King of Fighters XIII Quick Guide

Welcome to the Dream Cancel King of Fighters XIII Quick Guide. This is an abridged version of information on the game created from the wiki.

View Notation

Movelists:
Ash Crimson
Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
Elisabeth Branctorche | Shen Woo | Duo Lon
Terry Bogard | Andy Bogard | Joe Higashi
Kim Kaphwan | Raiden | Hwa Jai
King | Mai Shiranui | Yuri Sakazaki
Ryo Sakazaki | Robert Garcia | Takuma Sakazaki
Iori Yagami | Mature | Vice
Ralf Jones | Clark Still | Leona Heidern
Athena Asamiya | Sie Kensou | Chin Gentsai
K’ | Maxima | Kula Diamond

Console Exclusive Characters
Billy Kane | Saiki | Iori (Flames)

 

Movelists

Ash Crimson
Command Normals
Floreal = b + B
Floreal Retreating = b + D

Special Moves
Ventose = b~f + P
Nivose = d~u + K
Genie = qcb + A/B/C/D
Germinal Caprice = b~f + K

DM
Thermidor = qcfx2 + P
Pluviose = qcfx2 + K
Sans-Culotte = A B C D
> (while in Sans-Culotte) Germinal = qcb hcf + AC

Neomax
Fructidor = (near) hcbx2 + BD


Team Japan
Kyo Kusanagi
Command Normals
Goufu = f + B
88 Shiki = df + D

Special Moves
100-Shiki Oniyaki = dp + P
108-Shiki Yamibarai = qcf + P
101-Shiki Oborugami = rpd + K
212-Shiiki Kototsuki You = hcb + K
75-Shiki Kai = qcf + K

DM
Ura 108-Shiki Orochinagi = qcb hcf + P (ground or air)

Neomax
Ura 121-Shiki Ama-no-Murakumo = qcfx2 + AC


Benimaru Nikaido
Aerial Throw
Spinning Knee Drop = (in air) b/d/f + C

Command Normals
Jackknife Kick = f + B
Flying Drill = (in air) d+D

Special Moves
Iai-Geri = qcf + K
> Handou Sandan-Geri = d,u + K
Super Inazuma Kick = dp + K
Benimaru Lancer = qcb + P
Raijinken = qcf + P
Air Raijinken = (in air) hcb, f + P

DM
Raikouken = qcfx2 + P
Benimaru Rolling Thunder = qcbx2 + P

Neomax
Rai-Kou Ken = qcfx2 + K


Goro Daimon
Command Normals
Zujo Barai = df+C

Special Moves
Tenchi-Gaeshi = (near) hcb, f + P
Kumo-Tsukami Nage = hcf + A
Kirikabu-Gaeshi = hcf + C
Jiraishin = dp + A
Jiraishin (Feint) = dp + C
Chou Ukemi = qcb + K
Chou Oosoto-Gari = (near) dp + K

DM
Jigoku Gokuraku Otoshi = (near) hcbx2 + P

Neomax
Kyoutendouchi = qcfx2 + BD


Team Elisabeth
Elisabeth Branctorche
Command Normals

Cou de Pied Ann = f+B

Special Moves
Etincelles = qcf + P
Coup De Veine = dp + P
Reverie-Sutei = qcf + K
Reverie-prier = qcb + K
Reverie-jere = qcb + P
Mistral = (close) hcb f + P

DM
Noble Blanc = qcfx2 + P
Grand Rafale = qcf hcb + P

Neomax
Etoile Filanto = qcb hcf + BD


Shen Woo
Command Normals

Fusenkyaku = f + B

Special Moves
Geki-Ken = qcf + A/C
Gekiken (Charged) = qcf + C (hold for 2 seconds)
Gekiken Feint = During Gekiken (Charged) press K
Fuku Tora Geki = qcb + A
> Kanyuu Ryugeki = qcf + A
Tenrenken = qcf + K
Tamaken = hcb f + P
Tamaken Deflect = qcb + C

DM
Tatsu!! Gekiken! = qcfx2 + P
Bakuten = C,A,B,C

Neomax
Tensho Bakushingeki = qcf hcb + AC


Duo Lon
Command Normals

Genmu Ken = f + A
Genmu Ken Air = (in air) f + A
Genmu Kyaku = f + B
Genmu Kyaku Air = (in air) f + B

Special Moves
Hike Kyaku Zen = qcf + K
Hike Kyaku Ushiro = qcb + K
Juon Shikon = qcb + P
Suteki Juryu = qcf + P (up to 3 times)

DM
Genmu Bakko Shikon = qcb hcf + P

Neomax
Juon Ko Ha = hcbx2 + AC


Fatal Fury Team
Terry Bogard
Special Moves

Power Wave qcf + P
Burn Knuckle qcb + P
Crack Shoot qcf + K
Rising Tackle d~u + P

DM
Power Geyser qcb, hcf + P
Buster Wolf qcfx2 + K

Neomax
Tinity Geyser qcfx2 + BD


Andy Bogard
Command Normals

Hirateuchi = f + A

Special Moves
Shoryudan = dp + P
Hishoken = qcb + P
Kuuhaden = hcf + K
Break = hcf + K, BD
Zaneiken = db~f + P

DM
Choreppadan = qcb hcf + K
Gekihishoken = qcf hcb + P

Neomax
Cho Shin Soku Zaneiken = qcb hcf + AC (ground/air)


Joe Higashi
Command Normals

Step In Middle Kick = f + B
Slide = df + B

Special Moves
Hurricane Upper = hcf + P
Tiger Kick = dp + K
Thrust Kick = hcf + K
Bakuretsuken = mash P
> Bakuretsuken Finish = qcb + P
Golden Heel = qcb + K

DM
Screw Upper = qcfx2 + P
BHTK = qcf hcb + P

Neomax
Screw Staight = qcfx2 + BD


Kim Team
Kim Kaphwan
Command Normals

Nerichagi = f + B
Yopuchagi = f,f + A

Special Moves
Hangetsuzan = qcb + K
Kuchugetsuzan = qcb + K (in air)
Hishokyaku = qcf + K (in air)
Hienzan = d~u + K
> d + D (follow up to D Hienzan)

DM
Hououkyaku (Air) = qcb hcf + K (in air)
Hououkyaku = qcb hcf + K
Hououhitenkyaku = qcfx2 + K

Neomax
Rei Shiki Hououkyaku = qcb hcf + AC


Raiden
Special Moves

Poison Mist = qcb + P
Raiden Bomb = dp + P (close in air)
Head Crusher = hcf + K (close)
Giant Bomb = db~f + P
Giant Bomb Feint = db~f + P, AB
Super Dropkick = charge K

DM
Super Raiden Drop = hcfx2 + P (close)
Crazy Train = qcfx2 + P

Neomax
Raiden Bomber = qcfx2 + BD


Hwa Jai
Command Normals

Sliding = df + B

Special Moves
TNT Punch = qcf + P
> Finish qcf + P
Dragon Tail = qcb + K (ground/air)
Dragon Kick = dp + K
Air Dragon Kick = dp + K (in air)

DM
Drink Pink = qcbx2 + P
Dragon Dance = qcfx2 + K
Dragon Backbreaker = qcf hcb + P

Neomax
Final Dragon Kick = qcf hcb + BD


Women Fighters Team
King
Command Normals

Slide Kick = df + D

Special Moves
Trap Shot = dp + K
Venom Strike = qcf + K
Air Venom Strike = qcf + K (in air)
Tornado Kick ‘95 = hcb + K

DM
Double Strike = qcfx2 + K
Surprise Rose = qcfx2 + P

Neomax
Venom Shot = qcbx2 + BD


Mai Shiranui
Aerial Throw

Yura = b/d/f + C (close in air)

Command Normals
Wall Jump = press uf when near the wall in the air
Ukihane = d + B (in air)

Special Moves
Kachousen = qcf + P
Ryuuenbu = qcb + P
Hissatsu Shinobi Baichi = hcf + K
Musasabi No Mai = d~u + P
Musasabi No Mai (Air) = qcb + P (in air)

DM
Chou Hissatsu Shinobi Baichi = qcb hcf + K (air or ground)

Neomax
Kunoichi no Mai = qcf hcb + AC (air or ground)


Yuri Sakazaki
Aerial Throw

Tsubame Otoshi = b/d/f + C (in air)

Command Normals
Yuri Raijin Kyaku = df + B (in air)
Tsubame Tsubasa f + A

Special Moves
Saiha = qcb + P
Yuri Chou Upper = dp + P
Raiouken = qcf + K
Raiouken Air = qcf + K (in air)
Ko Ou Ken = qcf + P
Hyakuretsu Binta = hcb + K
Houyoku = dp + K
> Nage (P)
> Yuri Raijin Kyaku = (K)
> Dageki = (AC)
> Raiouken Air = qcf + K

DM
Haoh Shou Kou Ken = f hcf + P
Hien Hou’ou Kyaku = qcf hcb + K

Neomax
Haoh Raiouken = qcbx2 + AC (ground or air)


Art of Fighting Team
Ryo Sakazaki
Command Normals

Hyochuwari = f + A
Jodanuke = f + B
Gedanuke = df + B

Special Moves
Kohken = qcf + P
Koho = dp + P
Hienshippukyaku = hcb + K
Zanretsuken = f,b,f + P

DM
Ryukohranbu = qcf hcb + P
Haohshokohken = f,hcf + P

Neomax
Tenchihahoken = qcfx2 + AC


Robert Garcia
Command Normals

Upper = f + A
Low Kick = f + B
Ushirogeri = B + D (in air)
Triangle Jump (Ushirogeri) = B + D (near wall)

Special Moves
Ryugekiken = qcf + P
Ryuga = dp + P
Hienshippukyaku = db~f + K
Hienryujinkyaku = qcb + K (in air)
Geneikyaku = f,b,f + K
Ryuren Geneikyaku = hcf + K

DM
Ryukohranbu = qcf hcb + P
Haohshokoken = f,hcf + P

Neomax
Hienshippuryujinkyaku = qcb hcf + BD (ground or air)


Takuma Sakazaki
Command Normals

Ashitou Kyaku = f + B

Special Moves
Ko Ou Ken = qcf + P
Kyoukugen Ko Ou = qcf + K
Zanretsuken = f,b,f + P
Hienshippukyaku = db~f + K
Kyokugen Houken = hcb + K

DM
Haohshikouken = f hcf + P
Ryukko Ranbu = qcf hcb + P

Neomax
Built Upper = qcfx2 + AC


Yagami Team
Iori Yagami
Command Normals

Yumebiki = f + A,A
Yuri Ori = b + B (in air)
Kui = df + C

Special Moves
Nueuchi = dp + P
Shogetsu = qcb + P
Akegarasu = qcb + K
Tsuchitsubaki = hcf + P (close)

DM
Maiden Masher = qcf hcb + P

Neomax
Yatagarasu = qcfx2 + BD


Mature
Special Moves

Despair = dp + P
> Tsuika = P
Metal Massacre = qcb + K
Death Row = qcb + P (up to 3 times)
Ebony Tears = qcf hcb + P

DM
Nocturnal Lights = qcfx2 + P
Heaven’s Gate = qcb hcf + K

Neomax
Awakening Blood = qcb hcf + AC


Vice
Command Normals

Dokken = f + A

Special Moves
Deicide = hcf + K
Gore Fest = hcb f + P
Splash = dp + P
Mayhem = qcb + P
> Splash = qcf + P

DM
Negative Gain = hcbx2 + K
Overkill = db, tk, u, d + P (in air)

Neomax
Awakening Blood = qcb hcf + AC


Ikari Warriors Team
Ralf Jones
Command Normals

Jet Uppercut = df + A

Special Moves
Vulcan Punch = mash P
Burning Hammer = qcf + P
Explosive Punch = qcb + P
Gatling Attack = b~f + P
Blitzkrieg Punch = qcf + P (in air)

DM
Galactica Phantom = qcfx2 + P
Bareback Vulcan = qcb hcf + K

Neomax
Jet Vulcan = hcbx2 + AC


Clark Still
Aerial Throw

Death Lake Drive = b/d/f + C/D (in air)

Command Normals
Jet Uppercut = df + A
Step = f + BD

Special Moves
Super Argentine Backbreaker = hcf + K
> Flashing Elbow = qcf + P
Vulcan Punch = mash P
Gatling Attack = b~f + P
> Death Lake Drive = dp + P

DM
Ultra Argentine Backbreaker = hcbx2 + P

Neomax
Ultra Clark Buster = hcbx2 + BD


Leona Heidern
Command Normals

Strike Arch = f + B

Special Moves
Moon Slasher = d~u + P
Baltic Launcher = b~f + P
Earring Bakuden = qcb + K
Grand Sabre = b~f + K
X-Calibur = qcb + P (in air)

DM
V-Slasher = qcf hcb + P
Slash Saber = qcb hcf + K

Neomax
Leona Blade = qcb hcf + AC


Psycho Soldier Team
Athena Asamiya
Command Normals

Phoenix Bomb = f + B
Phoenix Bomb Air = f + B (in air)

Special Moves
Psycho Ball = qcb + P
Psycho Sword = dp + P
Psycho Reflector = qcb + K
Phoenix Arrow = qcb + K (in air)
Psycho Teleport = qcf + K
Super Psychic Throw = hcf + P

DM
Shining Crystal Bit = hcbx2 + P (ground or air)

Neomax
Psycho Medley 13 = hcb f + AC


Sie Kensou
Command Normals

Backflip Feint = B + D

Special Moves
Chokyudan = qcb + P
Ryuutouda = qcf + P
> Ryutetsushou = qcf + P
>> Hasei Shitsukuu Zanryuu = qcf + K
Ryubokko = dp + P, mash P
Ryugakusai = rdp + K
Ryusogeki = qcb + P (in air)
Sikuzanryukyaku = qcf + K

DM
Super Chokyudan = qcbx2 + P
Super Punch Drill = qcf hcb + P

Neomax
Seigan Senki Hakkei = qcfx2 + AC


Chin Gentsai
Command Normals

Uronkochu = df + D
Kamae = Far D (hold)
Nikiyaku = df + B,B

Special Moves
Chokaroh = d,d + K
> Standing A (Press A during Chokaroh)
> Nikiyaku (Press B during Chokaroh)
> Getsugasosho aka Quickie Punch (Press C during Chokaroh)
> Far D (Press D during Chokaroh)
> Chou Karou (Kaijou) = BD
Zanbantetsu = d,d + P
> Getsugasosho (Press A/C during Zanbantetsu)
Suiho = qcb + P
Ryu Sogeki = qcb + K
Drink = rdp + P
Kaitenteki Kutotsuken = hcf + K

DM
Tohkuhitenhoh = qcf x2 + P
Tetsuzankou = (Drunk) qcb~hcf + P

Neomax
Suisou Gouran Enbu = qcfx2 + BD (ground or air)


K’ Team
K’
Command Normals

One Inch Punch = f + A

Special Moves
Eins Trigger = qcf + P
> Second Shot = f + B
> Second Shell = f + D
> Blackout = b + K
Blackout = qcf + K
Minute Spike = qcb + K
Air Variant = qcb + K (in air)
> Narrow Spike = qcb + K
Crow Bites = dp + P
> Crow Bites Plus = f + K (C version only)

DM
Heat Drive = qcfx2 + P (hold button to delay)
Chain Drive = qcf hcb + P

Neomax
Hyper Chain Drive = hcbx2 + AC


Maxima
Command Normals

M9 Missile = df + C

Special Moves
M4 Vapor Cannon = qcb + P
M4 Air Vapor Cannon = qcb + P (air)
M19 Blitz Cannon = dp + K
Maxima Press = hcb + K
> Press Plus = qcb + P

DM
Double Vapor Cannon = qcfx2 + P

Neomax
Maxima Laser = hcbx2 + AC


Kula Diamond
Command Normals

One Inch Punch = f + A
Slider Shoot = df + B

Special Moves
Crow Bites = dp + P
Diamond Breath = qcf + P
Counter Shell = qcb + P
Ray Spin = qcb + K
> f + B (Standing)
> f + D (Sitting)

DM
Diamond Edge = qcf x2 + P
Freeze Execution = hcb x2 + P

Neomax
Neo Freeze Execution = hcb x2 + BD


Console Exclusives
Billy Kane
Special Moves

Sansetsu Kon Chuudan Uchi = hcf + P
> (C/EX version only) = qcf + P
Senpuu Kon = mash P
Suzume Otoshi = qcb + P
Kyoushuu Hishou Kon = dp + K

DM
Chou Kaen Senpuu Kon = qcf hcb + P

Neomax
Dai Guren Rasen Kon = qcfx2 + AC


Saiki
Special Moves
Kiyoko-no-Tsuki = qcf + P
Hanetsurube-no-Nata = dp + K
> (D/EX only) hold A/B/C/D
Hiori-no-Kusabi = qcb + K
> (D/EX only) hold A/B/C/D
Shichiri-Gake = d,d + A/D/C/B

DM
Washiba Otoshi = qcfx2 + K (in air)
Yami Otoshi = (in air) qcfx2 + K
Tokoyami-no-Fune = qcfx2 + P
Kyoryuu-no-Ori = (near) hcbx2 + P

Neomax
Kasumi = qcb hcf + AC


Iori Yagami (Flames)
Special Moves
100-Shiki Oniyaki = dp + P
212-Shiki Kototsuki In = hcb + K
217-Shiki Aoibana = qcb + P (up to 3 times)
Kuzukaze = (near) hcb f + P
108-Shiki Yamibarai = qcf + P

DM
Kin 1211-Shiki Yaotome = qcf hcb + P
> Ura 316-Shiki Saiki = qcfx4 + P
Ura 1207-Shiki Yamisogi = qcfx2 + P

Neomax
Ura 1029-Shiki Homurahotogi = qcb hcf + AC


Attack and Movement Notations


A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
CD = Blowback Attack
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.

u -up
uf – up-forward
f – forward
df – down-forward
d – down
db – down-back
b – back
ub – up-back
j. – Jump/jumping – Press and hold up-back/up/up-forward.
Hyperjump – Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.
Hop – Tap up-back/up/up-forward.
Hyperhop – Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

qcf – d/df/f – Quarter circle forward
qcb – d/db/b – Quarter circle backward
hcf – b/db/d/df/f – Half circle forward
hcb – f/df/d/db/d – Half circle backward
dp – f/d/df – Dragon Punch motion
rdp – b/d/db – Reverse Dragon Punch motion
charge – b~f or d~u – Hold in one direction then shift to the designated direction
tk – d/df/f/uf – Tiger Knee Motion
hcb f – f/df/d/db/b/f – Half circle back forward motion
b~f – Hold back then press forward
d~u – Hold down then press up
db/f – press down back then forward
d/u – press down then up
d,d – press down twice
f/b/f – press forward back forward
qcb hcf – Quarter circle back half circle forward