Guard Cancel: KC’s NOTOR1OUS | Missouri

Guard Cancel is an interview series profiling KOF community members and players. The goal is to get to know the people behind the tags. Guard Cancel will be published every Monday. If you’d like to be featured, email [email protected] or PM me in the forum.

1. How long have you played KOF? Which KOF was your first? Which is your favorite?
I’ve only recently started playing KoF competitively with KoF XIII, before then i stuck mainly to kof 98 and 02. I’d have to say i definitely enjoy XIII the most so far.

2. Why KOF over all of the other fighters?
I made KoF my main game after XIII got released, i honestly don’t know why i wanted to play it so heavily. I just really enjoyed the art style and fast paceness of the game. i really wanted to get into 12 but we all know how that went. I think what i like most about XIII was the overall fairness of play as opposed to the capcom fighters i was accustomed to.

3. Are you a tournament player? If so, list your tournament rankings.
I am a tournament player. I got 9th at Final Round in 2012, 13th at Ufgt in 2013, top 32 at ufgt 2014, and probably last at EvO lol. The decline is disheartening haha.

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Bring Huevo To Chile Fundraiser Stream By Team Chaos

Watch live video from ItzROMANCE on
Starts around 4 or 5pm Pacific/6-7pm Central

Donate Here:

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Help Huevo Go To Chile!

Send Huevo To Chile!!!




Another great effort to unite the KOF community is happening as we speak.

This time we have the Chilean community trying to get Huevo, one of Mexico´s finest players, to visit their country for their upcoming Meliblipa Tournament.

To do so they have been playing high stakes money matches and using that money to cover Huevo´s expenses for the trip. Here´s one of the many high level sets that have been played:

A donation page has been setup via paypal for anyone who wishes to Help Huevo in his quest to travel to chile. Donations can be sent to Chilean Player Torta´s paypal account.

His Paypal account email is: [email protected], make your donation with “Help Huevo to go Chile” as the subject.

Thank you for all who have donated so far, let´s make this happen, let´s Help Huevo to go Chile!!!

Donate Here:

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Aug 9-12th KOF XIII Events

Battle Arena 2

Battle Arena 2
Date: Aug. 9th, 2014
Location: Pawtucket, RI
Full Details Here

Columbus, OH KOF XIII Ranbats

Columbus, OH KOF XIII Ranbats
Date: Aug. 12th, 2014
Location: Columbus, OH
Full Details Here

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Guard Cancel: Austin Howe | Maryland

Guard Cancel is an interview series profiling KOF community members and players. The goal is to get to know the people behind the tags. Guard Cancel will be published every Monday. If you’d like to be featured, email [email protected] or PM me in the forum.

1. How long have you played KOF? Which KOF was your first? Which is your favorite?
I’ve been playing KoF since late 2012, and XIII is my first game. I really enjoy XIII and I think it is my favorite of the ones I have played, but this is largely a result of it being the only one that people play offline around where I am (aside from two folks who occasionally play 2002 Ultimate Match). I also enjoy watching high-level matches of 98, 2000, and XI where they can be found.

2. Why KOF over all of the other fighters?
Complicated answer. Contrary to popular opinion, I would actually call KoFXIII very beginner friendly because conceptually the game is very simple. Pretty much every character is “get up in that ass” and there are very, very minor variations on that from character to character. There are “matchups” in the sense that you have to approach grapplers, raw rushdown characters and characters with good approaches differently, but I would say that these matchup differences are much more subtle than in games such as Street Fighter IV where it can feel like the entire design ideology of the game changes depending on what characters are on screen. (C. Viper and Guile have no business being in the same fighting game.) As well, getting out of the corner is shockingly easy in KoF in general, which makes it a fair bit forgiving to newer players who lose in the neutral easily (which is not to say that they don’t get put back in the corner just as quickly)

The character balance, as a result of this, is pretty immaculate, and the tier list feels largely marginal as a result. (The top tier characters do, on average, really just do more damage easier than other characters) The mantra of players mattering a lot more than characters seems to really hold true in this game, and though certain characters go through phases of popularity (Evo 2013 was the age of Kim, Evo 2014 was the age of EX Iori) it doesn’t seem like the top competitive players are resting too much on the same characters. The combo system is a lot of fun because it involves linking specials together more than normals, and that means that characters move in a lot of different ways to do damage. Combos are a nice medium difficulty as well, making it just enough work to learn really hard combos that that still feels rewarding. Combos also reward the amount of work with massive damage, and I’ll admit I prefer games that emphasize big damage on smart conversions over games that allow players to achieve victory by a thousand papercuts (intense knockdown oki, endless corner pressure and such)

On top of that, I really like the art, which is largely unhindered by 3D objects (the 3D effects in other fighters make them difficult for me to look at, especially as a colorblind person), and wisely chooses bright colors and fairly low contrast. The game doesn’t service the art design, the art design services the game. The soundtrack is also quite good, though I usually play at fairly low volume so I can discuss matchups or I wear headphones to play music from my phone.

3. Are you a tournament player? If so, list your tournament rankings.
Due to my income I don’t make it out to tournaments much, and local tournaments for the game are extremely rare. The one time we did have a KoF tournament at the Xanadu monthly, I went 2-2 by beating two players who had been playing the game for less than a week, then losing to two players who had thoroughly wrecked my shit the night before.

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New Kof currently in development; revealed by SNKP job postings



SNK Playmore just updated their job listings page, and surprisingly they put up a large banner front and center in an effort to recruit for their “The King of Fighters” development team.  The banner features what appears to be a 3D model of Kyo, with captions saying that “Kof is currently in development.  Change the history of fighting games with your hands!

Despite expanding by 30% year-over-year, SNK Playmore’s expansion seems to be still  going strong.  Multiple positions are being recruited for the new Kof project.

While SNK Playmore has not revealed anything concrete about the next Kof project, the next Kof seems all but certain to be in 3D from the job descriptions (as detailed below). The 3D Kyo model in the banner also supports this idea.  However, though unlikely, they could simply be making 3D models first to convert into 2d sprites later, similar to how KofXIII was developed.  In addition, the company also seems to be interested to bringing the new Kof title to the current generation of consoles, as they are looking for candidates with experience developing games on PS4 and Xbox One.

Here are a few interesting tidbits from the job descriptions:

- There are multiple openings for each of the following positions: game programmers, technical designers, and CG designers
- Game programmer main job description is to deal with 3D consumer game programming
- Technical designer job description includes providing technical support to high end graphics including constructing 3D camera angles,and working with engineers and programmers. Requires experience with 3D movies and other experiences working with 3D
- CG designer job description include constructing high end 3D character models, character animations, backgrounds, effects, user interface and concept art
- They are looking for people with experience developing games for PS4, Xbox One, PS3, and Xbox360

This is not a Pachinko Slot game as the banner makes reference to the famed fighting game franchise and they have a separate section underneath the new kof project recruiting many positions for their Pachinko Slot division, in addition to a few opening for the mobile gaming division.  Things are looking good at SNK Playmore!

Source:  SNK Playmore
More coverage:  MM Cafe, NeoGAF, Kof Koucha (1)(2), Shoryuken

Posted in King of Fighters, SNK | 9 Comments

Kof97, Samura Shodown II, Metal Slug 2 to receive HD remakes from CMGE

Picture via

Image via

Over at the ChinaJoy Expo in Shanghai, Chinese mobile gaming giant CMGE (China Mobile Games and Entertainment) announced their official partnership with SNK Playmore.

Along with a video message from SNK Playmore president, CMGE announced that they have received official licenses for “The King of Fighters 97,” “Metal Slug 2,” and “Samurai Shodown 2.”  The three classic NeoGeo titles will receive HD treatment.  Samurai Shodown 2 in particular is currently in development, and will begin beta testing as early as August.  We currently do not have any further information on what platforms the games will be released on, or whether the HD titles will be available outside China.

CMGE also announced a few other partnerships in their three-hour press conference. One notable partnership is the eSports company World Cyber Games as the company aims to move into mobile eSports space.

For more information, check out the sources below.

Source:, Venture Beat via KofKoucha

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Dream Cancel Live! Episode 25: BRB

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Optimized King Combos by Misterio

Posted in Combo Video, King of Fighters XIII | 3 Comments

KOFXIII: Mr. Karate Combo Video By Persona

Persona is back with a brand new combo video showcasing the crazy damage output by Mr. Karate!

Here are a few notes by Persona which are found in the description section of the video on youtube:

“Mr. Karate can dish out very solid damage considering that most of his specials all do the same amount of damage so you’re quite free to pull off free style combos and still make the opponent suffer. Just like Takuma, ending his HD mode combos with his EX super does more damage than his Neo Max since you can easily get around 250 damage after HD mode is finished. If you’re a Mr. Karate veteran, you might notice that I was able to pull off some odd loops that normally isn’t possible. The answer is simple and that many of the air hcf Bs in the video are performed from a backstep giving you extra frames to perform other attacks afterwards that a tigerknee air hcf B could not achieve. Personally I find doing the backstep hcf K much more difficult than other backstep air specials in the game because you have to be accurate with your timing unlike other air specials like the Benimaru infinite where you have more frames to mess up in case you’re not doing it quickly enough.”

Source: Persona Entertainment

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