden = hcf + K
Break = hcf + K, BD
Zaneiken = db~f + P
DM
Choreppadan = qcb hcf + K
Gekihishoken = qcf hcb + P
Neomax
Cho Shin Soku Zaneiken = qcb hcf + AC (ground/air)
Joe Higashi
Command Normals
Step In Middle Kick = f + B
Slide = df + B
Special Moves
Hurricane Upper = hcf + P
Tiger Kick = dp + K
Thrust Kick = hcf + K
Bakuretsuken = mash P
> Bakuretsuken Finish = qcb + P
Golden Heel = qcb + K
DM
Screw Upper = qcfx2 + P
BHTK = qcf hcb + P
Neomax
Screw Staight = qcfx2 + BD
Kim Team
Kim Kaphwan
Command Normals
Nerichagi = f + B
Yopuchagi = f,f + A
Special Moves
Hangetsuzan = qcb + K
Kuchugetsuzan = qcb + K (in air)
Hishokyaku = qcf + K (in air)
Hienzan = d~u + K
> d + D (follow up to D Hienzan)
DM
Hououkyaku (Air) = qcb hcf + K (in air)
Hououkyaku = qcb hcf + K
Hououhitenkyaku = qcfx2 + K
Neomax
Rei Shiki Hououkyaku = qcb hcf + AC
Raiden
Special Moves
Poison Mist = qcb + P
Raiden Bomb = dp + P (close in air)
Head Crusher = hcf + K (close)
Giant Bomb = db~f + P
Giant Bomb Feint = db~f + P, AB
Super Dropkick = charge K
DM
Super Raiden Drop = hcfx2 + P (close)
Crazy Train = qcfx2 + P
Neomax
Raiden Bomber = qcfx2 + BD
Hwa Jai
Command Normals
Sliding = df + B
Special Moves
TNT Punch = qcf + P
> Finish qcf + P
Dragon Tail = qcb + K (ground/air)
Dragon Kick = dp + K
Air Dragon Kick = dp + K (in air)
DM
Drink Pink = qcbx2 + P
Dragon Dance = qcfx2 + K
Dragon Backbreaker = qcf hcb + P
Neomax
Final Dragon Kick = qcf hcb + BD
Women Fighters Team
King
Command Normals
Slide Kick = df + D
Special Moves
Trap Shot = dp + K
Venom Strike = qcf + K
Air Venom Strike = qcf + K (in air)
Tornado Kick ‘95 = hcb + K
DM
Double Strike = qcfx2 + K
Surprise Rose = qcfx2 + P
Neomax
Venom Shot = qcbx2 + BD
Mai Shiranui
Aerial Throw
Yura = b/d/f + C (close in air)
Command Normals
Wall Jump = press uf when near the wall in the air
Ukihane = d + B (in air)
Special Moves
Kachousen = qcf + P
Ryuuenbu = qcb + P
Hissatsu Shinobi Baichi = hcf + K
Musasabi No Mai = d~u + P
Musasabi No Mai (Air) = qcb + P (in air)
DM
Chou Hissatsu Shinobi Baichi = qcb hcf + K (air or ground)
Neomax
Kunoichi no Mai = qcf hcb + AC (air or ground)
Yuri Sakazaki
Aerial Throw
Tsubame Otoshi = b/d/f + C (in air)
Command Normals
Yuri Raijin Kyaku = df + B (in air)
Tsubame Tsubasa f + A
Special Moves
Saiha = qcb + P
Yuri Chou Upper = dp + P
Raiouken = qcf + K
Raiouken Air = qcf + K (in air)
Ko Ou Ken = qcf + P
Hyakuretsu Binta = hcb + K
Houyoku = dp + K
> Nage (P)
> Yuri Raijin Kyaku = (K)
> Dageki = (AC)
> Raiouken Air = qcf + K
DM
Haoh Shou Kou Ken = f hcf + P
Hien Hou’ou Kyaku = qcf hcb + K
Neomax
Haoh Raiouken = qcbx2 + AC (ground or air)
Art of Fighting Team
Ryo Sakazaki
Command Normals
Hyochuwari = f + A
Jodanuke = f + B
Gedanuke = df + B
Special Moves
Kohken = qcf + P
Koho = dp + P
Hienshippukyaku = hcb + K
Zanretsuken = f,b,f + P
DM
Ryukohranbu = qcf hcb + P
Haohshokohken = f,hcf + P
Neomax
Tenchihahoken = qcfx2 + AC
Robert Garcia
Command Normals
Upper = f + A
Low Kick = f + B
Ushirogeri = B + D (in air)
Triangle Jump (Ushirogeri) = B + D (near wall)
Special Moves
Ryugekiken = qcf + P
Ryuga = dp + P
Hienshippukyaku = db~f + K
Hienryujinkyaku = qcb + K (in air)
Geneikyaku = f,b,f + K
Ryuren Geneikyaku = hcf + K
DM
Ryukohranbu = qcf hcb + P
Haohshokoken = f,hcf + P
Neomax
Hienshippuryujinkyaku = qcb hcf + BD (ground or air)
Takuma Sakazaki
Command Normals
Ashitou Kyaku = f + B
Special Moves
Ko Ou Ken = qcf + P
Kyoukugen Ko Ou = qcf + K
Zanretsuken = f,b,f + P
Hienshippukyaku = db~f + K
Kyokugen Houken = hcb + K
DM
Haohshikouken = f hcf + P
Ryukko Ranbu = qcf hcb + P
Neomax
Built Upper = qcfx2 + AC
Yagami Team
Iori Yagami
Command Normals
Yumebiki = f + A,A
Yuri Ori = b + B (in air)
Kui = df + C
Special Moves
Nueuchi = dp + P
Shogetsu = qcb + P
Akegarasu = qcb + K
Tsuchitsubaki = hcf + P (close)
DM
Maiden Masher = qcf hcb + P
Neomax
Yatagarasu = qcfx2 + BD
Mature
Special Moves
Despair = dp + P
> Tsuika = P
Metal Massacre = qcb + K
Death Row = qcb + P (up to 3 times)
Ebony Tears = qcf hcb + P
DM
Nocturnal Lights = qcfx2 + P
Heaven’s Gate = qcb hcf + K
Neomax
Awakening Blood = qcb hcf + AC
Vice
Command Normals
Dokken = f + A
Special Moves
Deicide = hcf + K
Gore Fest = hcb f + P
Splash = dp + P
Mayhem = qcb + P
> Splash = qcf + P
DM
Negative Gain = hcbx2 + K
Overkill = db, tk, u, d + P (in air)
Neomax
Awakening Blood = qcb hcf + AC
Ikari Warriors Team
Ralf Jones
Command Normals
Jet Uppercut = df + A
Special Moves
Vulcan Punch = mash P
Burning Hammer = qcf + P
Explosive Punch = qcb + P
Gatling Attack = b~f + P
Blitzkrieg Punch = qcf + P (in air)
DM
Galactica Phantom = qcfx2 + P
Bareback Vulcan = qcb hcf + K
Neomax
Jet Vulcan = hcbx2 + AC
Clark Still
Aerial Throw
Death Lake Drive = b/d/f + C/D (in air)
Command Normals
Jet Uppercut = df + A
Step = f + BD
Special Moves
Super Argentine Backbreaker = hcf + K
> Flashing Elbow = qcf + P
Vulcan Punch = mash P
Gatling Attack = b~f + P
> Death Lake Drive = dp + P
DM
Ultra Argentine Backbreaker = hcbx2 + P
Neomax
Ultra Clark Buster = hcbx2 + BD
Leona Heidern
Command Normals
Strike Arch = f + B
Special Moves
Moon Slasher = d~u + P
Baltic Launcher = b~f + P
Earring Bakuden = qcb + K
Grand Sabre = b~f + K
X-Calibur = qcb + P (in air)
DM
V-Slasher = qcf hcb + P
Slash Saber = qcb hcf + K
Neomax
Leona Blade = qcb hcf + AC
Psycho Soldier Team
Athena Asamiya
Command Normals
Phoenix Bomb = f + B
Phoenix Bomb Air = f + B (in air)
Special Moves
Psycho Ball = qcb + P
Psycho Sword = dp + P
Psycho Reflector = qcb + K
Phoenix Arrow = qcb + K (in air)
Psycho Teleport = qcf + K
Super Psychic Throw = hcf + P
DM
Shining Crystal Bit = hcbx2 + P (ground or air)
Neomax
Psycho Medley 13 = hcb f + AC
Sie Kensou
Command Normals
Backflip Feint = B + D
Special Moves
Chokyudan = qcb + P
Ryuutouda = qcf + P
> Ryutetsushou = qcf + P
>> Hasei Shitsukuu Zanryuu = qcf + K
Ryubokko = dp + P, mash P
Ryugakusai = rdp + K
Ryusogeki = qcb + P (in air)
Sikuzanryukyaku = qcf + K
DM
Super Chokyudan = qcbx2 + P
Super Punch Drill = qcf hcb + P
Neomax
Seigan Senki Hakkei = qcfx2 + AC
Chin Gentsai
Command Normals
Uronkochu = df + D
Kamae = Far D (hold)
Nikiyaku = df + B,B
Special Moves
Chokaroh = d,d + K
> Standing A (Press A during Chokaroh)
> Nikiyaku (Press B during Chokaroh)
> Getsugasosho aka Quickie Punch (Press C during Chokaroh)
> Far D (Press D during Chokaroh)
> Chou Karou (Kaijou) = BD
Zanbantetsu = d,d + P
> Getsugasosho (Press A/C during Zanbantetsu)
Suiho = qcb + P
Ryu Sogeki = qcb + K
Drink = rdp + P
Kaitenteki Kutotsuken = hcf + K
DM
Tohkuhitenhoh = qcf x2 + P
Tetsuzankou = (Drunk) qcb~hcf + P
Neomax
Suisou Gouran Enbu = qcfx2 + BD (ground or air)
K’ Team
K’
Command Normals
One Inch Punch = f + A
Special Moves
Eins Trigger = qcf + P
> Second Shot = f + B
> Second Shell = f + D
> Blackout = b + K
Blackout = qcf + K
Minute Spike = qcb + K
Air Variant = qcb + K (in air)
> Narrow Spike = qcb + K
Crow Bites = dp + P
> Crow Bites Plus = f + K (C version only)
DM
Heat Drive = qcfx2 + P (hold button to delay)
Chain Drive = qcf hcb + P
Neomax
Hyper Chain Drive = hcbx2 + AC
Maxima
Command Normals
M9 Missile = df + C
Special Moves
M4 Vapor Cannon = qcb + P
M4 Air Vapor Cannon = qcb + P (air)
M19 Blitz Cannon = dp + K
Maxima Press = hcb + K
> Press Plus = qcb + P
DM
Double Vapor Cannon = qcfx2 + P
Neomax
Maxima Laser = hcbx2 + AC
Kula Diamond
Command Normals
One Inch Punch = f + A
Slider Shoot = df + B
Special Moves
Crow Bites = dp + P
Diamond Breath = qcf + P
Counter Shell = qcb + P
Ray Spin = qcb + K
> f + B (Standing)
> f + D (Sitting)
DM
Diamond Edge = qcf x2 + P
Freeze Execution = hcb x2 + P
Neomax
Neo Freeze Execution = hcb x2 + BD
Console Exclusives
Billy Kane
Special Moves
Sansetsu Kon Chuudan Uchi = hcf + P
> (C/EX version only) = qcf + P
Senpuu Kon = mash P
Suzume Otoshi = qcb + P
Kyoushuu Hishou Kon = dp + K
DM
Chou Kaen Senpuu Kon = qcf hcb + P
Neomax
Dai Guren Rasen Kon = qcfx2 + AC
Saiki
Special Moves
Kiyoko-no-Tsuki = qcf + P
Hanetsurube-no-Nata = dp + K
> (D/EX only) hold A/B/C/D
Hiori-no-Kusabi = qcb + K
> (D/EX only) hold A/B/C/D
Shichiri-Gake = d,d + A/D/C/B
DM
Washiba Otoshi = qcfx2 + K (in air)
Yami Otoshi = (in air) qcfx2 + K
Tokoyami-no-Fune = qcfx2 + P
Kyoryuu-no-Ori = (near) hcbx2 + P
Neomax
Kasumi = qcb hcf + AC
Iori Yagami (Flames)
Special Moves
100-Shiki Oniyaki = dp + P
212-Shiki Kototsuki In = hcb + K
217-Shiki Aoibana = qcb + P (up to 3 times)
Kuzukaze = (near) hcb f + P
108-Shiki Yamibarai = qcf + P
DM
Kin 1211-Shiki Yaotome = qcf hcb + P
> Ura 316-Shiki Saiki = qcfx4 + P
Ura 1207-Shiki Yamisogi = qcfx2 + P
Neomax
Ura 1029-Shiki Homurahotogi = qcb hcf + AC
Attack and Movement Notations
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
CD = Blowback Attack
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.
u -up
uf – up-forward
f – forward
df – down-forward
d – down
db – down-back
b – back
ub – up-back
j. – Jump/jumping – Press and hold up-back/up/up-forward.
Hyperjump – Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.
Hop – Tap up-back/up/up-forward.
Hyperhop – Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
qcf – d/df/f – Quarter circle forward
qcb – d/db/b – Quarter circle backward
hcf – b/db/d/df/f – Half circle forward
hcb – f/df/d/db/d – Half circle backward
dp – f/d/df – Dragon Punch motion
rdp – b/d/db – Reverse Dragon Punch motion
charge – b~f or d~u – Hold in one direction then shift to the designated direction
tk – d/df/f/uf – Tiger Knee Motion
hcb f – f/df/d/db/b/f – Half circle back forward motion
b~f – Hold back then press forward
d~u – Hold down then press up
db/f – press down back then forward
d/u – press down then up
d,d – press down twice
f/b/f – press forward back forward
qcb hcf – Quarter circle back half circle forward








